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[Official] Diablo III Information and Discussion Thread - Page 200

post #1991 of 29801
Quote:
Originally Posted by octowilli View Post

Why do you suppose Monk has the fewest votes in the poll? Are they weak, or something? I'm not in the beta.

For me, I question the survivability of melee classes because of how hard the devs say Inferno is. I guess we will find out. It could be that range classes have poor survivability and the melee stream roll it. I know I will pick a monk over a barb biggrin.gif.
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post #1992 of 29801
Quote:
Originally Posted by Myrtl View Post

For me, I question the survivability of melee classes because of how hard the devs say Inferno is. I guess we will find out. It could be that range classes have poor survivability and the melee stream roll it. I know I will pick a monk over a barb biggrin.gif.

I'm sure they will balance it. I've played some Diablo II mods with some fairly hard areas, there's almost always a way to get any character to survive. With a good amount of life, life-leech, and damage reduction I don't see any reason melee wouldn't be viable.

In fact if there are more ranged attackers, caster classes may have a harder time due to lower life/defense.
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post #1993 of 29801
Quote:
Originally Posted by nerdybeat View Post

Just curious for anyone in this thread wanting a Collector's Edition without it already preordered...
How do you plan to acquire one as soon after launch as possible?
- I see Wal Mart has preorders, but when I add to cart it is only shipped. Some Wal Marts are 24 hours.. so getting one at midnight COULD happen. But I have a feeling the workers would have no clue what a Diablo III is.
- Going to a local Gamestop at midnight? Well I hear they are obligated to hold preorders for a week after launch.. However some people may have cancelled. Does anyone know if Gamestop would receive more in?
- Gamestop / Best Buy at opening on the 15th. This is my last option, but I guess I can wait 9-10 hours after servers are live for the CE.. It's ****in D3.
I am tempted by the pre-order download... and honestly baffled at Blizz for not offering the pre-DL for those who pre order the CE. A few hours after launch is worth it... but still sucks.
Anyone want to share their plans for snagging a CE for launch???

Will a CE even be available by launch? Im trying to order one myself too, but if Im unable to, Im perfectly fine with the standard.

I mean, I guess if it doesnt sell out (limited numbers Im sure) then I can see it on release date and after.
 
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post #1994 of 29801
Quote:
Originally Posted by Myrtl View Post

For me, I question the survivability of melee classes because of how hard the devs say Inferno is. I guess we will find out. It could be that range classes have poor survivability and the melee stream roll it. I know I will pick a monk over a barb biggrin.gif.

Oh I guarantee melee will be at a disadvantage late. They already had to buff them to take 25% reduced damage from all sources. It's just the way it is, however. And no class will steam roll inferno, at least not til long after release thumb.gif

On the topic of Inferno, here's another quote from Bashiok about it:
http://us.battle.net/d3/en/forum/topic/4254464832?page=12#227 Warning: Spoiler! (Click to show)
I just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*

Ok what it boiled down to was:

Read my previous post. It seems like some people glossed over it.
I'm happy most of you are happy about the change, and I know you're going to love the game.
Those few of you who don't like it, you'll love the game too because you're wrong. wink.gif

Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.

Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.

Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.

I'm aware of internal bets on how many months it will take someone to beat Inferno.

A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.

Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.

By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.


I think that was about it. In any case, as I said, I know the vast majority of you are excited about the game, the change we made, and trying to progress in Inferno. Just don't feel bad when you have to go back to Hell. smile.gif

We can pretty much conclude that you essentially just have increased magic find in Inferno. If you can obtain the same items in Hell, you just have a greater chance to find that same item in Inferno..
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post #1995 of 29801
so is inferno mode automatically unlocked or do we have to beat a previous dificulty to have access to it?
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post #1996 of 29801
Quote:
Originally Posted by Zulli85 View Post

