Originally Posted by Jacko87
How would you know if its poorly coded? Because your system can't run it? People who say Crysis is poorly coded have no clue what they are talking about, go download a custom map that is smaller than a regular SP map and I guarantee you will see frame rates similar to any other game. Crysis is unlike any other game out there in that you can explore every part of the map with no loading in between, the excellent graphics and the amount of objects rendered at any given time is going to slow the FPS down...no amount of "code optimization" is going to help that. Is Crysis ahead of it time? Maybe, but I wouldn't go as far to say its poorly coded because my system cannot run it.
It is rushed and coded inefficiently.
Look at all the errors in the console on a map load.
Look at all the graphics and physics giltches.
Look at the inconsistant performance.
Look at the bugged AA levels. (Go too high and they just wont work)
75% Of online players are free to cheat
Slow texture loading in some situations
Rubbish Artificial Intelligence
The CryEngine 2 wasn't even intended as a game engine. It was for high quality rendering of 3D modelling and architecture. NOT for fast paced games with loads of trees and explosions.
Fair enough, they have tried to adapt the engine and done a half decent job. BUT!
there is still more that needs to be done about getting it to work without error and run well on PC's which are not powered by small coldfusion reactors.
The only thing that Crytek have done is set a new milestone of graphics technology.
Don't say any trash like "OMG because your rig can't handle it to me". I have had SLI 8800GTX's, TRI SLI 8800GTX's and am now on SLI 9800GTX's.
It wouldn't surprise me if the lack of Crysis performance is a nasty plan created in conjunction with Nvidia to force people to buy the new most powerful and expensive cards.Edited by The_Rocker - 6/28/08 at 3:39am