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[Official] Diablo III Information and Discussion Thread - Page 135

post #1341 of 29773
Holy crap, did they make the beta more difficult? I've almost died 3 times now on my barb, and I'm only level 6 haha.

I like it!! thumb.gif
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post #1342 of 29773
Quote:
Originally Posted by Bobotheklown View Post

Holy crap, did they make the beta more difficult? I've almost died 3 times now on my barb, and I'm only level 6 haha.
I like it!! thumb.gif

Dunno, haven't played yet. Gonna fire it up soonish I think.
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post #1343 of 29773
Quote:
Originally Posted by Zulli85 View Post

Dunno, haven't played yet. Gonna fire it up soonish I think.

Sweet. Yeah it seems like there's 2-3 times more monsters around now. It makes it much more fun biggrin.gif
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post #1344 of 29773
Quote:
Originally Posted by Bobotheklown View Post

Holy crap, did they make the beta more difficult? I've almost died 3 times now on my barb, and I'm only level 6 haha.
I like it!! thumb.gif

I believe they did. It certainly feels harder. I almost got owned by the first rare group I ran into because I wasn't expecting that... I also got a 40 monster massacre bonus from that same group, lol.
post #1345 of 29773
Quote:
Originally Posted by Bobotheklown View Post

Sweet. Yeah it seems like there's 2-3 times more monsters around now. It makes it much more fun biggrin.gif
Quote:
Originally Posted by Phantom_Dave View Post

I believe they did. It certainly feels harder. I almost got owned by the first rare group I ran into because I wasn't expecting that... I also got a 40 monster massacre bonus from that same group, lol.

A little harder maybe. I just played through the beta again and I almost died just once with a monk, and that was when I dove a group of rare skeleton archers near the end of the beta. The Skeleton King dropped rare 6 mf pants that I have. tongue.gif
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post #1346 of 29773
After playing through patch 13 a few times now, I don't like the new skill/rune interface or system.

It seems like the new interface is straight up "console-ization". "Here's your left trigger skill, I would recommend one of these three for it! And here's your right trigger skill, choose one of these resource spenders!" And then they have the perfect A,B,X,Y for the last 4 skills.

Even the elective mode doesn't change much. I liked being able to drag skills to action bar slots and move them around, now you have to change them out to something else that you aren't using, then change it back (after the 15 second cooldown). Just a hassle.

I also feel like I'm being led along a straight path when I level. "Here, choose this new rune you got for your skill, you kill moar demonz faster!"

I dunno, maybe I'm nitpicking... I almost want this game, shown four years ago...

What do you guys think? Happy with the new, casual system? Has Blizzard lost their touch?
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post #1347 of 29773
Quote:
Originally Posted by Bobotheklown View Post

After playing through patch 13 a few times now, I don't like the new skill/rune interface or system.
It seems like the new interface is straight up "console-ization". "Here's your left trigger skill, I would recommend one of these three for it! And here's your right trigger skill, choose one of these resource spenders!" And then they have the perfect A,B,X,Y for the last 4 skills.
Even the elective mode doesn't change much. I liked being able to drag skills to action bar slots and move them around, now you have to change them out to something else that you aren't using, then change it back (after the 15 second cooldown). Just a hassle.

If you don't like the way the skills are assigned, you can turn it back to the way it was before (isn't that how elective mode is supposed to work? I haven't tried it).

You can also set your key bindings to whatever you want (except for the primary and secondary). I personally do not like using keys at all for skills. So I set my other mouse buttons for the other skills.
Quote:
Originally Posted by Bobotheklown View Post

I also feel like I'm being led along a straight path when I level. "Here, choose this new rune you got for your skill, you kill moar demonz faster!"
I dunno, maybe I'm nitpicking... I almost want this game, shown four years ago...
What do you guys think? Happy with the new, casual system? Has Blizzard lost their touch?

I agree. I don't like feeling lead around. But even Diablo II was pretty much linear. You had a few side areas to go to, but you could still only basically go in one direction. It's just a part of Diablo I've learned to accept.

They have changed so much over the years and they will likely change a lot more before the release. You should post this on the beta feedback forums.


Side note: The original team from Diablo and Diablo II no longer work for Blizzard. So I doubt the game is ever going to truly feel exactly the same. You just have to decide if the difference is enough to make it or break it for you. After spending this much time and resources on Diablo III, I'm sure they want to put out a game that is going to surpass the Diablo II sales. That would be a feat considering how many copies were actually sold. wink.gif
post #1348 of 29773
Quote:
If you don't like the way the skills are assigned, you can turn it back to the way it was before (isn't that how elective mode is supposed to work? I haven't tried it).

