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[Official] Diablo III Information and Discussion Thread - Page 560

post #5591 of 30003
Quote:
Originally Posted by Bobotheklown View Post

If you don't mind me asking, what kind of skills are you using? Currently on my barb I roll with cleave, whirlwind, ground stomp, battle rage, war cry, and revenge. For passives I've got inspiring presence, bloodthirst, and juggernaut.
I find myself running away from champion packs in Act 3 nightmare frown.gif

try ground stomp + rend (and revenge+vengeance) and war cry + invigorate. instead of juggernaut try a defensive one like nerves of steel. right now i am able to stand in front of elite packs with this (except if they have poison or fire attacks raining on me at the same time). having wrath + insanity is also awesome (and very cool).
Edited by Nethermir - 5/22/12 at 11:06am
Yep, Aeris died
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Yep, Aeris died
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post #5592 of 30003
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Originally Posted by AllGamer View Post

hmm... so i should really focus more on DPS rather than Attack Speed when both weapons are held
because i've been sacrificing some DPS in favour of more Attack Speed say 2% or more
as most weapons has slower attack speed like 1.2% or 1% or 1.4%
so some times i combined a very good high DPS 1.x% ATS weapon with a very fast 1.75% or 2.0% ATS weapon with lower DPS, and that seems to work pretty well in actual game combat
but that's why i was still in doubt, as the math in the game overall seems to be all totally out of whack
just like the Lucky find (magic find) stacked, and Gold drop stacked, and many other attributes too
I forgot where, but on one of the many many blogs/reviews of D3 i read, they did mention that even a 1 or 2 point change in D3 does make a difference, unlike D2
so, in that sense, the reviewer is right
because back then in D2, you can stack all the gold drop, or all the magic find to 100% and you still wouldn't make much of a difference
neither does 1 or 2 attack speed, or freeze, or heal
Anyways still trying to get the hang of the new "math" system whatever it is LOL tongue.gif


Your DPS is directly related to your attack speed, when you add something that increases your attack speed, you will see your DPS go up, sometimes having a weapon with a slower attack speed can still net an increase in DPS because DPS takes attack speed into consideration.

Personally I don't look at the attack speed of a weapon because if it increases my DPS its better. Regardless of attack speed.
 
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post #5593 of 30003
Quote:
Originally Posted by Nethermir View Post

try ground stomp + rend (and revenge+vengeance) and war cry + invigorate. instead of juggernaut try a defensive one like nerves of steel. right now i am able to stand in front of elite packs with this (except if they have poison or fire attacks raining on me at the same time). having wrath + insanity is also awesome (and very cool).

Ahh right I forgot about those +armor passives. I'll give those a shot for sure. I'm sure the long cooldown skills (earthquake, call of ancients and wrath) are great for elite fights as well.

Thanks
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post #5594 of 30003
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Originally Posted by 1055AMDGuy View Post

Your DPS is directly related to your attack speed, when you add something that increases your attack speed, you will see your DPS go up, sometimes having a weapon with a slower attack speed can still net an increase in DPS because DPS takes attack speed into consideration.
Personally I don't look at the attack speed of a weapon because if it increases my DPS its better. Regardless of attack speed.

I can only talk from a monk's perspective. I try to be mindful of atk speed to some degree. The faster you generate spirit, the easier it is to stay alive. My goal is to generate enough spirit that I can use mantra of healing every 3 seconds and have enough reserve spirit to use one of my 2 abilities to become immune to damage for its duration and being able to throw out a dash if I need to get out of a sticky situation. The faster I attack, the easier it is to keep up with the spirit consumption.

No idea if barbarian defenses have this kind of problem tongue.gif.
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post #5595 of 30003
Quote:
Originally Posted by nycste View Post

1. DAMAGE = X on HIT
2. DPS = Damage per second average
For ex this could be wrong but its for the Point of the explanation
Lets say Weapon 1 = 10 damage and Weapon 2 = 5 damage both with swing speeds of 1.0.
That means every second or DPS your Mainhand does 10DPS if it was the only weapon you used and your offhand would do 5 DPS if its your only weapon.
Now due to the nature of DW (i did not include the 15% speed ATKspd buff) you have to average your weapons = 7.5.
In this case your MH swings hits for 10 then offhand 1 second later hits for 5 and so on.
I could be wrong but at least this is a decent way to explain how it works. Let me know if that helped tongue.gif
Edit - for Diablo 3 sakes you want to ideally always have two weapons of Same Attack speed and Ideally damage range I think. Actually this is the part I am slightly confused on I know how damage works but the attack speed thing still confuses me a tad.
Special Ability 1 uses 100percent of your weapons damage really means
weapon 1 = 10
weapon 2 = 5
ability hits for 7.5
what you want instead is
weapon 1 = 10
weapon 2 = 10
ability hits for 10
or as close as possible this is why many find it hard to believe that using a far superior MH weapon + Shield can sometimes out damage DW including a not so great offhand weapon.

