Originally Posted by AntiTalent
OT: I know GAME doesn't take pc games, but I've seen some used ones in Gamestation on sale.
Apparently, the rumour is that Gamestation are going to be GAME's pre-owned outlet. With GAME selling mostly new stock and Gamestation shifting the pre-owned stock. This came about after GAME bought Gamestation a bit back
Originally Posted by Manyak
This is the most rediculous idea I've seen in a very long time.
If you become a seller of pirated games, you create direct competition for the company's product. You are able to produce unlimited copies of this game for mere pennies, while the developers put many many hours of work and upwards of $500,000 into creating it. Because your investment is so low, you now have the power to control the market price. If you bring the market price of the product down to where the developing company can no longer compete (like where its free on torrent sites), then they will lose tremendous amounts of money - not just the value of the pirated copies themselves, but also the value of the LEGIT copies as well, because they will be forced to reduce prices to compete.
When reselling a used game, you have absolutely no control over market price whatsoever. The supply of games is still limited to the number of copies actually sold by the corporation.
Thats why piracy is such a big deal. Those corporations don't care for the little bit of extra money they would have made on a few games. They just want to maintain control of the market so that it is still profitable to stay in business. Uncontrolled piracy can lead to the destruction of an industry, used sales can not.
I don't know why you'd think it's a ridiculous idea unless you didn't give it any thought. A lot of people have picked up on the premise.
A pirate buys the game, takes it home and distributes it. Devs make Â£30. Hundreds of people can get a copy of the game and the Devs still only make Â£30
A person buys the same game and a week later trades it in. Devs make Â£30. The person then trades in that game. The store sells it on for Â£20. Devs have still made Â£30, the store has now made Â£40. Imagine that same game comes back 6-7 times each time making the store Â£10 profit. The devs have still made only Â£30 and the store has now made over Â£100. Many people have paid for the game and yet the devs still only make Â£30
The idea is simply this: If devs are losing money left right and centre, the blame cannot possibly fall squarely on the shoulders of piracy. Trading in your videogames robs the developer of potential money. They know it.
The only thing that makes trading games more acceptable to person is that 1) Theyre paying money for it so they don't feel like they're getting something for nothing and 2) it's legal. Whereas the main reason people don't agree with piracy is that it hurts the devs, it isn't legal and it seems to annoy people that pirates don't pay for software.
Ignore the fact it isn't legal and we have the facts that it hurts devs and isn't paid for. Trading in would be illegal if Devs could lobby enough support in a court case. So, let's ignore the legality behind piracy and trading in. You have the main difference: the fact that pirates haven't paid.
Originally Posted by hout17
No, I do not believe it is illegal to sell my legitimately paid for games. I also believe it is not illegal for me to sell used legitimately paid for electronics. This thread is definitely producing an interesting BS session lol.
The idea behind likening it to piracy is meerly an idea. It's perfectly legal to trade in your games, sell them on e-bay or swap them with a friend. No-one's thinking of touch that idea in this thread.
Saying it's a BS session kind of proofs your inability to read. You don't have to agree with the premise, but you should be able to see the link between the two.
Anyway, the idea behind this thread is to talk about this sort of thing and put forward ideas. Not to conjure up some fantastic BS session. Here's my take on the whole thing:
The advent of e-bay and trading in your games (which really picked up at the beginning of the millenium, as far as I can remember) coincides directly with the advent of faster internet access and thus more piracy. I feel that statistics related to losses over piracy cannot take into account the amount of loss from e-bay sales and trade-in outlets. I'd wager that a sizable chunk of the piracy:loss figures is directly related to trades and e-bay. On a large scale, trading in games losses devs millions and piracy figures never take into account the fact that some people even buy the game after they pirated it.Edited by Shin2k35 - 6/28/08 at 11:01am