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[Official] Diablo III Information and Discussion Thread - Page 1674

post #16731 of 29804
I got my DH upto 60 last night but man oh man is he ever weak. Master lvl is too hard for him at this point. AH @100k per item only shows items with very minimal upgrades for sale. Is this toon just weak or is equipment really expensive?
post #16732 of 29804
Quote:
Originally Posted by cravinmild View Post

I got my DH upto 60 last night but man oh man is he ever weak. Master lvl is too hard for him at this point. AH @100k per item only shows items with very minimal upgrades for sale. Is this toon just weak or is equipment really expensive?

Do some pub T6 royal audience runs. You'll get a nice chunk of exp and about 80k gold every run. You should be able to gear your self out with about 10-20 mil if you know what to look for. You can also try reseting the quests and running the story from start to finish for legendaries. I've seen people speed run the whole story in about 1-3 hrs on T1



Edit: You can also purchase the 6-prop Rare recipes and craft some gear for pretty cheap. Especially the bracer and shoulder recipes. 300+ main stat and 300+ vit will help out alot for some who just hit 60 plus last a checked you could get them for like 100k gold
Edited by AlphaStatus - 3/16/14 at 9:23am
post #16733 of 29804
Quote:
Originally Posted by lemans81 View Post

I have one of each class...from strongest to weakest gear wise: Wizard, Barb, huntress, monk, necro (shaman lol). don't have the new character yet.

I took my wizard out and we were rolling in hardest difficulty lvl 1 and I was doing fine. Then Mega took us to lvl 3 and we were fine until he left then I realized that my build is clearly out of date.

if you quit a year ago, then i assume you are using shocknadoshards build? see if you can get your hands on some meteor/comet gear and we can do a few runs. basically for loot 2.0 it's about stacking those skill/elemental buffs while retaining enough legacy gear to make sure your build works. so keep your eyes open for +15% meteor and +15% ice gear. things to KEEP in your bank (don't sell or destroy) 7 yard pickup, APOC, crit dmg necklace, -5 AP meteor. there are a few more things. i'll add them as i think of them.
post #16734 of 29804
Thread Starter 

Made over $200 cashing out most of my gold, gems and legacy items this month. I'm sure others made more but not too bad... :o Now I can focus on having fun in RoS instead of is this item worth money haha :p

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post #16735 of 29804
Quote:
Originally Posted by Sainesk View Post

Made over $200 cashing out most of my gold, gems and legacy items this month. I'm sure others made more but not too bad... redface.gif Now I can focus on having fun in RoS instead of is this item worth money haha tongue.gif

That was the biggest problem, when i got an upgrade I looked to see if i could sell it before even thinking about using it.
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post #16736 of 29804
Quote:
Originally Posted by lemans81 View Post

I have one of each class...from strongest to weakest gear wise: Wizard, Barb, huntress, monk, necro (shaman lol). don't have the new character yet.

I took my wizard out and we were rolling in hardest difficulty lvl 1 and I was doing fine. Then Mega took us to lvl 3 and we were fine until he left then I realized that my build is clearly out of date.

Sorry I like T3 too much smile.gif

Your post reminds me of how I feel when I am playing in T6 tongue.gif
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post #16737 of 29804
well it's the last day of AH so i suppose it wouldn't hurt to let the secret out now. the key to managing T6 is team work which means specialization. DPS focus heavily on DPS and support focus heavily on support. for example, a build such as this one

http://us.battle.net/d3/en/forum/topic/9485558737

by sacrificing the DPS output of 1 player, you can easily double the DPS output of the entire group. a well played implosion palm support monk can make T6 a rather painless experience. it's counter intuitive because you are sacrificing the DPS output of the monk to double their dps. but believe me it more then covers for the loss if you consider how much faster you'll be killing. with the proper gears and skill, a wiz or DH can spam out some serious DPS and when doubled, the kill rate is astronomical. essentially you are taking the "holy trinity" concept from MMORPG and applying it in D3. in the holy trinity, the DPS output of the tank is negligible because it's not their job to do dmg. as long as they can hold all the mob's attention and bunch them up in a tight little cluster, the DPS can easily wipe them out. D3 players tend to be selfish and do their own thing so very little teamwork actually come through. but if you shift your paradigm and think of this as a group in a MMO type setting and apply the teamwork the same way, you will find that T6 is rather easy (aside from a few nasty affix combos like frozen/vortex)

