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[Official] Diablo III Information and Discussion Thread - Page 569

Poll Results: What class will you play first when the game is released?

 
  • 26% (283)
    Barbarian
  • 20% (227)
    Demon Hunter
  • 17% (188)
    Monk
  • 13% (142)
    Witch Doctor
  • 22% (245)
    Wizard
1085 Total Votes  
post #5681 of 14972
Quote:
Originally Posted by AllGamer View Post

but most 2 hands magic/rare weapons have slow attack rate
i still prefer speed vs damage
i stack up on +life per hit items, so as long as i'm fighting the HP hardly comes down
that setup doesn't work as well when using slower 2 hands weapon

I see what you mean. I just prefer the 2h because things die a lot faster with it. Most of my stats consist of str/vit/resistances.
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post #5682 of 14972
Quote:
Originally Posted by HarrisLam View Post

ummm.....ok
so what good does that do at an economic standpoint? I don't see how not letting seller get all their money could benefit the economy in any way.....simply less gold floating around the diablo world?
I'm impressed to find someone playing as slow as me lol.... I'm right behind ya
@bold : EXACTLY what I've been talking about

2 words.

Diablo 2.

If you're not familiar with the economic failures of Diablo 2...They were vast...

Thus, they learned from their mistakes and we now have Diablo 3.

Quite frankly, I agreed with 30% being taken off and still agree it should be 30%...So, personally, if I were you, I'd be very happy that it's just 15%.

From an economic standpoint, it forces your gold to actually be worth more...Thus, forcing you to spend wisely...In D2 we didn't have this, thus, gold was ridiculously expensive...and everyone had more...It took 2/3 years before the price of gold, actually dropped.

So it's not just less gold, it creates a permanent product demand and responsibility is increased due to the rarity of your starting product, gold.

Plus, as has been mentioned NUMOROUS times by blizzard...Bosses like the above, have an increased chance to drop rares 1st run, then it goes down severely each run there-after in that difficulty...

This was done because we've only barely scratched what's available to us VIA dungeons and events in those dungeons.

You have to remember that there are like 10+ rotating dungeons for each are and they're random...This forces you to explore and actually play the game like they meant you to...Not just farm Baal.
post #5683 of 14972
Quote:
Originally Posted by HarrisLam View Post

ummm.....ok
so what good does that do at an economic standpoint? I don't see how not letting seller get all their money could benefit the economy in any way.....simply less gold floating around the diablo world?

Exactly. You need to take tons of gold out of the economy to combat inflation, otherwise the crappiest items will go for 60k on the auction house. TBH I think they need more stuff to get gold out of the economy... stash sizes and vendor upgrades max out eventually, so those only balance out new players that don't stay as regulars (although that is important to do).

For example, the popular trading site for diablo II, d2jsp, has several ways their Forum Gold is removed from the economy... you can pay to get your topics bolded/highlited, you can donate it to get stars on your account and feel "leet", scammers get locked and thousands of FG with them. The only way new money is added is when people pay real money for it, making the economy end up fairly balanced. With D3, just playing gives you gold, meaning they need to be taking out almost as much gold as is being found, at least once the economy is in a stable spot (you need a large existing pot first).
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post #5684 of 14972
hrrm are pet WD builds viable in inferno? they seem to die crazy fast in nightmare so I switched to an exploding healing globe dropping zombie dog build, but even my gargantuan goes down pretty easily. Worried it might be nearly as bad as barb once I get to inferno... maybe once I hit lv 45 and get fierce loyalty there'll be hope.
 
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post #5685 of 14972
Quote:
Originally Posted by HarrisLam View Post

I'm impressed to find someone playing as slow as me lol.... I'm right behind ya

Yeah I've been playing since launch just not rushing or anything lol. Not sure how many played hours I have, gotta be over 15. I have 7 hours also played on a Monk too.

Awesome game. tongue.gif
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post #5686 of 14972
Quote:
Originally Posted by dannieftw View Post

Yeah I've been playing since launch just not rushing or anything lol. Not sure how many played hours I have, gotta be over 15. I have 7 hours also played on a Monk too.
Awesome game. tongue.gif

I'm only level 18 sad-smiley-002.gif

Tomorrow I'm going to play a ton though, finally don't have anything else going on! xD
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post #5687 of 14972
Quote:
Originally Posted by Sainesk View Post

hrrm are pet WD builds viable in inferno? they seem to die crazy fast in nightmare so I switched to an exploding healing globe dropping zombie dog build, but even my gargantuan goes down pretty easily. Worried it might be nearly as bad as barb once I get to inferno... maybe once I hit lv 45 and get fierce loyalty there'll be hope.

I'm on Hell right now, lvl 53 WD, still using dogs and gargantuan. The dogs get worked by champions and bosses, but normal mobs they survive. Same goes for the gargantuan, certain champions/bosses make short work of him, but for the most part I still use pets the same way I did on normal.
 
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post #5688 of 14972
So...finally got a taste of co-op. My level 36 DH was getting owned in NM act 1 after the SK and my friend joins with his 36 monk and his friend joins with his 36 DH...Needless to say everything in our path got destroyed for 2 hours. It was so much fun and so much better then playing solo.

thumb.gif
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post #5689 of 14972
Quote:
Originally Posted by HarrisLam View Post

can someone tell me the reason behind blizzard taking 15% from the GOLD AUCTION HOUSE??
I successfully sold my first items last night and I was shocked, negatively, to found that I received $425 for the items I listed for $500.
i can understand why blizzard wants a cut on the real money AH, after all it's real money and they can keep the dev team running with it or something.
But gold AH? GOLD AH? seriously? Like what are they going to do with the gold? What's blizzard going to do with it, huh? Invest in Apple Inc. ?
this x 100
This time they make the item hierarchy WAY too loose. I still don't know what the real separation of these item classes is (someone help me on this?), but i suspect it only have something to do with how many sub-stats you can have on the said item? and just a *little* higher chance of having higher numbers on the sub-stats
I think they need to get 2 things straight :
1) dont care if chances of legendary, or even rare, item drops get smaller, they have to make them better items or it doesn't even make sense (as in quote).
2) need to make drops at the appropriate level with respect to character. Don't mind if its lv 50 item when you're lv 54, but if you're lv 30, killed a rare foe and he dropped a lv 12 rare item, this is totally ridiculous

Inflation
post #5690 of 14972
Level 50 Ice Wizard on Hell here. biggrin.gif
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