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[Official] Diablo III Information and Discussion Thread

Poll Results: Will you be playing Seasons in 2.1?

 
  • 21% (9)
    Yes, I want the new rewards (SC only - I like to live dangerously!)
  • 4% (2)
    Yes, I want the new rewards (HC only - I ain't afraid of no intern released on the servers!)
  • 4% (2)
    Yes, I want the new rewards (SC and HC - collect all the achievements!)
  • 12% (5)
    Only if we get an additional hero slot to not delete my current heroes
  • 19% (8)
    No, competing against Bots/Seasons do not interest me
  • 36% (15)
    I'm still deciding/I like potatoes
41 Total Votes  
post #1 of 19674
Thread Starter 

MOD EDIT: Please do note that the trading of Diablo 3 items here on OCN for real money, AND in-game currency, is prohibited. However, do note that you can still discuss items and the auction house, but you cannot make trades here on OCN!

 

Important news regarding in-game clan membership! (Click to show)
To improve quality of our clan, we are imposing a requirement to PM your Diablo 3 in game battletag to Sainesk and lemans81 on the OCN website. New members will be required to have a minimum of 100 posts on the site. Members currently in the clan are exempt from the 100 posts rule. These details will be added to the original post to keep track of members and who on OCN is who in Diablo 3.

Please send your PM before 10th of June to maintain your status as a member. We will also be introducing exciting changes such as streaming events for the clan which we want to ensure quality of our members for, as until now anyone was allowed to join to ease the joining process for OCN members. If you also want a community invite (OCN OverClockNet) once you have confirmed membership request to join the community.

 

If you are already in a clan then PM me your battletag and specify you just want an invite to the community then request an invite in game. I'll create a secondary list of community-only confirmed members.

 

 

 

RoS Cinematic Trailer:

 

 

Carbot version:

 

Gameplay teaser (Click to show)

 

Latest Patch: 2.0.5 (Click to show)

GENERAL

    Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
    Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
        This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
        Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
    The 300% Gold Find cap applied to items and Paragon Points has been removed
    The Vote Kick system has received several changes to make it less restrictive:
        Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
        Killing a champion or rare pack no longer disables vote kicking for 15 seconds
        After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
        Some additional restrictions were also relaxed
        Known Issue: The tooltip will not reflect these changes
    Tyrael will now chat about his poor eating habits with less frequency

 

CLASSES

    Barbarian
        Philosophy
            To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
            Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
            Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
        Active Skills
            Frenzy
                Skill Rune - Sidearm
                    Damage type changed from Physical to Cold
            Overpower
                Skill Rune - Crushing Advance
                Damage type changed from Physical to Cold
            Rend
                Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
                    Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
            Revenge
                Skill Rune - Best Served Cold
                    Damage type changed from Physical to Cold
            Seismic Slam
                Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
                Base weapon damage increase from 550% to 620%
                Altered the duration of the cast animation to be the same as most other Barbarian abilities.
                Removed the short knock up
                Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
                Skill Rune - Permafrost
                    Weapon damage increased from 710% to 755%
                    Slow duration reduced from 2 seconds to 1 second
                Skill Rune - Shattered Ground
                    Weapon damage increased from 710% to 735%
                    Changed the 5 yard knockback to a short knock up
                Skill Rune - Stagger
                    Has been redesigned: Now reduces the Fury cost from 30 to 22
            War Cry
                Range increased from 50 to 100 yards
            Whirlwind
                Skill Rune - Hurricane
                    Damage type changed from Physical to Cold
            Wrath of the Berserker
                Skill Rune - Arreat's Wail
                    Damage type changed from Physical to Fire
                Skill Rune - Striding Giant
                    Has been redesigned: Now reduces all damage taken by 50%
        Passive Skills
            Inspiring Presence
                Range increased from 50 to 100 yards
            Relentless
                Now has a buff icon when it's active
                The damage reduction provided will now be reflected in your Toughness

