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[Official] Diablo III Information and Discussion Thread - Page 251

post #2501 of 29700
Quote:
Originally Posted by Murlocke View Post

Monk was my least favorite of the beta, but there's quite a few people that are standing by the class. Keep in mind, least favorite was still a lot of fun. I will get all characters to 60 and then some. smile.gif
Most fun to least fun for me:
Barbarian
Demon Hunter (tied) - It's boring until about level 9 but then it picks up.
Witch Doctor (tied)
Wizard
Monk

My most fun to least was:

Witch Doctor
Monk (very close to being tied with Witch Doctor)
Demon Hunter (love how strategic you can be with this class, it does start off slow but there's not much you can do to make a job that just shoots arrow really interesting from the start unlike melee characters that have good-looking combat from the start)
Barbarian
Wizard

As you can see i'm enjoying these unconventional and untraditional classes more for some reason, i found Wizard absolutely boring to play.

Very annoyed that they chose to do an open beta -.- Got no study done levelling all 5 characters to lvl 13 biggrin.gif
Edited by Jinny1 - 4/22/12 at 5:34am
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post #2502 of 29700
Quote:
Witch Doctor
Monk (very close to being tied with Witch Doctor)
Demon Hunter (love how strategic you can be with this class, it does start off slow but there's not much you can do to make a job that just shoots arrow really interesting from the start unlike melee characters that have good-looking combat from the start)
Barbarian
Wizard
Same with me but change monk for demon hunter in second place. I really like these interesting out there characters with different mechanics instead of the old boring barbarian, that seems to be very popular because its familiar.
post #2503 of 29700
The lack of customization in your skills seems to be the one big turn off for me....otherwise it is a fun game otherwise
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post #2504 of 29700
Does anyone else think that witch doctors will be the weakest in pvp???

The only way to get WD damage upto the standard of other classes is to use that skill that boosts your INT depending on the monsters around you.

That boosts your INT by like 150+.
But in pvp there are no monsters so you'll be stuck with throwing little spiders that do like 20% damage of your already low damage.
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post #2505 of 29700
Quote:
Originally Posted by Murlocke View Post

@brettjv
*shrug*, my sig rig gets over 200FPS with the FPS cap off. Only time it goes lower is when the servers are having issues, and even then it's for a few seconds, and it's still 50+ FPS.
I'm running it at 16x AF, 16xQ CSAA with multisampling, AO is set to quality. There are people with worse cards than a single 470 maxing the beta. Blizzard has said that the beta is not fully optimized yet, and to expect better performance at release.

I don't think one could max the beta with AO + the in-game stuff maxed and hold 60fps throughout with a lesser card than a 470, considering I've seen my cards reach 80% on each of them at various points. That is just really badly optimized IMHO given how the game actually looks.

Also, I'm not convinced that 'forced' AA does anything. Pretty sure TRSSAA doesn't work cause I threw 8x on first thing and it makes no difference to gpu usage ... and if it worked, it would.

Also, if you go into Inspector and check out the DIII profile, under AntiAliasing Behavior Flags it says "Treat 'Override the Application Settings' as 'Application-Controlled'". That seems to suggest you can't control the AA level, I'll have to try some of the forced AA modes though because to me the AA in the game just makes things look more blurry.

Here's another example. This scene is using 77% of two GTX470's to run at 60fps. That's MORE than screenie I linked from C2 with the insanely complex bridge and the DX11 tessellated water and smoke and HDR lighting and dynamic shadows and ... I'm just sayin ... something isn't right here with the gpu usage of the beta.

375
Edited by brettjv - 4/22/12 at 7:55am
    
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post #2506 of 29700
Quote:
Originally Posted by soth7676 View Post

The lack of customization in your skills seems to be the one big turn off for me....otherwise it is a fun game otherwise

I'm having a hard time getting past the skill and (lack of) attribute system. It feels like I have no control whatsoever about how my character develops. The whole idea of spending time killing stuff and getting loot instead of at the character screen doesn't fix that, since getting stuff randomly gives me no more control than getting stuff assigned to me. And I don't see how spending my time in the auction house to make my character the way I want it is in any way better than spending my time in the character screen assigning attributes and skill points.

