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[Official] Diablo III Information and Discussion Thread - Page 266

Poll Results: Which class (if any) benefits the most from a hellfire amulet's 5th passive ability?

 
  • 5% (2)
    Barbarian
  • 0% (0)
    Monk
  • 10% (4)
    Crusader
  • 43% (16)
    Demon Hunter
  • 8% (3)
    Witch Doctor
  • 2% (1)
    Wizard
  • 29% (11)
    None - Immunity to damage type/other amulets are way better for any class
37 Total Votes  
post #2651 of 20984
For those that are interested, here is another blue reply on customizability in D3:
http://us.battle.net/d3/en/forum/topic/4662477428
Warning: Spoiler! (Click to show)
I've tried to reply to a couple threads, and it seems like there's just a desire to argue about it. I don't get a lot of sense that people want to really understand why, just that they played up to level 13, saw that the game is not Diablo II, and are upset about that. I'm not really sure how to have a conversation about it when there's just bad feelings and no one asking questions or wanting to learn more.

I can say "Wait until you have the entire game and its systems before passing judgment on the first few guided levels." but that doesn't go very far. People have seen skill trees before, they know what they are, and a diversion away from them is jarring. People like clicking a + button to spend attribute points, any systems attempting to make that more interesting or engaging is met with skepticism. I get it. It's tough to really understand how this is all going to play out together. I just constantly wish people took an approach of wanting to understand something before deeming it bad or wrong. Not to get preachy, but it's a nature that certainly extends beyond video games.

One thing I'm sure of, and why I don't find much interest in entering the argument, is that it'll all change after the game is released and people can see the full game and its design for what it is. It makes me sad seeing someone put off the game entirely because they want that + button, and anything but that is wrong, but ... ashamedly I also am at a loss of how to counter that way of thinking.

And That WD video was awesome smile.gif

He's going to be a super fun class thumb.gif
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post #2652 of 20984
I completely and wholeheartedly agree with that blue post. Couldn't agree with it more as we seem to be having a lot of similar conversations here.

Glad you liked that vid! Knew you would for sure.
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post #2653 of 20984
Seems this thread, being an official Info and discussion thread for diablo 3... too much focus on discussion and not enough info... someone throw up some info they found out recently... something interesting that you found out, and we'll discuss that topic rather than this endless baging the game for its "aparent" flaws.

Like for instance, general info: did anyone notice that the Lower tier shields have a better block rate than that of shields in a higher tier?

Discussion Perhaps it be a good idea to have weaker shield like the buckeler. so's to block the incoming attacks a little better in a pvp match or whilst doing pve. whats anyone elses take on this topic?
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post #2654 of 20984
Quote:
Originally Posted by zoodecks View Post

Seems this thread, being an official Info and discussion thread for diablo 3... too much focus on discussion and not enough info... someone throw up some info they found out recently... something interesting that you found out, and we'll discuss that topic rather than this endless baging the game for its "aparent" flaws.
Like for instance, general info: did anyone notice that the Lower tier shields have a better block rate than that of shields in a higher tier?
Discussion Perhaps it be a good idea to have weaker shield like the buckeler. so's to block the incoming attacks a little better in a pvp match or whilst doing pve. whats anyone elses take on this topic?

I think it'll be more important to have a higher-end shield that gives a lot of +to defensive stats affixes. I'm looking at you, stormshield from DII. That said, I think defense is going to be super important in PvP. Its no good if you just die before you can get any hits off yourself.

images?q=tbn:ANd9GcQ-g8CAjW0fPByW6FMFA3ej2ifAFV9hLEmDo65y4YfiygtuilYsdiablo_35685.jpg
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post #2655 of 20984
Is defence the same in diablo 2 for D3? where a High defence does not negate damage to the player, it just gives him less chance to be hit?
If thats the case My barb from diablo 2 was build to block damage over having a higher defence because players the same level as you have high attack rating, made a High defence seam almost pointless.

imo its better to have a ("26% chance to block" <--- random figure) over a high defence negated by attack rating.