PS a 2h will always have hardest hitting attacks until end game but they will also have the slowest attacks which is why monks for ex are given +spirit regent abilities to combo w 2h use age.

I wrote this only a few posts back goddamn some are lazy to read where they last left off. If anything is wrong or can be added to let me know.
post #5596 of 30003
Quote:
Originally Posted by Myrtl View Post

I can only talk from a monk's perspective. I try to be mindful of atk speed to some degree. The faster you generate spirit, the easier it is to stay alive. My goal is to generate enough spirit that I can use mantra of healing every 3 seconds and have enough reserve spirit to use one of my 2 abilities to become immune to damage for its duration and being able to throw out a dash if I need to get out of a sticky situation. The faster I attack, the easier it is to keep up with the spirit consumption.
No idea if barbarian defenses have this kind of problem tongue.gif.

You are certainly right, I did not take that into consideration. I'm sure that will affect a barbs fury regeneration as well.

Me being a WD my attacks don't make my mana regenerate. It usually benefits me from my attack/cast speed being slower because I won't run out of mana as fast, and do larger DPS numbers.
 
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post #5597 of 30003
Quote:
Originally Posted by Bobotheklown View Post

If you don't mind me asking, what kind of skills are you using? Currently on my barb I roll with cleave, whirlwind, ground stomp, battle rage, war cry, and revenge. For passives I've got inspiring presence, bloodthirst, and juggernaut.
I find myself running away from champion packs in Act 3 nightmare frown.gif

you probably need to get better gear go to the auction house and just play with the buyout and modifiers. When I did nightmare/hell I was dual wielding using frenzy/maniac, seismic slam/shattered ground, wrath of the beserk/insanity, revenge/provocation, battlerage/marauders fury, ignore pain/iron hide, ruthless/weaponmaster/relentless.Relentless kept me alive most of the time against champions in hell. Nightmare shouldn't be an issue solo like I said you should go to the AH and buy gear. I wouldn't bother playing the barb anymore cause in inferno act 2 you are gonna have to be rich and stack resistance to like 900 and spec pretty defensively just to survive
Edited by ntherblast - 5/22/12 at 12:15pm
post #5598 of 30003
Quote:
Originally Posted by ntherblast View Post

you probably need to get better gear go to the auction house and just play with the buyout and modifiers. When I did nightmare/hell I was dual wielding using frenzy/maniac, seismic slam/shattered ground, wrath of the beserk/insanity, revenge/provocation, battlerage/marauders fury, ignore pain/iron hide, ruthless/weaponmaster/relentless.Relentless kept me alive most of the time against champions in hell. Nightmare shouldn't be an issue solo like I said you should go to the AH and buy gear. I wouldn't bother playing the barb anymore cause in inferno act 2 you are gonna have to be rich and stack resistance to like 900 and spec pretty defensively just to survive

For what its worth im solidly into act 2 and half the crap I see is low 50s junk. May as well farm ezmode act 1 instead of banging your head against 2 for the same crap loot frown.gif
post #5599 of 30003
Quote:
Originally Posted by ntherblast View Post

I wouldn't bother playing the barb anymore cause in inferno act 2 you are gonna have to be rich and stack resistance to like 900 and spec pretty defensively just to survive

I thought the developers said that each act in inferno had its own "tier" of gear and that you needed to farm it to be able to survive the next act? Don't quote me there.
Quote:
Originally Posted by Xevv View Post

For what its worth im solidly into act 2 and half the crap I see is low 50s junk. May as well farm ezmode act 1 instead of banging your head against 2 for the same crap loot frown.gif

You get low 50 items in act 2 inferno? wth.gif
Edited by Myrtl - 5/22/12 at 12:30pm
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post #5600 of 30003
Yep probably about have the time the item is 51-54.

Its pretty awesome.
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