The complete lack of agency in character development takes a lot away from the game for me.
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post #2507 of 29700
Quote:
Originally Posted by PrimeBurn View Post

I'm having a hard time getting past the skill and (lack of) attribute system. It feels like I have no control whatsoever about how my character develops. The whole idea of spending time killing stuff and getting loot instead of at the character screen doesn't fix that, since getting stuff randomly gives me no more control than getting stuff assigned to me. And I don't see how spending my time in the auction house to make my character the way I want it is in any way better than spending my time in the character screen assigning attributes and skill points.
The complete lack of agency in character development takes a lot away from the game for me.

Wait for level 60 with tons of build options. Most D2 characters were locked into 1 to 2 builds anyway. I don't get the lack of customization complaints, yes D2 had a different method, but many of the builds were awful and not reliable in Hell difficulty.

There should be more reliable builds in D3. I really don't feel D2 had much "real" customization, 90% of people were using the same "proven" builds... right down to every stat point.
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post #2508 of 29700
Quote:
Originally Posted by PrimeBurn View Post

I'm having a hard time getting past the skill and (lack of) attribute system. It feels like I have no control whatsoever about how my character develops. The whole idea of spending time killing stuff and getting loot instead of at the character screen doesn't fix that, since getting stuff randomly gives me no more control than getting stuff assigned to me. And I don't see how spending my time in the auction house to make my character the way I want it is in any way better than spending my time in the character screen assigning attributes and skill points.
The complete lack of agency in character development takes a lot away from the game for me.

agreed, it would be interesting to see what happens when path of exile goes open beta and how that plays against D3. PoE has a fairly innovative approach to their skill tree so it would be interesting to see how it works out in real gameplay. currently, D3 feels almost consoleish in it's simplistic approach. granted diablo has never been very complex, but I can't help but feel D2 played alittle better then how D3 is playing. almost like D3 is "less strategic" or something? maybe it's just because we don't have access to the higher difficulty settings, but it feels way too easy right now. click button till everything falls over... i didn't even bother to look up what button the health potion was since i didn't need it at all biggrin.gif at least in D2, i did occasionally use health/mana potions biggrin.gif
post #2509 of 29700
I've just finished the Beta for the third time, and I really can't wait for the full game biggrin.gif

Played through as the Barbarian, Witch Doctor and the Monk, and I just started a Wizard.

The Barbarian was pretty much as I expected, but the Witch Doctor is just awesome, can't get enough of Fire Bats tongue.gif

I actually quite like the graphics, especially glad that my laptop can run it on low and still get about 40 FPS.

For those of you commenting on GPU usage and graphics, I can't remember where I read it, but apparently Blizz will start working on optimizing such things after the release.

Epic so far though thumb.gif
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post #2510 of 29700
Quote:
Originally Posted by brettjv View Post

I don't think one could max the beta with AO + the in-game stuff maxed and hold 60fps throughout with a lesser card than a 470, considering I've seen my cards reach 80% on each of them at various points. That is just really badly optimized IMHO given how the game actually looks.
Also, I'm not convinced that 'forced' AA does anything. Pretty sure TRSSAA doesn't work cause I threw 8x on first thing and it makes no difference to gpu usage ... and if it worked, it would.
Also, if you go into Inspector and check out the DIII profile, under AntiAliasing Behavior Flags it says "Treat 'Override the Application Settings' as 'Application-Controlled'". That seems to suggest you can't control the AA level, I'll have to try some of the forced AA modes though because to me the AA in the game just makes things look more blurry.
Here's another example. This scene is using 77% of two GTX470's to run at 60fps. That's MORE than screenie I linked from C2 with the insanely complex bridge and the DX11 tessellated water and smoke and HDR lighting and dynamic shadows and ... I'm just sayin ... something isn't right here with the gpu usage of the beta.
375

I got 90FPS+ with just one gtx 560 everything enabled and on high
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