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[Official] Diablo III Information and Discussion Thread - Page 2493

post #24921 of 30085
Quote:
Originally Posted by PerfectTekniq View Post

Cookie season is over. Fruit & Chew season starts in a week or two.

lol, thx for the info! do they have tag-a-long flavored fruit chews (I honestly had no idea there was anything other than a cookie season).
post #24922 of 30085
Not that I know of.

Just do what I do. Buy a case and freeze them for later. My daughter is heading into her second year as a scout and wife is the leader. I actually murdered like half a box last night before bed.I swear I went into a saturated fat coma.

The Fruit & Chews season isn't as popular because well....cookies are the ****. However, the individual troops get a higher percentage from the Fruit & Chews.

Just some info next time you get bombarded by a bunch of brown/green vests in front of your local supermarket. thumb.gif
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post #24923 of 30085
Quote:
Originally Posted by OC'ing Noob View Post

I've finally given up on playing Wizard and am switching to Monk. Does anyone play monk that I can tag along for to try and get some weapons? I finally got the entire Ulnara set, but it's pretty useless without the belt and fist weapons.

I played the monk from no set items to my current 6PU set with just a lions claw, Guardian spirit and broken promise in da cube, the damage wasn't great but by using Cleave with Concussion monster damage was kept to a minimum allowing me to pound on the monsters a few times with out dieing; I ran EP with "the flesh is weak" rune plus SSS with the "sustained attack" these two together increased damage for group play and reduced cool down for SSS, I now have the three core weapons for this build and an the favored belt in ancient no less, sheet damage is still low but by switching runes to cold damage I can freeze lock a mob while the friendly neighborhood doc burns em down, SSS with pandemonium rune will freeze monsters for 7 seconds.
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post #24924 of 30085
Quote:
Originally Posted by Crazy9000 View Post

Quote:
Originally Posted by inedenimadam View Post

Yeah, last season was the ridiculous loot table for an ancient krider, it got fixed. Now you can craft stuff in the cube, props to blizzard for that. Automation however, is not an easy fix. If they do sweeping bans, then they loose player base, and then I am left with no one to run with. If they do nothing, they cheapen my efforts. The bots are not the problem, they are the symptom. The real problem is the game has such little captivating content that automation becomes more desirable than digesting the content. And THAT is something that is not going to get fixed by adding an NPC and adjusting the loot tables. Lets be honest, the only thing NOT being automated is pushing high greater rifts...everything else has a script. That is 13.6Gb for 15 minutes of game play.

Well, it's not just pushing greater rifts you have to do yourself... the main thing to do is speed rifts. You clear the rift in about half the timer with as much XP gear as you can wear... we're getting between 150-200 bill xp/hour depending on group. Bots just can't do that... so much so that the experience they can get is not really notable compared.

Most people I know are just doing it for the GR keys. If they made 5 drop at a time in T10, I think that would make getting them yourself quick enough that it wouldn't be a big deal.

150-200? man that is killer exp. I average somewhere between 110-130 depending on group. Like Twink was eluding to, the clan has a hard time putting together a 4 man on a reliable basis. Mostly because we all have different time stamps to play. I have had pretty good luck grabbing random games from the many communities I have joined.



Oh, and Twink....Pull barb+ solanium in the cube...you should let me pull for ya some time, I can keep those globes a poppin'
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post #24925 of 30085
Quote:
Originally Posted by MonarchX View Post

So is Diablo III now considered fun? In the beginning, people hated Diablo III for whatever reason. Has that been mostly fixed with the latest patches?
Well in the beginning there were:
  • Invulnerable minions
  • demonic tremors that were insanely fast
  • Belial who was an absolute ****-block
  • soul rippers!
  • blue weapons that were better than yellows
  • legendaries seldom dropped, and were largely terrible and worse than yellows
  • you should be thankful
  • you had to ID yellows and there was no book
  • you only picked up ilvl 63 items and you could ID them without IDing them using chat code before deciding to rip someone off in trade or AH
  • You had to run back from the last check point
  • farming destructibles was a valid tactic
  • numerous exploits like Force Armor and no Vitality
  • still trying to remember others
Intel(R) JPEG Library, version 1,5,4,36

There were fun times, though, like double socket Manticore, Critical Mass (RIP) and actually getting to an end boss had some sense of achievement to it.