Not sure why you would consider getting the CE after launch. I'm assuming you tried to pre-order but everyone was out of stock?
My local Walmart is 24 hours and I actually got SCII there at midnight, I'm assuming they would also have DIII. Mind you I live in a really small area and I was 1 of 3 people waiting for SCII.
Also, people that pre-ordered a physical copy of the game can still pre-download DIII and just pop the cdkey in when they get their copy.
Still have no idea why you want the CE after launch but won't go pre-order it. Unless you've tried and people are out of stock as I said above.
Edit -
http://diablo.incgamers.com/blog/comments/download-diablo-iii-now

Well I mean after launch, meaning the day of launch. Even if I download the pre-install game data, I still need the actual key to play. I am reluctant to buy a preorder because I would rather pick one up a midnight and go home and play, whether that's from WalMart or gamestop. I don't want to wait til later that morning.
post #1997 of 29801
Quote:
Originally Posted by firestorm1 View Post

so is inferno mode automatically unlocked or do we have to beat a previous dificulty to have access to it?

I presume it's just like the Diablo II difficulties- you progress through them, with inferno being after hell.
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post #1998 of 29801
Quote:
Originally Posted by firestorm1 View Post

so is inferno mode automatically unlocked or do we have to beat a previous dificulty to have access to it?

Hehe yes. It works just like nightmare and hell. So, in order, you first play through 'Normal' then you unlock and play through 'Nightmare' then 'Hell' then 'Inferno'. You should reach level 60 by the end of 'Hell', but your items will most likely not be good enough to start 'Inferno'. (According to Bashiok the community manager. He's pretty much the only one we've gotten info about 'Inferno' from)
Quote:
Originally Posted by nerdybeat View Post

Well I mean after launch, meaning the day of launch. Even if I download the pre-install game data, I still need the actual key to play. I am reluctant to buy a preorder because I would rather pick one up a midnight and go home and play, whether that's from WalMart or gamestop. I don't want to wait til later that morning.

Your best bet would be to go to your local gamestop and preorder the CE. Go there at midnight and pick it up thumb.gif
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post #1999 of 29801
Or pre-order it at Amazon.

They have release day delivery. They come back in stock from time to time. Only 99 cents, and they'll give you a 20$ Giftcard if it doesn't arrive their on release day, so you can be damn sure they're going to try their best.

It'll usually arrive before noon also. Amazon is good about these things, I'd say it's worth it.
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post #2000 of 29801
Quote:
Originally Posted by Bobotheklown View Post

Oh I guarantee melee will be at a disadvantage late. They already had to buff them to take 25% reduced damage from all sources. It's just the way it is, however. And no class will steam roll inferno, at least not til long after release thumb.gif
On the topic of Inferno, here's another quote from Bashiok about it:
http://us.battle.net/d3/en/forum/topic/4254464832?page=12#227 Warning: Spoiler! (Click to show)
I just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*
Ok what it boiled down to was:
Read my previous post. It seems like some people glossed over it.
I'm happy most of you are happy about the change, and I know you're going to love the game.
Those few of you who don't like it, you'll love the game too because you're wrong. wink.gif
Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.
I'm aware of internal bets on how many months it will take someone to beat Inferno.
A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.
Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.
I think that was about it. In any case, as I said, I know the vast majority of you are excited about the game, the change we made, and trying to progress in Inferno. Just don't feel bad when you have to go back to Hell. smile.gif
We can pretty much conclude that you essentially just have increased magic find in Inferno. If you can obtain the same items in Hell, you just have a greater chance to find that same item in Inferno..

They have internal bets on how many months it is going to take somebody (as in the first person) to beat inferno. Months.

Its awesome to know there will be more progress to made as far as PvE goes "months" after I have the game. Hopefully by the time people start beating inferno PvP will become available.

And as far as the melee vs ranges character discussion goes, I'd argue that the ranged characters would die faster. There are monsters with ranged attacks too, ya know and of course ranged heroes generally have less life and defense. Its not like the barb and monk will take 100% of the damage throughout the game. smile.gif
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