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[Official] Diablo III Information and Discussion Thread - Page 278

post #2771 of 30163
Quote:
Originally Posted by Bobotheklown View Post

I'm mainly thinking for playing with more than 3 of my friends at a time. I have a group of like 10 of us that are going to lan D3 after release, imagine a 5v5 inhouse arena match o_O
That would be sooo fun!

This is why I hate the 4 player cap, I want at least 8!
post #2772 of 30163
My beta access is going away on the 1st. frown.gif

I voted Wizard as a first roll bit, after playing the DH, I'm going with that first.

BTW, 20 days!
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post #2773 of 30163
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Originally Posted by Zulli85 View Post

I seriously doubt it and I dunno what a modded DII has to do with the difficulty of DIII. Interesting vid though.

I think you can draw a lot of parallels. Assuming normal> hell are fairly analogous to Diablo II's difficulty, I can't imagine inferno being that much worse then taking the 3 worst monsters, making them level 99 and buffing them a bit, then cramming 1000 of them into tristram (we had a barb with 16k life and max damage reduction, and he got 1hko by the dolls). Given the diversity of skills possible for each class, people will find very powerful builds that can solo inferno fine... that is once they get a bunch of end-game gear, and have ample time to experment.

How long it will take some overpowered characters to emerge is another question though. It could be months before someone finds the gear and the right skill combo. It's possible Blizzard would just nerf it back down to the level they want once someone finds it too... we'll just have to see how things go I guess.
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post #2774 of 30163
Quote:
Originally Posted by Bobotheklown View Post

And so far, all signs point to just that smile.gif

OH, I am soo on the side that thought the beta was epic. I only got to play it for about 30 minutes, but how smooth it was vs every other beginning of any game I've played is unmatched.
post #2775 of 30163
Quote:
Originally Posted by Georgevonfrank View Post

This is why I hate the 4 player cap, I want at least 8!

Am I the only one that really likes the 4 player cap? It would be nice to be able to play with more than 3 friends but it puts more importance on each player. When I think of 8 players I think of things like DII Baal runs where everyone just blindly throws their spells around. Can't do that anymore. Or at least not as much.
Quote:
Originally Posted by JoeC View Post

My beta access is going away on the 1st. frown.gif
I voted Wizard as a first roll bit, after playing the DH, I'm going with that first.
BTW, 20 days!

So is everyone's access. redface.gif Diablo II's ladder is resetting on the 2nd though! I'm going to be playing that as a warmup for DIII on the 15th.
Quote:
Originally Posted by Crazy9000 View Post

I think you can draw a lot of parallels. Assuming normal> hell are fairly analogous to Diablo II's difficulty, I can't imagine inferno being that much worse then taking the 3 worst monsters, making them level 99 and buffing them a bit, then cramming 1000 of them into tristram (we had a barb with 16k life and max damage reduction, and he got 1hko by the dolls). Given the diversity of skills possible for each class, people will find very powerful builds that can solo inferno fine... that is once they get a bunch of end-game gear, and have ample time to experment.
How long it will take some overpowered characters to emerge is another question though. It could be months before someone finds the gear and the right skill combo. It's possible Blizzard would just nerf it back down to the level they want once someone finds it too... we'll just have to see how things go I guess.

That is a pretty bold statement. You're still talking about a 4-person party with 1 player dealing all of the damage with the other 3 supporting? I can't see that happening in inferno. Is there equipment out there that will allow such a scenario? I don't think so but like you said we'll have to see how it goes.
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post #2776 of 30163
Quote:
Originally Posted by Zulli85 View Post

Am I the only one that really likes the 4 player cap? It would be nice to be able to play with more than 3 friends but it puts more importance on each player. When I think of 8 players I think of things like DII Baal runs where everyone just blindly throws their spells around. Can't do that anymore. Or at least not as much.
So is everyone's access. redface.gif Diablo II's ladder is resetting on the 2nd though! I'm going to be playing that as a warmup for DIII on the 15th.
That is a pretty bold statement. You're still talking about a 4-person party with 1 player dealing all of the damage with the other 3 supporting? I can't see that happening in inferno. Is there equipment out there that will allow such a scenario? I don't think so but like you said we'll have to see how it goes.

I am mixed... I like the influence the 4 player cap has, but I'd still like to be able to play with more than 3 friends at a time ya know?
post #2777 of 30163
Quote:
Originally Posted by Zulli85 View Post

Am I the only one that really likes the 4 player cap? It would be nice to be able to play with more than 3 friends but it puts more importance on each player. When I think of 8 players I think of things like DII Baal runs where everyone just blindly throws their spells around. Can't do that anymore. Or at least not as much.

The amount of players doesn't matter, what matters is the difficulty of the content. With 4 players you can still have mindless spell spam(like the beta) and with 100 players you can have a complicated fight that requires teamwork.
post #2778 of 30163
I like the four player cap, but also hate it. I know at least seven other people who will be picking up the game. Now, we probably wont all be on at the same time and whatnot, but I know there will be a few occasions when all of us will be around and wanting to play. It's gonna suck having to split off into groups.
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post #2779 of 30163
Quote:
Originally Posted by The_Hairy_Yak View Post

I am mixed... I like the influence the 4 player cap has, but I'd still like to be able to play with more than 3 friends at a time ya know?

Well sure, I would like to as well but I believe it to be a necessary change.
Quote:
Originally Posted by Georgevonfrank View Post

The amount of players doesn't matter, what matters is the difficulty of the content. With 4 players you can still have mindless spell spam(like the beta) and with 100 players you can have a complicated fight that requires teamwork.

It still places a bigger importance on each player though.
Quote:
Originally Posted by waylo88 View Post

I like the four player cap, but also hate it. I know at least seven other people who will be picking up the game. Now, we probably wont all be on at the same time and whatnot, but I know there will be a few occasions when all of us will be around and wanting to play. It's gonna suck having to split off into groups.

Don't get me wrong, I'd love to play with 7 of my friends but like I said it is a necessary change IMO.

Once the PvP arena is out we'll be able to play with more than 3 friends. 4 of them may be on the enemy team but still you are playing with them haha. smile.gif
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post #2780 of 30163
Quote:
Originally Posted by waylo88 View Post

I like the four player cap, but also hate it. I know at least seven other people who will be picking up the game. Now, we probably wont all be on at the same time and whatnot, but I know there will be a few occasions when all of us will be around and wanting to play. It's gonna suck having to split off into groups.

My thoughts exactly. I'm hoping pvp can fill this gap.
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