Otherwise now is a different game really.
Edited by russ18uk - 9/24/15 at 12:59pm
post #24926 of 30085
Quote:
Originally Posted by russ18uk View Post

Well in the beginning there were:
  • Invulnerable minions
  • demonic tremors that were insanely fast
  • Belial who was an absolute ****-block
  • soul rippers!
  • blue weapons that were better than yellows
  • legendaries seldom dropped, and were largely terrible and worse than yellows
  • you should be thankful
  • you had to ID yellows and there was no book
  • you only picked up ilvl 63 items and you could ID them without IDing them using chat code before deciding to rip someone off in trade or AH
Intel(R) JPEG Library, version 1,5,4,36

There were fun times, though, like double socket Manticore, Critical Mass (RIP) and actually getting to an end boss had some sense of achievement to it.

Otherwise now is a different game really.

I miss Critical Mass so much... sad-smiley-002.gif I still find it hilariously sad that they killed of CM while Spin2Win Barbs still run rampant. Invulnerable minions were not too bad honestly. Act 2 was terrible however with all those fast little bastards in the sewers and all the poison.
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post #24927 of 30085
Yeah, Blizzard removed CM because it was a cheese tactic and then made Haunt a cheese tactic afterwards. Snakes were a pain. And Invulnerable Minions were nasty if they were Imps, Soul Rippers or other fast mobs.

I even remember watching Kungen farming Act II goblins on Hardcore. There were about 30 people all searching for them so he could join his game.
Edited by russ18uk - 9/24/15 at 1:04pm
post #24928 of 30085
I think the problem is that most people have forgotten the reason that they started playing in the first place, which was to have fun. So many people are concerned with leaderboards and placement, and now automation makes that easier. Why grind for a amount of hours if you can have a program do that for you? It makes sense, if you are playing for competitive reasons.
The reason I joined this clan was not to be the best, but to have fun. If I end up doing really well, that's cool, but to me the best it's just messing around in rifts and having fun, while chatting on teamspeak.
I think it would be cool to have a cherished spot on the leaderboards, but I won't lose any sleep over not having that happen. To me, Diablo was like pizza at someone's house, it is a way of bringing people together over a common interest. And then getting to know those people and making friends.
It seems like Diablo has become less of a social thing, and more like a "I'm going to be the best I can" thing, which is fine. I'm not saying anything bad about the competitive aspect of it.
But, when people stop the social aspect of Diablo(aka botting) in order to get ahead, it becomes a dull experience for many other people.
I enjoy the game, whether group play or solo play, and will likely keep playing for quite some time. Besides, there will always be new people to play with also, but I will miss the people that I used to play with and our conversions oh a regular basis the most.
That's just my two cents on the matter.
Edit: not targeting or judging anyone, whether or not a bot is used, I've thought about it myself. Just stating why I think the game had become less fun/social overall
Edited by JTHMfreak - 9/24/15 at 1:18pm
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post #24929 of 30085
Act 2 in D3 reminds me of the ****fest known as the Flayer Jungle in D2.
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post #24930 of 30085
Quote:
Originally Posted by russ18uk View Post

Well in the beginning there were:
  • Invulnerable minions
  • demonic tremors that were insanely fast
  • Belial who was an absolute ****-block
  • soul rippers!
  • blue weapons that were better than yellows
  • legendaries seldom dropped, and were largely terrible and worse than yellows
  • you should be thankful
  • you had to ID yellows and there was no book
  • you only picked up ilvl 63 items and you could ID them without IDing them using chat code before deciding to rip someone off in trade or AH
  • You had to run back from the last check point
  • farming destructibles was a valid tactic
  • numerous exploits like Force Armor and no Vitality
  • still trying to remember others
Intel(R) JPEG Library, version 1,5,4,36

There were fun times, though, like double socket Manticore, Critical Mass (RIP) and actually getting to an end boss had some sense of achievement to it.

Otherwise now is a different game really.

You forgot the good old Nephalem Valor.
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