Basically, Elective mode makes it so you don't HAVE to assign a "Defensive" skill to hotkey number 1. You can use two arrows at the top of the ui to choose from "Fury builders" "Fury spenders" etc. There is no way to view all of your skills at once, which just seems silly to me.
Quote:
I agree. I don't like feeling lead around. But even Diablo II was pretty much linear. You had a few side areas to go to, but you could still only basically go in one direction. It's just a part of Diablo I've learned to accept.

The terrain is very linear (granted it' the start of the game), but I was talking about the character progression system. It's like someone is holding your hand the whole time you play. I dunno, I just felt like it was super dumbed down... could be just me.
Quote:
They have changed so much over the years and they will likely change a lot more before the release. You should post this on the beta feedback forums.

Unfortunately, any thread that disagrees with Blizzard's choices gets insta-reported on those forums. It really is sad.
Quote:
Side note: The original team from Diablo and Diablo II no longer work for Blizzard. So I doubt the game is ever going to truly feel exactly the same. You just have to decide if the difference is enough to make it or break it for you. After spending this much time and resources on Diablo III, I'm sure they want to put out a game that is going to surpass the Diablo II sales. That would be a feat considering how many copies were actually sold. wink.gif

Yeah, that's what Torchlight 2 will be for smile.gif (System wise, graphics.. oh well)
But yeah, it seems like Blizzard is so much catering to the casual market, which is the only logical thing to do from a business standpoint, unfortunately.

All in all, yes I'll still buy the Collector's Edition. Diablo 2 was a very large part of my childhood, and I have played it probably more than any other game. I expect D3 to leave a mark as well.
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post #1349 of 29773
Quote:
Originally Posted by Bobotheklown View Post

The terrain is very linear (granted it' the start of the game), but I was talking about the character progression system. It's like someone is holding your hand the whole time you play. I dunno, I just felt like it was super dumbed down... could be just me.

Oh I see. I thought you meant about the leveling/questing gameplay. Yeah, I would prefer something like the old skill system. It allows for more diversification in character builds. But people would still copy other people's builds just like they do for WoW and for D2. That was Blizzard's response to why they did what they did. Regardless, give us the choice...
Quote:
Originally Posted by Bobotheklown View Post

Unfortunately, any thread that disagrees with Blizzard's choices gets insta-reported on those forums. It really is sad.

Then what kind of feedback do they want? Just ass kissing? That would explain why they haven't made the beta full public...
Quote:
Originally Posted by Bobotheklown View Post

Yeah, that's what Torchlight 2 will be for smile.gif (System wise, graphics.. oh well)
But yeah, it seems like Blizzard is so much catering to the casual market, which is the only logical thing to do from a business standpoint, unfortunately.
All in all, yes I'll still buy the Collector's Edition. Diablo 2 was a very large part of my childhood, and I have played it probably more than any other game. I expect D3 to leave a mark as well.

Yep, nothing can be done about it. I'd probably also do what would make the most money. They did the same thing to WoW. Classic WoW was somewhat challenging. Since then it's been made so easy because of people crying that it was too hard that it's not even worth playing to me anymore. Kids thinking their level 85 epic gear is the bomb... go run Blackwing's Lair at level 60 with all level 60's and all wearing classic gear and then come gloat to me. That was a real raid. Everyone had to know their jobs perfectly or it meant a wipe. Forget a pug... it's not happening. smile.gif


Edit: I used to play hardcore D2, does it show? haha!
Edited by Phantom_Dave - 2/20/12 at 11:53am
post #1350 of 29773
Good news boys!

https://twitter.com/#!/Angryrobotics/status/172045279099486209
Warning: Spoiler! (Click to show)
GG_Park @Kross_D3 · Details
@Bashiok @Angryrobotics @Diablo @talkingcongas Can you tell us what you are focused on after the recent patch?

Jay Wilson
@Angryrobotics
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@Kross_D3 @Bashiok @Diablo @talkingcongas Game tuning, game tuning, and more game tuning.

https://twitter.com/#!/Bashiok/status/171980687824531456
Warning: Spoiler! (Click to show)
GG_Park @Kross_D3 · Details
@Bashiok @Angryrobotics @Diablo @talkingcongas Can you tell us what you are focused on after the recent patch?

Bashiok
@Bashiok
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@Kross_D3 @Angryrobotics @Diablo @talkingcongas Finishing the game!
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