buys copy. Makers get lets say 20$
Pirate gives copies to people. Makers still only got 20$ but if he distributes to 10 people, they could have made 200$. 180$ vanished.
buys copy. Makers get 20$
Legal person sells to copy and it is sold back and forth 9 times. Makers only get 20$ when they could have made 200$.
The difference is that the reseller now just pocketed that 180$ (or more if they decide to make a profit. They do but im simplifying)
For the makers, same result, they loose 180$.
This is what OP has been trying to say.
Following this, console games have TWICE the chance to be "pirated" (if we wanna define it as, makers not getting their money) compared to PC games. Take THAT Crytek
first one makes some sense however you are free to do what you want with your property, if people new that you can only play the game on one console and never have a chance to trade it in or sell it nobody would pay $60+ for a console game and that would murder the sales, people buy games to play and only play....it's not an os with multiple uses
second one is called piracy and only illegal if you are profiting from it(major no no).....if you are backing up your games that's perfectly fine(it's your responsibility to follow rules and NOT distribute/profit them)......and the reseller could not possibly pocket $180 and i don't even know why you are implying they could(you are only selling it once for $20)
third one...the makers allready made a game once and got payed for it.period
console games can only be played on one console at a time(you need the physical disc to play it).....now again if you are copying and distributing the game YOU ARE BREAKING THE LAW!!!