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[Official] Diablo III Information and Discussion Thread - Page 312

post #3111 of 29755
Quote:
Originally Posted by Bobotheklown View Post

A ridiculously huge jump at that! thumb.gif
I'm scurred

Inferno is designed for like the top 5% of players, the rest are suppose to stay in Hell. Jay said that Hardcore characters should stay out of Inferno because they will die, no questions. Even with buying gear, I don't see many players being able to do Inferno. It's designed so you can't outgear it.

Enrage timers on elite packs and bosses, monsters run faster than you, normal monsters hit for like 13k which is probably almost a one shot, bosses probably hit for more. Bosses with 15 million HP will take a very long time to burn down, and if you make a mistake you probably get one shot. Keep in mine skeleton king has 15m and he's not even an act boss. He's also level 61. Act 4 mobs will be level 63-64, and you can expect Diablo to have upwards of 30-40m HP if the trend continues.

Inferno is so hard that each act has it's own tier of gear for each class. Meaning, they expect you to be stuck in one act for so long that you'll end up getting the best gear in that act before you stand a chance in Act 2, same for Act 3/4. It really is incredible. You will be able to look at someone and go "he's stuck at Act 1 Inferno", or "he's stuck at Act 2 Inferno".

For me, the game starts at Inferno. It's all about spending hours a day farming gear in it and getting better until you can kill the next boss.
Edited by Murlocke - 5/4/12 at 4:10pm
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post #3112 of 29755
That's just super exciting to me to know that it really will be that difficult. At least from what we can tell with arbitrary number redface.gif
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post #3113 of 29755
Quote:
Originally Posted by Bobotheklown View Post

That's just super exciting to me to know that it really will be that difficult. At least from what we can tell with arbitrary number redface.gif

Yea, it's arbitrary numbers but Jay did say "We've had a 4 man team of devs cooping Inferno for over a month now and we still can't beat it. No one on our team has beaten it yet." I think that says how hard it will be. They got opinions from their most skilled gaming devs/testers, and what they felt was a "suitable" difficulty, and they they doubled every number. Prepare to be owned. tongue.gif

If you aren't aware, some of Blizzards internal game testers use to be sponsored gamers. They are skilled, despite what some people claim.
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post #3114 of 29755
Quote:
Originally Posted by Murlocke View Post

Inferno is designed for like the top 5% of players, the rest are suppose to stay in Hell. Jay said that Hardcore characters should stay out of Inferno because they will die, no questions. Even with buying gear, I don't see many players being able to do Inferno. It's designed so you can't outgear it.
Enrage timers on elite packs and bosses, monsters run faster than you, normal monsters hit for like 13k which is probably almost a one shot, bosses probably hit for more. Bosses with 15 million HP will take a very long time to burn down, and if you make a mistake you probably get one shot. Keep in mine skeleton king has 15m and he's not even an act boss. He's also level 61. Act 4 mobs will be level 63-64, and you can expect Diablo to have upwards of 30-40m HP if the trend continues.
Inferno is so hard that each act has it's own tier of gear for each class. Meaning, they expect you to be stuck in one act for so long that you'll end up getting the best gear in that act before you stand a chance in Act 2, same for Act 3/4. It really is incredible. You will be able to look at someone and go "he's stuck at Act 1 Inferno", or "he's stuck at Act 2 Inferno".
For me, the game starts at Inferno. It's all about spending hours a day farming gear in it and getting better until you can kill the next boss.

I remember reading that no new items drop in inferno, and everything can drop in hell frown.gif. I really hope they change their mind on that.
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post #3115 of 29755
Quote:
Originally Posted by Crazy9000 View Post

I remember reading that no new items drop in inferno, and everything can drop in hell frown.gif. I really hope they change their mind on that.

I heard that too, they've said both, but I believe they said that back when Inferno was a solid level 61 across all acts. Then they changed it to 61, 62, 63 and 64 based on the act.

Inferno will have a much better chance at dropping good items even if it is the way the originally stated, but I still would greatly prefer the 1 set per act method.
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post #3116 of 29755
Quote:
Originally Posted by Murlocke View Post

For me, the game starts at Inferno. It's all about spending hours a day farming gear in it and getting better until you can kill the next boss.

Exact same thing for me.
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post #3117 of 29755
Quote:
Originally Posted by Murlocke View Post

Inferno is designed for like the top 5% of players, the rest are suppose to stay in Hell. Jay said that Hardcore characters should stay out of Inferno because they will die, no questions. Even with buying gear, I don't see many players being able to do Inferno. It's designed so you can't outgear it.
Enrage timers on elite packs and bosses, monsters run faster than you, normal monsters hit for like 13k which is probably almost a one shot, bosses probably hit for more. Bosses with 15 million HP will take a very long time to burn down, and if you make a mistake you probably get one shot. Keep in mine skeleton king has 15m and he's not even an act boss. He's also level 61. Act 4 mobs will be level 63-64, and you can expect Diablo to have upwards of 30-40m HP if the trend continues.
Inferno is so hard that each act has it's own tier of gear for each class. Meaning, they expect you to be stuck in one act for so long that you'll end up getting the best gear in that act before you stand a chance in Act 2, same for Act 3/4. It really is incredible. You will be able to look at someone and go "he's stuck at Act 1 Inferno", or "he's stuck at Act 2 Inferno".
For me, the game starts at Inferno. It's all about spending hours a day farming gear in it and getting better until you can kill the next boss.

So are you recommending me start the game in Inferno mode?
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post #3118 of 29755
Quote:
Originally Posted by fatlardo View Post

So are you recommending me start the game in Inferno mode?

You can't start the game in inferno mode. It's not like a FPS were you would have any sort of chance in the hardest mode... if you take a look at the monster stats murlocke posted, you will see that there is simply no chance you would be able to kill the simplest nightmare monster at level 1, much less one in inferno.

The difficulties are probably set up so that your character can just handle the next difficulty when he beats the previous. Usually even then it's a little hard, and you would want to farm the last act of the previous difficulty for a few more items and levels before starting the next one. This is why they don't let you go to nightmare until after you beat normal.
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post #3119 of 29755
inferno will get nerfed, you'll see.
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post #3120 of 29755
Quote:
Originally Posted by Crazy9000 View Post

You can't start the game in inferno mode. It's not like a FPS were you would have any sort of chance in the hardest mode... if you take a look at the monster stats murlocke posted, you will see that there is simply no chance you would be able to kill the simplest nightmare monster at level 1, much less one in inferno.
The difficulties are probably set up so that your character can just handle the next difficulty when he beats the previous. Usually even then it's a little hard, and you would want to farm the last act of the previous difficulty for a few more items and levels before starting the next one. This is why they don't let you go to nightmare until after you beat normal.

Thanks for the clarification. Do you know where the link is for the pre download?
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