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[Official] Diablo III Information and Discussion Thread - Page 554

post #5531 of 29805
Quote:
Originally Posted by kevindd992002 View Post

Thanks for the explanation.
So what if I had one MH weapon only that does 10 damage and 1.4 attack speed. What is then my effective DPS? It's easy to know the DPS if you have a perfect 1 attack speed but otherwise, I don't know what to think frown.gif

how about you give me an actual question and comparison and I will try to help

I could be wrong but DPS really does not matter ideally you always want the highest weapon or two weapons of DPS... This game is not like wow from how i understand Instant (Specials) attacks where you wanted in WOW for ex the hardest hitting MH weapon around and some classes wanted to copy that for offhand (AKA fury warriors) or on the other hand rogues wanted the fastest highest dps offhands. So in summary they wanted the 2 best DPS weapons but MH always was hardest hitting one and offhand was highest dps for their build.


And on top of this, you can do all the math you want but unless you gave me all your stats which i will not calcuate btw I have no idea fully your best weapons to choose. Just equip questionable weapon 1-2-3 and look at your damage and attack speed and choose what you feel is best. DPS on weapons do not seem to change (correct me if i am wrong) the only way to change a weapons DPS when you equip it seems to be from adding a gem.
post #5532 of 29805
really? people actually buy rare items on AH? Damn, never woulda thought. I might have to start selling my stuff instead of salvaging for 1 cat eye or whatever it is. I never have a legendary sword I dont use.


Regarding dual wield, I never knew that you have to average it out.
post #5533 of 29805
Quote:
Originally Posted by Evo X View Post

You multiply them. In your case, DPS would be 10x1.4 or 14.
Quote:
Originally Posted by kevindd992002 View Post

Thanks for the explanation.
So what if I had one MH weapon only that does 10 damage and 1.4 attack speed. What is then my effective DPS? It's easy to know the DPS if you have a perfect 1 attack speed but otherwise, I don't know what to think frown.gif

he beat me to it but again thats only if you have 1 weapon 2 weapons makes things much trickier and all of this is not including any of the weapon stats/armor etc etc

just equip it since there is no penalty and compare said change in stats to your other weapons.
Quote:
Originally Posted by kettlecorn View Post

really? people actually buy rare items on AH? Damn, never woulda thought. I might have to start selling my stuff instead of salvaging for 1 cat eye or whatever it is. I never have a legendary sword I dont use.
Regarding dual wield, I never knew that you have to average it out.

FYI like I said I only attempt to sell the Best of the Best rare items I find or have already used and consider Vendor trash for 500-2000g typically 750-1000 just to make a few more Gold then their vendor price. Otherwise common sense would tell you vendor 10 blues for lets say 500G buy X + X enchanting mats and you breakout even but have 10x more mats to play with if thats your goal otherwise pocket the money and move along.
post #5534 of 29805
Can someone explain STRENGTH for me? I understand if i remember correctly, it does 300% of damage or something? I'm not getting that. I have a level 36 barbarian that has Damage : 420. What does that mean? Whenever I slash at an enemy I don't see 420 damage done, not even close. I'm hitting them for around 150-300 if that. And if I have 400 STRENGTH, 300% of 420? That doesn't make any sense, it would be in the thousands.

I have a duel wield setup, 1 mace and 1 sword.
post #5535 of 29805
I read a lot of whining on the forums about OMG Hell and Inferno mode are too hard.

Then I researched builds. I went from progressing through Act I and Act II in hell in about 15 hours to finishing Act III and Act IV in about 2 hours.

Hell mode is definitely not for people who want to sit at the screen all day and push one-button to win, but it is by no means hard.

Inferno one-shots pretty much everyone, so it's basically a giant zerg fest.
    
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post #5536 of 29805
Quote:
Originally Posted by kettlecorn View Post

Can someone explain STRENGTH for me? I understand if i remember correctly, it does 300% of damage or something? I'm not getting that. I have a level 36 barbarian that has Damage : 420. What does that mean? Whenever I slash at an enemy I don't see 420 damage done, not even close. I'm hitting them for around 150-300 if that. And if I have 400 STRENGTH, 300% of 420? That doesn't make any sense, it would be in the thousands.
I have a duel wield setup, 1 mace and 1 sword.