 

    Crusader
        Philosophy
            Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
            To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
            Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
            Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
            To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
            Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
            Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
        General
            Crusaders now take 30% less damage from all sources
        Active Skills
            Akarat's Champion
                Has been redesigned:
                This skill now:
                    Increases your damage by 35%
                    Increases Wrath regeneration by 5 per second
                    Makes you immune to crowd control effects
                Skill Rune - Embodiment of Power
                    Has been redesigned:
                        Now increases the bonus Wrath regeneration to 10 per second
                Skill Rune - Fire Starter
                    Has been redesigned:
                        Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
                Skill Rune - Hasteful
                    Has been redesigned:
                        Now gain 15% attack speed while Akarat's Champion is active
                Skill Rune - Prophet
                    Now also returns you to full health the first time you take fatal damage
                Skill Rune - Rally
                    Has been redesigned:
                        Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
            Blessed Hammer
                Weapon damage increased from 200% to 320%
                Skill Rune - Burning Wrath
                    Scorched ground weapon damage increased from 150% to 330% per second
                Skill Rune - Icebound Hammer
                    Explosion weapon damage increased from 75% to 380%
                Skill Rune - Thunderstruck
                    Arc weapon damage increased from 40% to 60%
            Blessed Shield
                Weapon damage increased from 340% to 430%
                Skill Rune - Combust
                    Explosion weapon damage increased from 270% to 310%
                    Explosion radius increased from 8 to 10 yards
                Skill Rune - Divine Aegis
                    Damage type changed from Holy to Physical
                Skill Rune - Shattering Throw
                    Fragment weapon damage decreased from 333% to 170%
            Bombardment
                Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
                Skill Rune - Annihilate
                    Damage type changed from Physical to Fire
                Skill Rune - Mine Field
                    Damage type changed from Physical to Fire
                Skill Rune - Targeted
                    Damage type changed from Physical to Holy
                Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
            Condemn
                Skill Rune - Reciprocate
                    Damage type changed from Holy to Fire
                Skill Rune - Shattering Explosion
                    Damage type changed from Holy to Physical
                Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
            Consecration
                Skill Rune - Shattered Ground
                    Weapon damage increased from 95% to 155%
                    Damage from this rune can now trigger procs
            Falling Sword
                Weapon damage increased from 1100% to 1700%
                Replaced the knockback effect with a small knock up
                Skill Rune - Flurry
                    Sword weapon damage increased from 60% to 230%
                    Damage type changed from Physical to Holy
                Skill Rune - Part the Clouds
                    Cloud weapon damage increased from 165% to 605%
                Skill Rune - Rapid Descent
                    Damage type changed from Physical to Lightning
                Skill Rune - Rise Brothers
                    Avatar weapon damage increased from 143% to 280%
                Skill Rune - Superheated
                    Superheated ground weapon damage increased from 200% to 310% per second
                Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
                Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
            Fist of the Heavens
                Explosion weapon damage increased from 340% to 545%
                Bolt weapon damage reduced from 340% to 255%
                Skill Rune - Divine Well
                    Bolt weapon damage reduced from 80% to 40%
                Skill Rune - Fissure
                    Fissure weapon damage increased from 400% to 410% over 5 seconds
                    Arc weapon damage reduced from 185% to 135%
                Skill Rune - Heaven's Tempest
                    Weapon damage reduced from 150% to 100% per second
                    Damage type changed from Lightning to Fire
                Skill Rune - Retribution
                    Pierce weapon damage reduced from 350% to 270%
                    Explosion weapon damage increased from 150% to 435%
                    Bolt weapon damage reduced from 350% to 185%
                    Minimum cast range removed
                    Damage type changed from Lightning to Holy
            Heaven's Fury
                Weapon damage increased from 1260% to 1710%
                Skill Rune - Ascendency
                    Weapon damage increased from 1680% to 2766%
                Skill Rune - Blessed Ground
                    Scorched ground weapon damage increased from 975% to 1550%
                Skill Rune - Fires of Heaven
                    Weapon damage increased from 735% to 960%
                Skill Rune - Split Fury
                    Weapon damage increased from 1440% to 1980%
                Skill Rune - Thou Shalt Not Pass
                    Damage type changed from Holy to Lightning
                Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
            Iron Skin
                Skill Rune - Explosive Skin
                    Weapon damage increased from 1050% to 1400%
            Judgment
                Skill Rune - Resolved
                    Critical Hit Chance bonus reduced from 80% to 20%
            Justice
                Weapon damage increased from 240% to 245%
                Skill Rune - Burst
                    Explosion weapon damage increased from 30% to 60%