But I ask this because the fact that most abilities in this game are spells of some type, the stats on a high end shield too would play a big part. its a hard choice i've yet to deside.

from what i remember high end shields only give something like 12% - 16% chance to block
so a high shield gives 1/9 chance to block over a low shield giving 1/4 chance to block
Edited by zoodecks - 4/23/12 at 7:45pm
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post #2656 of 20984
Quote:
Originally Posted by zoodecks View Post

Is defence the same in diablo 2 for D3? where a High defence does not negate damage to the player, it just gives him less chance to be hit?
If thats the case My barb from diablo 2 was build to block damage over having a higher defence because players the same level as you have high attack rating, made a High defence seam almost pointless.
imo its better to have a ("26% chance to block" <--- random figure) over a high defence negated by attack rating.
But I ask this because the fact that most abilities in this game are spells of some type, the stats on a high end shield too would play a big part. its a hard choice i've yet to deside.
from what i remember high end shields only give something like 12% - 16% chance to block
so a high shield gives 1/9 chance to block over a low shield giving 1/4 chance to block

Here, check this out. Its pretty involved. I do believe that armor and defense (which is an attribute) both reduce the amount of damage taken but defense gives better damage reduction per point. I think you'll come across items that give huge amounts of armor as compared to defense though. Both are important.

http://www.diablowiki.net/Armor
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post #2657 of 20984
Ah cool cheers for that. so armour and defence do negate damage good to know smile.gif,

now the question is would a player choose negating a constant rate of damage over blocking and negating all damage tongue.gif

I could see a good stratergy of having 3 or 4 small shields in your pack and rotating them when one needs repairs to get a constant prefered block rate. Atleast something to try out when the game is out, bit of trile and error.
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post #2658 of 20984
Quote:
Originally Posted by zoodecks View Post

Ah cool cheers for that. so armour and defence do negate damage good to know smile.gif,
now the question is would a player choose negating a constant rate of damage over blocking and negating all damage tongue.gif
I could see a good stratergy of having 3 or 4 small shields in your pack and rotating them when one needs repairs to get a constant prefered block rate. Atleast something to try out when the game is out, bit of trile and error.

I would go straight armor. Damage reduction is better than a chance at no damage. Especially when mobs start 1-2 shotting you.
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post #2659 of 20984
We've got some more blue posts to report on. This stuff covers your beta characters etc being wiped after beta, waypoints, kill streaks, quest sharing, and more. Some good info and much more in the links.
Quote:
Nothing from beta carries over to retail. Characters will be wiped, and the achievements are there just to test out the achievement system.

http://diablo.incgamers.com/blog/comments/reveal-event-banners-second-chance
Quote:
One way to think of it is that waypoints are not something your character remembers from game to game, they’re discovered in each game based on your progression through the story. When you choose a previous quest it’s like beginning a new game at that quest. If you want to jump to a later point you need to make or join a game that begins at that point.
Quote:
A sword dropped that has lightning on it. The animation was… well passible.
But then a weapon with fire and another weapon with poison dropped. All you see on them are a light red glow and a light green glow.

I know the graphics are not the best.. but come on.. There are games made 10 years ago that have elemental animations on their items. Whats with the horrible lack of Animation?


#2 by Bashiok @ 15:11:00 22-Apr-2012 Original Post
They’re low level items with low level elemental effects on them. It wouldn’t be very awesome when you find a super insane weapon later and the elemental effect looks the same as a level 10 item, would it?

http://diablo.incgamers.com/blog/comments/blue-answers-on-vanishing-waypoints-kill-streaks-flaming-hammers-and-quest-sharing

Again, much more info at IncGamers on these subjects.
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post #2660 of 20984
So I've played open beta and read the whole article which highlights the benefits of D3 over D2 and feel pretty good about playing it when it's released (only a week ago I was totally not interested). However, the only thing that stops me is that I couldn't really find any decent info on the PVP aspect. Will it even exist? Coz for me PVP is essential!

So can anyone point in the right direction towards a good article or something? Cheers!
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