It is a complicated process but the gist of it is simple. Each Strength or for that matter any classes primary stat increases your damage but 1 %. This is why + pure damage is almost always better then % damage untill you get much farther in the game and the numbers might even out or favor one side way over the other.

Your strength most likely helped you achieve and get to a MAX damage of said 420 on your sheet. That means if you added a +1 str gem you would only get 1 percent more damage on 420 which would equal + 4.2 or 424.2 i believe.

Now dual wielding means nothing in regards to your strength all it means is you get a bonus of 15 percent attack speed which ROCKS btw!

If your damage = 1000 and you have a choice of adding 50 Strength or 50 Pure Damage item what would you choose?
For the example alone lets pretend your current strength = 100

so to figure it out easily per this simple example you could quickly do in your head

Choice 1 = 1000 x (100+50 str) = 1000x150= 150,000
or
Choice 2 = 1000 + 50 x 100 = 105,000

assuming my math was correct based on these numbers and stats the better value would easily be adding 50 Strength over 50 Damage (ONLY IN THIS EXAMPLE)
Edited by nycste - 5/22/12 at 1:28am
post #5537 of 29805
I'm going to have to agree with the disenfranchised rant about barbs in inferno. Only it's not just them. Monks too. Pretty much...melee. I rolled barb/wiz/monk from normal through hell. But in inferno, I pretty much HAD to swap to a "run around and stay alive while hydra" build, and my barb and monk friends can't hang. The problem is that I have 35k hp and 3.8k armor...and that's about as good as one could hope to get with the gear we have. That said, I get CHOMPED by low level zombies if I ever let them touch me. There's just no way for melee to do damage without dying. They can pop cds, run, pop cds, run, pop cds, run. But that a)gets old and b)isn't always possible.

So...I do as much damage as my monk and barb friends, I have as much (if not more) survivability, and I don't have to be in melee or take damage to attack things. What'll probably end up happening is that ranged will probably get nerfed so no one can play it. But there's a real balance issue as of today. The lifesteal or whatever you can stack to counter the inc damage just isn't enough for melee classes in most situations. Especially with elite packs that have so much control and cc.

I'm...alright...with it. In that I can spam farm inferno act 1 in like 3 hours (nervous to try to solo act 2 with only 16-17k dps). But from a disinterested standpoint, it's really not fair, and IDK how you could play in a group with a warrior or monk, for half of it.
 
Thanks Geritol!
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Thanks Geritol!
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post #5538 of 29805
Quote:
Originally Posted by kevindd992002 View Post

I'll try that.
When you say attack skills, are you also pertaining to secondary attacks that are equipped to the mouse right-click?
Gotcha in the percentage. So for monks, how do you actually compute/know the total DPS?
Right, thanks.

Looks like you got what I meant about attack skills. Regarding what you want in weapons, it is true you need good weapons, but dual wield truely is better. Reason being the flurry attacks and everything else, specially if you have weapons that +life on hit or death because when the monk uses his kung fu karate chop speed hands to hit an enemy a million times, the attack speed and dmg is a lot better with 2 weapons, and as previously discussed, your going to do more dmg with moves like the 7 sided strike and have higher attack percentages for your other spirit moves from having 2 weapons vs one. Throw some rubies in them b***s!

Most important thing for monk is dexterity though. That is what is going to increase your DPS as well as your dodge rating. As for how you can tell what your dps is... I just look on the hero screen on your profile it will tell you on the right hand side.

I beef all my socketed armor with perfect greens, and both weapons with perfect reds. The gain is astronomical.

The thing with beefing your dexterity as high as possible, is that the monk has some great evasive abilities as well as healing abilities via spirit expenditure. So you can bake your cake and eat it too! Don't forget he's a martial artist. Strike and dodge! And if for some reason your not floating like a butterfly, he's even got some good healing.
post #5539 of 29805
Goodluck with dodge on higher difficulties smile.gif

I find the blacksmith crafting system rather pointless in this game when you got the AH. I'm guessing it's for low levels and ppl to waste of a lot of gold on crap items
Edited by sammkv - 5/22/12 at 2:27am
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post #5540 of 29805
yeah as it stands now, crafting and AH just doesnt work.

maybe make crafting become viable by being able to craft "unique" items. Items that have fixed stats that are actually useful.

But i guess Blizzard would have to fix itemization first.

Man, what a disappointment
 
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