                Skill Rune - Crack
                    Additional hammer weapon damage increased from 175% to 245%
                    Proc chance increased from 80% to 100%
                Skill Rune - Hammer of Pursuit
                    Weapon damage increased from 300% to 335%
                    Damage type changed from Holy to Physical
                Skill Rune - Sword of Justice
                    Damage type changed from Holy to Physical
                    Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
            Laws of Hope
                Cooldown reduced to 30 seconds
            Laws of Justice
                Cooldown reduced to 30 seconds
            Laws of Valor
                Cooldown reduced to 30 seconds
                Skill Rune - Answered Prayer
                    Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
            Phalanx
                Weapon damage increased from 380% to 490%
                Enemies can now be hit by multiple Phalanx avatars
                Skill Rune - Bowmen
                    Weapon damage increased from 160% to 185%
                Skill Rune - Bodyguard
                    Weapon damage increased from 285% to 560%
                Skill Rune - Stampede
                    Reduced the distance enemies are knocked back
                Skill Rune - Shield Bearers
                    Reduced the distance enemies are knocked back
            Provoke
                Bug Fix: Fixed an issue that allowed Provoke to proc other powers
                Skill Rune - Charged Up
                    Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
            Punish
                Weapon damage increased from 270% to 335%
                Skill Rune - Fury
                    Damage type changed from Physical to Lightning
                Skill Rune - Retaliate
                    Weapon damage dealt when you block increased from 94% to 140%
                    Damage type changed from Physical to Holy
                Skill Rune - Roar
                    Explosion weapon damage increased from 40% to 75%
                    Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
            Shield Bash
                Shield Bash should now more reliably hit targets close to the Crusader
                If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
                Shield Bash now has smart targeting
                    If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
                Skill Rune - Crumble
                    Damage type changed from Holy to Fire
                Skill Rune - One on One
                    Damage type changed from Holy to Lightning
                    3 Second immobilize effect has been replaced with a 1.5 second stun
                Skill Rune - Pound
                    Weapon damage increased from 740% to 1200%
                    Damage type changed from Holy to Physical
                    Should now always hit the chosen target
                Skill Rune - Shattered Shield
                    Fragment weapon damage increased from 380% to 740%
                Skill Rune - Shield Cross
                    Additional shield weapon damage increased from 135% to 155%
                    Damage type changed from Holy to Physical
            Slash
                Weapon damage increased from 190% to 230%
                Skill Rune - Carve
                    Should now more reliably hit targets next to the Crusader
                Skill Rune - Zeal
                    Increased maximum number of stacks from 5 to 10
            Smite
                Weapon damage increased from 165% to 175% to primary target
                Weapon damage increased from 125% to 150% to secondary targets
                Increased range to 30 yards
                Now destroys destructible objects, but prioritizes enemies
                Skill Rune - Shared Fate
                    Damage type changed from Holy to Lightning
                Skill Rune - Shatter
                    Explosion weapon damage increased from 20% to 60%
                Skill Rune - Surge
                    Has been redesigned:
                        Now increases the number of additional targets hit by 2
            Steed Charge
                Duration increased from 1.5 to 2 seconds
                Steed Charge should now start its cooldown immediately when used
                Steed Charge now goes through and destroys destructible objects and doors
                Skill Rune - Draw and Quarter
                    Damage type changed from Physical to Holy
                Skill Rune - Endurance
                    Increases the duration to 3 seconds up from 2 seconds
            Sweep Attack
                Weapon damage increased from 440% to 480%
                Width of the cone increased from 120 to 180 degrees to match the visual
                Skill Rune - Blazing Sweep
                    Additional weapon damage reduced from 170% to 120%
                    Damage over time from Blazing Sweep can now stack with itself
                Skill Rune - Gathering Sweep
                    Damage type changed from Physical to Holy
        Passive Skills
            Fanaticism
                New Passive Skill: Replaces Nephalem Majesty
                Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
            Fervor
                Has been redesigned:
                    While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
            Finery
                Has been redesigned:
                    Gain 1.5% Strength for every gem socketed into your gear
            Heavenly Strength
                Removed the movement speed penalty
            Holy Cause
                Damage bonus now applies to all weapons, not just Holy weapons
            Indestructible
                Has been redesigned:
                    When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
                    This effect may occur once every 60 seconds
            Insurmountable
                Has been redesigned:
                    Blocking an attack generates 6 Wrath
            Iron Maiden
                Has been redesigned:
                    Your Thorns has been increased by 50%
            Nephalem Majesty
                Has been removed
            Towering Shield
                Has been redesigned:
                    Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
                    Reduces the cooldown of Shield Glare by 30%
            Vigilant
                Increased Non-Physical damage reduction from 5% to 20%

