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[Official] Diablo III Information and Discussion Thread - Page 577

post #5761 of 29804
Quote:
Originally Posted by richuwo11 View Post

I have the exact same problem... it's very annoying. You can always start solo and open the game to the public.
Also, can someone plx post the hotfix changes? My work blocks all gaming sites.

Here they are!
May 22 (Click to show)
// May 22 //
General
Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)
Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
Resolved over 30 game and service crashes affecting players
Classes
Demon Hunter
Active Skills
Smoke Screen
Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)
Skill Rune - Lingering Fog
Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)
Monk
Active Skills
Fists of Thunder
Skill Rune - Quickening
Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind
Mantra of Healing
Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
Skill Rune - Boon of Protection
A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.
Wizard
Active Skills
Arcane Torrent
Skill Rune - Cascade
Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
Number of new missiles generated from this rune will now cap at 10 missiles
Energy Armor
Skill Rune - Force Armor
Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life
Items
The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100%
Players can no longer dual-wield two-handed weapons
May 18 (Click to show)
// May 18 //
Classes
Monk
Active Skills
Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
Encounters
Players will no longer remain invulnerable to attacks after defeating Diablo.
Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.
Items
Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.
Quests
Act I
Players can now always interact with Karyna during the quest and quest step "Trailing the Coven : Talk to Karyna" when they resume from a save.
Act II
The Enchantress will now always appear during the quest and quest step "Shadows in the Desert : Disrupt the Hidden Conclave."
Act IV
Tyrael will now always be present for the in-game cutscene during the quest and quest step "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire."
 
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post #5762 of 29804
LOL 3 people posted the Hotfix changes, so EDIT** to prevent walls of text
post #5763 of 29804
Quote:
Originally Posted by richuwo11 View Post

I have the exact same problem... it's very annoying. You can always start solo and open the game to the public.
Also, can someone plx post the hotfix changes? My work blocks all gaming sites.

Hey I think I found the answer. http://us.battle.net/d3/en/forum/topic/5151716493

Apparently the Public/Co-op games are restricted based on levels. But I don't see the reason why since you can open your game to Public anyway. I was able to play co-op in Act III when I partied with others and I was invited or we progressed together. But once you leave you have to get invited back if you're not the appropriate level I guess. In Act 3, we were getting murdered lol.
post #5764 of 29804
I heard the real fun starts in Act 2 Inferno smile.gif
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post #5765 of 29804
does anyone have their graphics card crash on them while gaming?
post #5766 of 29804
Quote:
Originally Posted by sammkv View Post

I heard the real fun starts in Act 2 Inferno smile.gif

If by fun you mean the entire game depends on the RNG of elite mob abilities. If I see a pack of move fast, teleport, invulnerable minions, walling I don't even bother. I just reroll the act and hope for something better.

I'm a DH, and after the SS nerf I can no longer complete inferno act2 on solo. I'm pissed, not because they nerfed an extremely cheesy build but because they provided no other alternative to make things manageable again.
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post #5767 of 29804
After getting to 60 on my WD I found their survivability pretty terrible to be honest, this is speaking from my experience in Hell. I pretty much had to make my pets tank otherwise I die in about 3-4 hits easily. I had about 17k hp at the time. I put all my passives into my pets so 20% less damage for me and my pets, also 4 zombie dogs and 20% more health for them and my gargantuan. At times I would run wall of zombies, that other aoe slow, and spirit walk and pretty much only using firebomb and poison darts.

The thing that sucks is that if there was any aoe like desecration, plagued, etc... or things like firechains my pets would always go down super fast and not stand a chance, my gargantuan did fine against 1 champion but any more would cause problems. From there I would focus on trying to kite with my aoe slow or wall of zombies but it just wasn't enough. I wasn't able to burn down champions fast enough (I had 7k-8k damage @ 55). I would always have soul harvest up so I was able to get a big heal if I got surrounded, it also added a nice damage buff which is also very needed. But even with a 20% reduced damage to myself and my pets we all died equally as fast if 2 mobs get on me I'd be dead in 3 seconds if that. The kiting is just pretty bad for WD's, I feel that they need to make that aoe slow bigger or give the pets (mostly dogs) increased protection, bosses with any aoe would annihilate my dogs and sometimes gargantuan and I'm left to myself.

Overall I had fun with my WD but when I got to hell everything changed, I enjoyed him less and less. This is just my 2 cents on the WD, I have started my Barb and I'm in Nightmare at 38 and so far it's been stupid easy. They have crazy survivability so far, I started nightmare @ 25 (minimum level for nightmare) and it was giving me the challenge that I actually needed, now that my levels are catching up I'm getting a lot more "zombie mode" playing my barb in act 3. Running a very tanky barb and I can kills things relatively fast, I may end up using my Barb more when he hits Inferno.

TL;DR Witch Doctor survivability stinks and needs a buff somewhere for that (if you haven't played WD in hell don't bother responding).
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post #5768 of 29804
Quote:
Originally Posted by AllGamer View Post

LMAO, i knew way ahead of time that Barbs are over powered to almost invincible with all those skills add/ons
same goes with Monk
there are other skills in DH that can also be stacked and practically become invincible as well.
so, enjoy the game while you can, as Blizzard will keep nerfing more and more skills / classes as whiners complains more and more to them about such and such class or skill being unfair rolleyes.gif

By "Barbs are over powered" you mean the weakest class in the game, right? I'm in A3 hell with decent gear and I've got no choice but to stick with defense abilities that raise my defenses, stun the enemy, and give me HP/HP regen. All 3 of my passives are defensive as well. I've heard from a lot of different places that the barb is nearly useless in inferno, especially solo.

Ranged classes can kite a LOT better than melee classes and don't have to worry about packs that have things like molten and fire chains. It's not that fun and certainly not OP when you're nearly dead by the time you start attacking mobs.
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post #5769 of 29804
Thread Starter 
Quote:
Originally Posted by B-rock View Post

TL;DR Witch Doctor survivability stinks and needs a buff somewhere for that

jw whats your opinion on these builds? http://us.battle.net/d3/en/forum/topic/5235396987



there's also an infinite spirit walk build which sounds interesting: http://us.battle.net/d3/en/forum/topic/5149540350
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post #5770 of 29804
That video made it look easier then a monk auto attacking lol
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