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[Official] Diablo III Information and Discussion Thread - Page 161

post #1601 of 29755
I have no idea what class i'm going to be....
And i kinda miss the old classes a bit when looking at the video's. But i think i'm going with either a Demon Hunter or Wizard first.
    
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post #1602 of 29755
Quote:
Originally Posted by Stuuut View Post

I have no idea what class i'm going to be....

Witcher doctor for me. Closest thing I can get to being a Skellymancer again.

Edit: I've been out of the D3 loop for a while but the follower system looks interesting indeed. The 2 buff's the enchantress gives are interesting since they look like they might affect summons but I'm leaning towards Templar or Scoundrel.
Edited by rageofthepeon - 3/21/12 at 9:53am
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post #1603 of 29755
Quote:
Originally Posted by calavera View Post

That short youtube clip from a few pages back hinting at a possible "cow" level involving goblins...is it just me or does the merchant sound like Stewie from Family Guy?

It does sound very similar biggrin.gif
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post #1604 of 29755
http://us.battle.net/d3/en/forum/topic/4241234476#1 Warning: Spoiler! (Click to show)
We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
Bosses should still feel worth killing


Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.

I am LOVING the sound of this system! Not only will it eliminate meph runs (to to speak), but it will encourage players to NOT constantly respec smile.gif.

What do you guys think?
Edited by Bobotheklown - 3/21/12 at 12:20pm
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post #1605 of 29755
I'm just wondering, if they do a run once, leave the game. Loose the buff and then rejoin another game and do a run again, won't they regain the buff?
They can kill say one of the bosses of the CS and get teh buff and use it on Diablo.
The fun part of Diablo 2 was that gathering loot was a chore which I thoroughly enjoyed.
Running Hell CS with 7 other total strangers and waiting to see what you would get was awesome. smile.gif
PS: A bit unrelated but do any of you still play Diablo 2? redface.gif
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post #1606 of 29755
Quote:
Originally Posted by Shodhanth View Post

I'm just wondering, if they do a run once, leave the game. Loose the buff and then rejoin another game and do a run again, won't they regain the buff?
They can kill say one of the bosses of the CS and get teh buff and use it on Diablo.
The fun part of Diablo 2 was that gathering loot was a chore which I thoroughly enjoyed.
Running Hell CS with 7 other total strangers and waiting to see what you would get was awesome. smile.gif
PS: A bit unrelated but do any of you still play Diablo 2? redface.gif

Yes they will regain the buff. That's the idea. To get people to kill monsters other than bosses when farming.

(Also, I'm currently playing through D1 for the first time smile.gif)
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post #1607 of 29755
Quote:
Originally Posted by Shodhanth View Post

I'm just wondering, if they do a run once, leave the game. Loose the buff and then rejoin another game and do a run again, won't they regain the buff?
They can kill say one of the bosses of the CS and get teh buff and use it on Diablo.
The fun part of Diablo 2 was that gathering loot was a chore which I thoroughly enjoyed.
Running Hell CS with 7 other total strangers and waiting to see what you would get was awesome. smile.gif.
PS: A bit unrelated but do any of you still play Diablo 2? redface.gif

Currently yes you lose the buff when you leave the game but the system is still under development so that may or may not change. They just want to take the repetition out of doing runs to give people a more in depth experience. In DII it was pretty boring waiting for someone to teleport to Baal and cast a tp. Jump in the tp, cast your typical stuff, kill monsters, repeat. Good runs in DII only lasted like 3 minutes. In this system it is more about the journey to the boss as well as the boss kill as opposed to just the boss. Its way better as it is now, IMO.
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post #1608 of 29755
Quote:
Originally Posted by Shodhanth View Post

PS: A bit unrelated but do any of you still play Diablo 2? redface.gif

I'm currently playing the Eastern Sun mod.
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post #1609 of 29755
Quote:
Originally Posted by Bobotheklown View Post

Yes they will regain the buff. That's the idea. To get people to kill monsters other than bosses when farming.
(Also, I'm currently playing through D1 for the first time smile.gif)

For clarification;

You enter a game without the buff, kill a pack of rare monsters, gain magic find buff.

You leave the game you lose the buff.

Enter another game, kill a pack of rare monsters, regain buff.

Repeat.

Just wanted to post that as I was confusing myself. smile.gif
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post #1610 of 29755
That female demon hunter sounds good right about now biggrin.gif
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