 

    Demon Hunter
        Philosophy
            Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
        Active Skills
            Companion
                Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
            Grenade
                Will now more reliably explode when an enemy is near the thrown grenade
                Explosion radius increased from 5 to 6 yards
                Collision radius of the projectile has been significantly increased
                Will now explode closer to your click location if it did not explode before reaching it
                Max range increased from 45 to 75 yards
            Hungering Arrow
                Skill Rune - Devouring Arrow
                    Damage type changed from Physical to Cold
        Passive Skills
            Awareness
                Has been redesigned: Armor is now increased by 30% of your Dexterity

Return to Top

    Monk
        Philosophy
            To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
            We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
        Active Skills
            Crippling Wave
                Skill Rune - Rising Tide
                    Damage type changed from Physical to Holy
            Deadly Reach
                Skill Rune - Keen Eye
                    Damage type changed from Physical to Fire
                Skill Rune - Scattered Blows
                    Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
                Skill Rune - Strike from Beyond
                    Damage type changed from Physical to Cold
            Fists of Thunder
                Skill Rune - Bounding Light
                    Damage type changed from Lightning to Holy
                Skill Rune - Lightning Flash
                    Has been removed
                Skill Rune - Quickening
                    Damage type changed from Lightning to Physical
                Skill Rune - Wind Blast
                    New Skill Rune: Replaces Lightning Flash
                    Every third hit Freezes enemies for 1 second
                    Deals Cold damage
            Mantra of Conviction
                Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
            Sweeping Wind
                Skill Rune - Inner Storm
                    Damage type changed from Physical to Holy
            Wave of Light
                Impact weapon damage increased from 473% to 605%
                Skill Rune - Blinding Light
                    Has been removed
                Skill Rune - Explosive Light
                    Weapon damage increased from 731% to 830%
                    Damage type changed from Holy to Fire
                Skill Rune - Numbing Light
                    New Skill Rune: Replaces Blinding Light
                    Critical Hits Freeze enemies for 4.5 seconds
                    Deals Cold damage
                Skill Rune - Pillar of the Ancients
                    Has been redesigned:
                        Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
                Skill Rune - Wall of Light
                    Impact weapon damage increased from 709% to 870%
                    Damage type changed from Holy to Physical
            Way of the Hundred Fists
                Skill Rune - Blazing Fists
                    Damage type changed from Physical to Fire
                Skill Rune - Hands of Lightning
                    Damage type changed from Physical to Lightning
                Skill Rune - Spirited Salvo
                    Damage type changed from Physical to Holy

