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[Official] Diablo III Information and Discussion Thread - Page 2764

post #27631 of 30003
Quote:
Originally Posted by Crazy9000 View Post

Force move = spacebar.

I meant like mapping to scroll wheel. I think I created a macro once but can't remember what I had done, so I'd have to dig it up.
Quote:
Originally Posted by brazilianloser View Post

I have my set to the scroll wheel. So easy to move around if you have one of those free rolling wheels on your mouse.

I don't have a free-rolling mouse wheel (well I do, I just don't particularly use that mouse for D3). Moving forward by scrolling up just seems lame. Maybe not so much with a free-roller, but if I flick my mouse wheel it literally goes maybe 5 clicks. I have other issues with this game. I don't need to add carpal tunnel syndrome to the list.
post #27632 of 30003
Quote:
Originally Posted by yahu View Post

I meant like mapping to scroll wheel. I think I created a macro once but can't remember what I had done, so I'd have to dig it up.
I don't have a free-rolling mouse wheel (well I do, I just don't particularly use that mouse for D3). Moving forward by scrolling up just seems lame. Maybe not so much with a free-roller, but if I flick my mouse wheel it literally goes maybe 5 clicks. I have other issues with this game. I don't need to add carpal tunnel syndrome to the list.

Why use scrolling on wiz? I can't think of any reason to use numlock on firebird archon.

Would be one of the simplest macros possible to make though. Just give it a timing of 10ms or something and it will be like scrolling constantly.
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post #27633 of 30003

I bound force move to W, seems natural to me

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post #27634 of 30003
^yeah, I think that is what I did. I think I did .05 for some attempt to use those shoulders that provide a shield when using TP.

so the reason I was thinking of using it was I seem to be re-igniting mobs with that bugged build and I lose the 50 firebird stack. Since I'm holding down the left mouse button for moving, sometimes after I cast one of the archon skills (the explosion one) to apply the dot on mobs, if the mouse is over a mob it will start spamming whatever the archon skill is for left mouse button. It is either that, or my damage is too high. I do have an ancient aether walker, but the dmg roll is low (like 24xx).

my unbuffed sheet dps is 216k and when I use magic weapon it is up at 238k. I initially also had a couple ancient pieces of firebirds, but I replaced those with better pieces, either non-ancient, or rolling off int where I could.

I just threw the build together and watched a video. I have to look into the mechanics a bit more I'm sure. I know you ignite part, but not all, of a blue pack, and then jump around porting and blasting. I'll get the 50 stack but seem to lose it during the porting/blasting.
post #27635 of 30003
Quote:
Originally Posted by yahu View Post

^yeah, I think that is what I did. I think I did .05 for some attempt to use those shoulders that provide a shield when using TP.

so the reason I was thinking of using it was I seem to be re-igniting mobs with that bugged build and I lose the 50 firebird stack. Since I'm holding down the left mouse button for moving, sometimes after I cast one of the archon skills (the explosion one) to apply the dot on mobs, if the mouse is over a mob it will start spamming whatever the archon skill is for left mouse button. It is either that, or my damage is too high. I do have an ancient aether walker, but the dmg roll is low (like 24xx).

my unbuffed sheet dps is 216k and when I use magic weapon it is up at 238k. I initially also had a couple ancient pieces of firebirds, but I replaced those with better pieces, either non-ancient, or rolling off int where I could.

I just threw the build together and watched a video. I have to look into the mechanics a bit more I'm sure. I know you ignite part, but not all, of a blue pack, and then jump around porting and blasting. I'll get the 50 stack but seem to lose it during the porting/blasting.

I meant you could just hold down spacebar or W to force move. You only have to not hold it down if you want numlock to work.

Your damage seems a little on the low side. You don't want crit chance/damage, since crits will do several times the damage... but otherwise I think you want somewhere in the 350k range.

You ignite two of the three blues in a blue pack. If it's in torment, the two will die pretty quick, and it's okay to kill the third with the electricity or the archon blast, to make sure you don't accidentally burn it. You could also go to town, or move on, ignoring it.

The biggest thing most people don't realize is the stacks will stay up if you have them before you start the grift. You're supposed to go out in torment, get the 50 stacks, then start a grift up. This way you don't have to find and burn skip the first elite of the grift.
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post #27636 of 30003
Quote:
Originally Posted by Crazy9000 View Post

I meant you could just hold down spacebar or W to force move. You only have to not hold it down if you want numlock to work.

Your damage seems a little on the low side. You don't want crit chance/damage, since crits will do several times the damage... but otherwise I think you want somewhere in the 350k range.

You ignite two of the three blues in a blue pack. If it's in torment, the two will die pretty quick, and it's okay to kill the third with the electricity or the archon blast, to make sure you don't accidentally burn it. You could also go to town, or move on, ignoring it.

The biggest thing most people don't realize is the stacks will stay up if you have them before you start the grift. You're supposed to go out in torment, get the 50 stacks, then start a grift up. This way you don't have to find and burn skip the first elite of the grift.