this of course depends on some new legendary gear with legacy gear support to make things work. wiz must retain enough APOC to make either the ice orb or comet build viable. ice is needed to help the monk to survive the massive amount of lightening/laser/poison/desecrate/etc... while continuing to implode and palm the mobs around him. DH can also put out some very impressive numbers given the right gear combos although they offer less CC then wiz can. there are a number of new legendary necklaces that people will need to keep an eye out for which grants immunity to 1 resist type. so if you see lightening affix, switch out to lightening immune necklace or if you see laser/jailer, switch to arcane immune necklace etc.... another thing to consider right now is just because they are phasing out life leech, doesn't mean you shouldn't take advantage of it while it still works. you shouldn't phase out your life leech gear for life on hit gear till later levels at least up to level 65 you should still have some life leech to help you survive till you are able to farm for the immunity necklaces.

the key here is specialization. having specialized group members boost DPS output far beyond that of "solo builds". the down side is you become dependent on the other group members to get the job done, however when you do have a regular set of people you group with, things die MUCH faster. when i group with my friends, i'm averaging about 1 paragon lvl per 15min's farming T6. i made over 100 paragon levels in the last week alone with the exp boost event. my friend didn't get as much, but he started out at lvl 200 paragon and it cost him alot more xp to gain 1 level.
Edited by psyclum - 3/17/14 at 12:19pm
post #16738 of 29804
Quote:
Originally Posted by psyclum View Post

well it's the last day of AH so i suppose it wouldn't hurt to let the secret out now. the key to managing T6 is team work which means specialization. DPS focus heavily on DPS and support focus heavily on support. for example, a build such as this one

http://us.battle.net/d3/en/forum/topic/9485558737

by sacrificing the DPS output of 1 player, you can easily double the DPS output of the entire group. a well played implosion palm support monk can make T6 a rather painless experience. it's counter intuitive because you are sacrificing the DPS output of the monk to double their dps. but believe me it more then covers for the loss if you consider how much faster you'll be killing. with the proper gears and skill, a wiz or DH can spam out some serious DPS and when doubled, the kill rate is astronomical. essentially you are taking the "holy trinity" concept from MMORPG and applying it in D3. in the holy trinity, the DPS output o the tank is negligible because it's not their job to do dmg. as long as they can hold all the mob's attention and bunch them up in a tight little cluster, the DPS can easily wipe them out. D3 players tend to be selfish and do their own thing so very little teamwork actually come through. but if you shift your paradigm and think of this as a group in a MMO type setting and apply the teamwork the same way, you will find that T6 is rather easy (aside from a few nasty affix combos like frozen/vortex)

this of course depends on some new legendary gear with legacy gear support to make things work. wiz must retain enough APOC to make either the ice orb or comet build viable. ice is needed to help the monk to survive the massive amount of lightening/laser/poison/desecrate/etc... while continuing to implode and palm the mobs around him. DH can also put out some very impressive numbers given the right gear combos although they offer less CC then wiz can. there are a number of new legendary necklaces that people will need to keep an eye out for which grants immunity to 1 resist type. so if you see lightening affix, switch out to lightening immune necklace or if you see laser/jailer, switch to arcane immune necklace etc.... another thing to consider right now is just because they are phasing out life leech, doesn't mean you shouldn't take advantage of it while it still works. you shouldn't phase out your life leech gear for life on hit gear till later levels at least up to level 65 you should still have some life leech to help you survive till you are able to farm for the immunity necklaces.

the key here is specialization. having specialized group members boots DPS output far beyond that of "solo builds". the down side is you become dependent on the other group members to get the job done, however when you do have a regular set of people you group with, things die MUCH faster. when i group with my friends, i'm averaging about 1 paragon lvl per 15min's farming T6. i made over 100 paragon levels in the last week alone with the exp boost event. my friend didn't get as much, but he started out at lvl 200 paragon and it cost him alot more xp to gain 1 level.

I have read 0dog is fantastic for feeding people resources with certain builds too so they can just spam nukes.
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post #16739 of 29804
Quote:
Originally Posted by b.walker36 View Post

I have read 0dog is fantastic for feeding people resources with certain builds too so they can just spam nukes.

yep all about the team work and synergy between classes and builds. most people are all about the sheet dps solo builds and that's why they are hurting at high torment. they don't take into consideration what a group can do as a whole and adjust their build around the group. they walk into a group with their solo build doing their solo dps. fully optimized group build does far more DPS then solo builds.
post #16740 of 29804
Guess I should actually post here since I've been active in the clan. If you see me on and need a power level, feel free to hit me up.
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