 

    Witch Doctor
        Philosophy
            To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
            We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
            Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
            The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
        Active Skills
            Corpse Spiders
                Skill Rune - Leaping Spiders
                    Damage type changed from Physical to Poison
                Skill Rune - Medusa Spiders
                    Damage type changed from Physical to Cold
            Firebats
                Initial cost reduced from 225 to 150 Mana
                Skill Rune - Dire bats
                    Weapon damage increased from 300% to 495%
                Skill Rune - Hungry Bats
                    Weapon damage increased from 350% to 635%
                Skill Rune - Vampire Bats
                    Now increases the initial cost from 150 to 225 Mana
            Gargantuan
                Skill Rune - Humongoid
                    Damage type changed from Physical to Cold
                Skill Rune - Bruiser
                    Damage type changed from Physical to Fire
                Skill Rune - Wrathful Protector
                    Replaced the knockback effect with a small knock up
                    Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
            Haunt
                Jump distance increased to 70 yards
                Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
                    Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
            Hex
                Skill Rune - Angry Chicken
                    Replaced the knockback effect with a small knock up
                    Now allows you to walk through enemies while transformed
                Skill Rune - Toad of Hugeness
                    Weapon damage increased from 24% to 580% per second
                    Damage type changed from Physical to Poison
                    Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
                        Note: As a side effect of this change, this skill will no longer proc "on crit" effects
            Horrify
                Radius increased from 12 to 18 yards
                Cooldown reduced from 16 to 12 seconds
                Duration reduced from 4 to 3 seconds
                Now Immobilizes enemies
                Skill Rune - Phobia
                    Removes the Immobilize effect
            Locust Swarm
                Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
                Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
            Piranhas
                Skill Rune - Bogadile
                    Weapon damage increased from 840% to 1100%
                    Damage type changed from Poison to Physical
            Spirit Walk
                Now allows you to walk through obstacles created by the Waller monster affix
            Wall of Zombies
                Skill Rune - Offensive Line
                    Maximum cast range increased from 24 to 28 yards
                Skill Rune - Unrelenting Grip
                    Damage type changed from Physical to Cold
            Summon Zombie Dogs
                Weapon damage per bite increased from 12% to 30%
                Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
        Passive Skills
            Fetish Sycophants
                Now procs on hit rather than on cast, and will be affected by proc coefficients
                The chance to summon has been increased from 5% to 10% to compensate
            Fierce Loyalty
                Has been redesigned:
                    Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
                    Now also allows you to have 1 additional Zombie Dog summoned at a time
            Spirit Vessel
                Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
            Zombie Handler
                Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan

 

    Wizard
        Philosophy
            To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
            Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
        Active Skills
            Archon
                Skill Rune - Arcane Destruction
                    Has been renamed Combustion
                Skill Rune - Combustion
                    Damage type changed from Arcane to Fire
                    Explosion now deals Fire damage
                    Converts all of Archon's abilities to Fire damage
                Skill Rune - Pure Power
                    Damage type changed from Arcane to Lightning
                    Converts all of Archon's abilities to Lightning damage
                Skill Rune - Slow Time
                    Damage type changed from Arcane to Cold
                    Converts all of Archon's abilities to Cold damage
            Hydra
                Skill Rune - Blazing Hydra
                    Bug Fix: Damage now properly scales with attack speed
            Magic Weapon
                Skill Rune - Force Weapon
                    Knockback effect has been removed
            Meteor
                Skill Rune - Molten Impact
                    Impact area increased from 12 to 20 yards
            Slow Time
                Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
            Teleport
                Cooldown reduced from 16 to 11 seconds
                Skill Rune - Safe Passage
                    Damage reduction reduced from 27% to 25%
                Skill Rune - Wormhole
                    Delay before the cooldown begins increased from 1 to 3 seconds
                    Maximum number of allowed teleports reduced from 3 to 2
                Skill Rune - Reversal
                    Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
                Skill Rune - Fracture
                    Decoy duration reduced from 8 to 6 seconds
                Skill Rune - Calamity
                    Weapon damage reduced from 252% to 175%
                    Stun duration reduced from 1.5 to 1 second

