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[Official] Diablo III Information and Discussion Thread - Page 188

post #1871 of 29803
Quote:
Originally Posted by Zulli85 View Post

Man this is awesome stuff, I read that first Q&A you posted Bob but not the second one yet. I've got some reading to do.
I can't wait to struggle with Act 1 inferno for weeks. Where is that guy who was arguing with me about the difficulty of the game now? tongue.gif

He is playing path of exile beta. A F2P Diablo type game.
post #1872 of 29803
Quote:
Originally Posted by Georgevonfrank View Post

He is playing path of exile beta. A F2P Diablo type game.

Path of exile (beta) was actually pretty cool. Unfortunately I suck and kept getting lost not knowing where to go on quests even after listening to what the townsfolk had to say and reading the journals frown.gif

Otherwise I would probably still be playing it.

One reason I will still try it once it releases:
672

Most epic skill tree ever! thumb.gif
Edited by Bobotheklown - 3/30/12 at 2:29pm
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post #1873 of 29803
Quote:
Originally Posted by Bobotheklown View Post

Quote:
Originally Posted by Georgevonfrank View Post

He is playing path of exile beta. A F2P Diablo type game.

Path of exile (beta) was actually pretty cool. Unfortunately I suck and kept getting lost not knowing where to go on quests even after listening to what the townsfolk had to say and reading the journals frown.gif

Otherwise I would probably still be playing it.

One reason I will still try it once it releases:
672

Most epic skill tree ever! thumb.gif

First thing I thought when I saw that was FFX:
Warning: Spoiler! (Click to show)
FinalFantasyX-SphereGrid.png
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post #1874 of 29803
Quote:
Originally Posted by Bobotheklown View Post

Path of exile (beta) was actually pretty cool. Unfortunately I suck and kept getting lost not knowing where to go on quests even after listening to what the townsfolk had to say and reading the journals frown.gif
Otherwise I would probably still be playing it.
One reason I will still try it once it releases:
672
Most epic skill tree ever! thumb.gif

I think that is a alien trying to communicate with us!
post #1875 of 29803
Quote:
Originally Posted by axipher View Post

First thing I thought when I saw that was FFX: Warning: Spoiler! (Click to show)
FinalFantasyX-SphereGrid.png

Me too!! Haha that was my favorite part of FFX biggrin.gif
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post #1876 of 29803
Definitely thought of FFX as well haha.
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post #1877 of 29803
Another post from Bashiok on Inferno mode!!! devil.gif

http://us.battle.net/d3/en/forum/topic/4254459132?page=33#654 Warning: Spoiler! (Click to show)
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:

It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.


Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.

Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.

Now, Zulli85, where did that one guy go? redface.gif
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post #1878 of 29803
Quote:
Originally Posted by Bobotheklown View Post

Another post from Bashiok on Inferno mode!!! devil.gif
http://us.battle.net/d3/en/forum/topic/4254459132?page=33#654 Warning: Spoiler! (Click to show)
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
Now, Zulli85, where did that one guy go? redface.gif

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post #1879 of 29803
Quote:
Originally Posted by Bobotheklown View Post

Another post from Bashiok on Inferno mode!!! devil.gif
http://us.battle.net/d3/en/forum/topic/4254459132?page=33#654 Warning: Spoiler! (Click to show)
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
Now, Zulli85, where did that one guy go? redface.gif

...Wow.
Quote:
For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.

Holy crap. I can't wait to feel how difficult inferno is for myself. This is going to be intensely awesome.

images?q=tbn:ANd9GcQm8WwwSRkQcfuEsRdIbrnJGW150k3Nu_e0aRG7JzlQb-t25yGUYw
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post #1880 of 29803
So just to be sure, I'll still be able to solo Inferno (after farming loot and all that good stuff) if I want to play by myself? Lord knows tons of idiots from WoW will be migrating to D3 and teaming up for Inferno will be mostly fail I predict. That and my old WoW arena partners / overclock.net peeps won't be online all the time tongue.gif!
Edited by rageofthepeon - 3/30/12 at 9:47pm
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