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[Official] Diablo III Information and Discussion Thread - Page 571

Poll Results: Will you be playing Seasons in 2.1?

 
  • 21% (9)
    Yes, I want the new rewards (SC only - I like to live dangerously!)
  • 4% (2)
    Yes, I want the new rewards (HC only - I ain't afraid of no intern released on the servers!)
  • 4% (2)
    Yes, I want the new rewards (SC and HC - collect all the achievements!)
  • 12% (5)
    Only if we get an additional hero slot to not delete my current heroes
  • 19% (8)
    No, competing against Bots/Seasons do not interest me
  • 36% (15)
    I'm still deciding/I like potatoes
41 Total Votes  
post #5701 of 19677
Quote:
Originally Posted by StaticFX View Post

ok.. my question is. for Wizard and DH etc.. how can you use a sword/axe/etc? put it in your hand and you cant shoot... so it says you cant use that power? but i read about people being melee wizards?
thanks!

i dont have any abilities that cant be used with my 1hand axe... i know that the Demon Hunter has abilities that cannot be used without a bow of some sort, but i do not believe there is anything like that for wizards.
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post #5702 of 19677
Quote:
Originally Posted by StaticFX View Post

but when i tried to use a dagger.. it wont let me use the primary attack?

hmmm... something doesnt sound right... you should be able to use any of your attacks, regardless of the weapon. At least, that has been my experience... i can't remember specifically using a dagger but i've had a whole range of swords, axes, etc that allow me to use my abilities.
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post #5703 of 19677
Quote:
Originally Posted by StaticFX View Post

look in options in DIII - find where is says background FPS. DIII is designed to run slowly when its not the focus... so just up that setting

thanks for the quick reply, that fixed it thumb.gif
Edited by nimitz87 - 5/23/12 at 8:27am
post #5704 of 19677
Quote:
Originally Posted by nimitz87 View Post

thanks for the quick reply, that fixed it thumb.gif

that actually works?! lmaosmiley.gif

never expected that sort of configuration to be compatible
    
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post #5705 of 19677
Quote:
Originally Posted by StaticFX View Post

but when i tried to use a dagger.. it wont let me use the primary attack?

I am confused. Are you trying to use the physical melee attack of the dagger or select a signature skill to use as your primary attack?
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post #5706 of 19677
Quote:
Originally Posted by OC'ing Noob View Post

I am confused. Are you trying to use the physical melee attack of the dagger or select a signature skill to use as your primary attack?

thats what i am confused about... you have the skills which are assigned to the left and right buttons. If you put a dagger there, you can use the skill? (I am only going on the beta for this... i have only played DH on the final)
post #5707 of 19677
Quote:
Originally Posted by StaticFX View Post

thats what i am confused about... you have the skills which are assigned to the left and right buttons. If you put a dagger there, you can use the skill? (I am only going on the beta for this... i have only played DH on the final)

You can assign any skill to both the primary and secondary attacks (right and left click) as long as you have elective mode enabled. You hit S, click on Primary or Secondary, and then pick the skill you want. To take a way a skill, hit S and then drag out the skill from that bottom bar, and then you will be left with the default melee/range attacks for primary/secondary.
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post #5708 of 19677
Quote:
Originally Posted by StaticFX View Post

thats what i am confused about... you have the skills which are assigned to the left and right buttons. If you put a dagger there, you can use the skill? (I am only going on the beta for this... i have only played DH on the final)

As a wizard, yes.
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post #5709 of 19677
Quote:
Quote:
We’re in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:
Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation

We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.

The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don’t intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.

We’re shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that’s live.

Wait, so you’re going to take it out entirely?

It’s essentially being nerfed to the point of obsolescence until we can implement a new rune in its place in a future patch.

All great and dandy but now the Monk class is dead late game until some unknown time… Now what?

We’ve made a number of class changes (again, intend to post about all of them tomorrow) and we want to monitor how those shake out before we attack any content difficulty changes. Our intent is to get classes a bit more aligned, verify no new issues crop up from these hotfixes, and then considering all the factors we’ll look at content. It’s not a preferred method of operating, I’d say, but just because the game is so new we don’t think quick decisions on overall balance is the right approach when the metagame is still shifting.

Let me follow up by saying that in general class balance is an ongoing investigation, and by no means do we believe the game is now perfect, but we’re also seeing evidence that supports (with a few nerfs to wizard and demon hunter) the monk and barbarian are not as bad off as they seem.

A large part of the monk and barbarian designs are based on survival models that mimic the concept of the class itself. The idea of a monk is that he survives through being agile and difficult to hit, and his healing and survival scales particularly well by focusing on mitigation stats like dodge, resists, and armor. The concept of the barb is that he survives through a huge health pool, and healing himself through damage (%life on hit stats), which is potentially a bit obvious with all the life return skills but can’t be overstated.

The game is young, there were some skills that threw things out of whack, and we expect the landscape to settle out a bit more evenly. Or at least change again so we can continue to monitor the impact. Maybe we’re wrong, maybe there’s no current chance for monk or barbarian to compete with ranged, but our current suspicion is that’s incorrect and until we know for sure we’re not going to turn any dials.


blizzard please don't screw this up...barbs definitely need fixing not sure how I feel about a wizard/DH nerf this early into the game.
post #5710 of 19677
Nerf to wizards already? EFF OFF Blizzard! mad.gif
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