 

ITEMS

    Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
    Cinder Switch
        The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
        Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
    Istvan's Paired Blades
        Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
    Pride's Fall
        Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
    Puzzle Ring
        The goblins have been scouring Sanctuary for better loot to drop:
            Legendary drop chance doubled
            Rare items dropped will now always have six affixes
        The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
            It still will not persist across game sessions
        The goblin will now play a sound when its counter reaches max and it drops an item
    Sanguinary Vambraces
        The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
        Radius reduced from 25 to 15 yards
    Spectrum
        Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
    Tasker and Theo
        Will now reduce the time between Hydra attacks
    Windforce
        Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
    Class-Specific Items
        Barbarian
            Might of the Earth
                Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
        Crusader
            Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
            This change will affect existing Legendary Crusader Shields
            Fate of the Fell
                Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
            Hellskull
                Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
        Demon Hunter
            Danetta's Spite
                Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
            Embodiment of the Marauder
                The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
                Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
            The Cloak of the Garwulf
                The buff applied by this item will now display the correct number of wolves
        Monk
            Inna's Mantra
                Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
        Witch Doctor
            Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
                This change will affect existing Legendary Mojos
            The Grin Reaper
                Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
            The Tall Man's Finger
                Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
        Wizard
            Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
                This change will affect existing Legendary Orbs
            Atrophy
                Bug Fix: Fixed an issue causing this item to have lower damage values than intended
            Chantodo's Will
                Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
            Vyr's Amazing Arcana
                Will now choose which element to use based on the player's highest +% Elemental Damage type
                Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
    Bug Fixes
        +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
        Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
            This change will affect existing Legendary shields
        Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
        Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
        Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

 

ADVENTURE MODE

    Horadric Caches
        Now have an increased chance to drop Legendary items on Torment II - VI
    Bounty Rewards
        Lowered rewards for Hell Rift Bounties in Act IV
    Kadala
        Can now drop Torment only Legendary items
        Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
        Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
    Nephalem Rifts
        Increased the number of Blood Shards that can drop from Horadric Caches
        The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty

 

CRAFTING

    Greatly increased the drop rate of Legendary crafting plans
    Plan: Reaper's Wraps
        Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
    Blacksmith
        Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
    Jeweler
        Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
        Unsocket costs for top tier gems have been reduced
            Flawless Imperial: 150k to 125k gold
            Royal: 250k to 150k gold
            Flawless Royal: 500k to 175k gold
    Mystic
        It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
        When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
            This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
        Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

 

FOLLOWERS

    Followers are now available at level 1 in Adventure Mode
    Templar
        Inspire
            Reduced Wrath regeneration from 1.8 to 1.1 per second

 

MONSTERS

    Chiltara will now spawn more often
    Reduced the clickable height of the Death Maiden
    Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
        Arcane Enchanted
        Desecrator
        Fire Chains
        Frozen
        Frozen Pulse
        Molten
        Mortar
        Orbiter
        Plagued
        Poison Enchanted
        Wormhole
    Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

 

USER INTERFACE

    Friends who are currently playing Diablo III will now be sorted to the top of the friends list
    Legendary items received from Kadala will now broadcast to the clan
    Elite kill messages will now also appear in single player games
    Bug Fixes
        Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
        Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
        Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

 

BUG FIXES

    Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
    Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
    Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
    Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing

 

Join our unofficial in-game clan "OverClockNet" (tell me your in-game battletag to be added to our list) (Click to show)