Any chance you can explain the bug/how to use wizard? I have the full setup on my wizard
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post #27637 of 30003
Quote:
Originally Posted by Skye12977 View Post

Any chance you can explain the bug/how to use wizard? I have the full setup on my wizard

That was pretty much it tongue.gif. Burn two out of three on a blue pack to bug the 50 stacks on. Start grift, then when you pop archon use the "1" key blast (not the left click one), only once every ~3 seconds on the same mob. When you hit the skill, if you look closely you can see little flames on the mob (not the firebird flame, these are right on the mob). They last about 3 seconds, and during this type of flame the bugged damage is being dealt. If you hit the "1" key again when they are still burning, it's usually enough to activate the full firebird flame. If you get the firebird flame up, the bugged damage is no longer dealt. If you get the firebird on whites it's not a big deal, but if you get it on an elite it will not only prevent you from killing the elite pack, but can also ruin your 50 stacks, and make you need to find a blue pack, burn 2/3, then skip the pack so you don't burn the third.

The burning part of the bug has been in the game since RoS launched (!), but hasn't been practical to use until the latest patch with the 50 stacks bug, combo'd also with the fact that Archon has a fire rune and can do fire damage in the last few patches.

The burn bug is double dipping a lot of damage multipliers. This means you are getting double archon stacks, double the bonus you're supposed to get from the 50 firebirds, double zei's stone... etc. It's why you can do GR100 with what's normally considered extremely low DPS.
Edited by Crazy9000 - 6/27/16 at 8:51pm
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post #27638 of 30003
Quote:
Originally Posted by Crazy9000 View Post

I meant you could just hold down spacebar or W to force move. You only have to not hold it down if you want numlock to work.

Your damage seems a little on the low side. You don't want crit chance/damage, since crits will do several times the damage... but otherwise I think you want somewhere in the 350k range.

You ignite two of the three blues in a blue pack. If it's in torment, the two will die pretty quick, and it's okay to kill the third with the electricity or the archon blast, to make sure you don't accidentally burn it. You could also go to town, or move on, ignoring it.

The biggest thing most people don't realize is the stacks will stay up if you have them before you start the grift. You're supposed to go out in torment, get the 50 stacks, then start a grift up. This way you don't have to find and burn skip the first elite of the grift.

Oh sonuva biatch! I knew the 50 stack persisted in town but I assumed it would reset when you fire up a GR (like most everything else does, even potions). the video I watched said not to use the left or right mouse attacks so I assumed those could accidentally re-ignite. Like I said, I did this in a matter of hours yesterday, including rolling gear from rares. tongue.gif

so as long as you don't ignite another full blue pack or yellow, you keep the stack, which is why you wait 3sec before hitting anything a 2nd time? what about white mobs, if I accidentally hit them twice within 3sec - do I also lose the 50 stack?

I watched a video of some guy with ~340k dmg literally waltz through a GR90 so I figured I was pretty close. Like I said, I started with more dmg and thought that might be part of my problem. When I get another chance I'll pop the 50 stack prior to entering the GR. Oh, I said 216k - I think I have ~316k. Now I need to go back and check. redface.gif
post #27639 of 30003
Quote:
Originally Posted by yahu View Post

Oh sonuva biatch! I knew the 50 stack persisted in town but I assumed it would reset when you fire up a GR (like most everything else does, even potions). the video I watched said not to use the left or right mouse attacks so I assumed those could accidentally re-ignite. Like I said, I did this in a matter of hours yesterday, including rolling gear from rares. tongue.gif

so as long as you don't ignite another full blue pack or yellow, you keep the stack, which is why you wait 3sec before hitting anything a 2nd time? what about white mobs, if I accidentally hit them twice within 3sec - do I also lose the 50 stack?

I watched a video of some guy with ~340k dmg literally waltz through a GR90 so I figured I was pretty close. Like I said, I started with more dmg and thought that might be part of my problem. When I get another chance I'll pop the 50 stack prior to entering the GR. Oh, I said 216k - I think I have ~316k. Now I need to go back and check. redface.gif

If you hit white mobs twice and ignite them, you don't lose any stack. You actually gain a few as long as the mobs are in range. However, you won't be killing them either (assuming high GR, might be okay if you're doing lower gem ups where 300k DPS isn't as hilariously low).

I forgot to mention this, but the right click (disintegrate) is the best way to ignite mobs.
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post #27640 of 30003
http://eu.battle.net/d3/en/forum/topic/17612221715

HUGE zDPS nerf for next season.
Quote:
CHANGE #1: We are going to be reviewing the party-based damage buffs provided by all the classes. The degree to which some classes can buff party damage is a huge contributor to the 1 DPS - 3 Support meta.

CHANGE #2: We are going to make adjustments to crowd control and pull effects to make it harder to perpetually pull monsters onto a single point.

CHANGE #3: One of the reasons you can ignore most monster mechanics is the amount of healing available. Expect to see a drastic reduction in available healing.

While kind of drastic, I think this is a very good thing. The meta hasn't change much the past few seasons, and this is really going to make the gameplay different.
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