OCN username

In-game name
Sainesk CalmStorm#1326
lemans81 lemans81#1351
MistaBernie MistaBernie#1539
H3||scr3am H3llscr3am#1262
cravinmild cravinmild#1120
Crazy9000 Crazy9000#1143
lolo9000 lolo9000#1976
Dustin1 Defy#1363
SeD669 SeD#1884
wolfxing XXA#1383
splinterize Splinterize#1137
TheSwag Swag#1625
Pao thehoff#1636
wolfxing XXA#1383
arvalin Dakaria#1555
Masked Masked#1756
garetjax27 Entropy#1859
Amdkillsintel BinaryBlood#1730
gnomepunk GrndHog#1898
LBear Nightrain#1349
amd4200 lilsnipes#1842
navynuke499 Navynuke499#1950
ghostrider85 GhostriderZ#1572
DoomDash DoomDash#1527
Destrto destrto#1867
Cotton Cotton#1600
Fr0sty fr0sty#1592
gunslinger0077 gunslinger#1441
DarthMuse Akadaka#1188
Shiftstealth shiftstealth#1376
avesdude Avesdude#1781
SeD669 SeD#1884
mav2000 Mav2oo0#6325
FlawleZ Flawlez#1220
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

 

Unofficial community "OCN OverClockNet" only members (tell me your in-game battletag to be added to our list) (Click to show)

OCN username

In-game name
Nethermir ASDQWE#1462
A.D.D. ADD#1925
Dannyboy3210 Dannyboy3210#1167
mav451 Mav451#1159
iamwardicus Namtar#1833
RX7-2nr Ojore#1435
Nw0rb Nw0rb#1271
Cryosis00 Gnasher#1533
DaaQ VooDog#1470
yahu twinklenuts#1682
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

 

Events (Click to show)
Any events will be posted here as well as our in-game announcements. First event:

-TBD

 

Useful links and other information

 

Official Diablo III Website

Diablo III System Requirements

Diablo III Latest Patch Notes

Diablo III FAQ

Skill Calculator

 

This thread is a work in progress and will be updated with new and important information as it becomes available. If there is something you would like to see here please feel free to PM me or make a post in this thread.

Edited by Sainesk - Yesterday at 4:31 am
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post #2 of 19674
ME! i wish i wouls have made that club ! can i be the co-president
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post #3 of 19674
i wanna join.
Edited by Fox_Smash - 6/28/08 at 10:37pm
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post #4 of 19674
want!!! oh and i'm in
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post #5 of 19674
i'm in




You don't think blizz is gonna charge a monthly fee do you? Already playing wow... I'm not willing to pay to play another game
Edited by Vegnagun - 6/28/08 at 10:52pm
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post #6 of 19674
i wish to join.
Edited by 222Panther222 - 9/19/11 at 11:23am
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post #7 of 19674
Count me in
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post #8 of 19674
count me in, lef0u[AT]hotmail[DOT]com
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post #9 of 19674
Oooo I wanna join! lol.

EDIT:
malleytheirish [at] yahoo [dot] com
Edited by Playapplepie - 7/16/08 at 10:00am
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post #10 of 19674
i am in. that gameplay video on blizzard site looks so good!!
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Intel i5 2500K gigabyte z68x-ud3h-b3 2 x Sapphire 6950 (unlocked to 6970) 12Gb Gskill Ripjaws 
Hard DriveOSCase
Intel X25 SSD, 6TB WD Greens Windows 7 Ultimate x64 Soldam Windy Alcadia FX2000R SOJ 
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My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel i5 2500K gigabyte z68x-ud3h-b3 2 x Sapphire 6950 (unlocked to 6970) 12Gb Gskill Ripjaws 
Hard DriveOSCase
Intel X25 SSD, 6TB WD Greens Windows 7 Ultimate x64 Soldam Windy Alcadia FX2000R SOJ 
  hide details  
Reply
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Overclock.net › Forums › Video Games › PC Gaming › [Official] Diablo III Information and Discussion Thread