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[Official] Diablo III Information and Discussion Thread - Page 621

post #6201 of 29773
ive never used smokescreen, mainly because i was still in normal (now act 1 nightmare, still dont need it)

but when i have to, im sure ill have a hard time figuring out why the duration is so stupid

what are you suppose to do against jailors anyway? Not to mention the annoying frog that stick the tongue out and stick themselves to your face?
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post #6202 of 29773
Quote:
Originally Posted by Waleh View Post

Hey guys..I'm currently a level 17 barb and Im on Act 2..I found myself dying quite a bit actually especially at the butcher. Do you guys have tips on EQ cause mine is crap and what skills I should set? (or a link to a good guide)
Highlight your attributes in your inventory screen. They explain everything to you quite literally as to what they do. Plan accordingly... Barb needs strength and armor... Skills? Whatever does the most dmg...
post #6203 of 29773
Quote:
Originally Posted by nycste View Post

Just hit 54 on hell and hit act 2 and died prob around 20x this past level fighting everything I could find (Act1) I ran into several groups of 2 gold/yellow colored bosses that would just clobber me those were painful but I did not give up changed my abilities around still using 2 weapons and finally beat them. Then ran into a few hardcore blue packs rinse and repeat they were hard but i managed.
I am starting to think going 1h + shield will happen way before 60 I have pretty damn good weapons and gear up to this point so I do not think its that factor and I am pretty skilled but I don't play with any followers lawls maybe thats why things are so much harder smile.gif
Any tips on picking out a shield besides the Obvious look for DEX + Vit. I see lots of other interesting stats on shields many of which seem that none are made for Monks yet other classes have benefits for them like + hunter or + barb skill shot stuff etc.
Current Stats
1165 DEX
609 VIT
2592 armor
5082 DPS
19+ k life
Im act 2 hell and same lvl. your stats are better than mine and I rarely die unless i am ambushed by 3+ uniques and their mobs... Maybe you need to play around with your skill set...

I use 2 one-handed with life gain per hit, my dodge rating is 51% i use mantra of heal with spirit regen, primary i have fist of thunder with dodge chance, then use charm of resonance that has mantras last for 7 min and gain +2 spirit per sec (with these two things here you gain 5 spirit every second) then use your transcendence so that every point of spirit spent heals you. Then i either use exhaulted soul or one ith everything just for the obvious benefit. The key here though to somewhat kite the heavy mobs is to use tempest rush with increased movement speed. It is like a constant heal that you can stop when you dont need it and doesnt take up much spirit. Plus with your 5+ spirit regen per second, it feeds itself nicely and reminds me of the wizards arcane.

I also use sweeping wind with the 3 stack count. With all your spirit regen ability (the 5 per second plus your attack + whatever your equipment may do) you can constantly cast it when times running out and your not it combat to hold the 3 stack.

I also use cyclone strike when playing with other players to hold mobs and lastly of course breath of heaven with extra heal because hell is hard and inferno is harder...

Anyway, just my two sense if you havent tried this setup already. Hope it may have been some insight

oh and just a note to add to the credibility of this setup against uniques... i only have between 9-10k health smile.gif
Edited by likethegun - 5/29/12 at 5:21am
post #6204 of 29773
Quote:
Originally Posted by HarrisLam View Post

ive never used smokescreen, mainly because i was still in normal (now act 1 nightmare, still dont need it)
but when i have to, im sure ill have a hard time figuring out why the duration is so stupid
what are you suppose to do against jailors anyway? Not to mention the annoying frog that stick the tongue out and stick themselves to your face?

I kind of gave up on my Wizard @ level 45...Have a 54 DH now and Smokescreen is actually pretty useless...At least IMO.

I can see it's use in PVP etc but, it was just too long for what it was so, I'm actually content with the nerf.
post #6205 of 29773
Quote:
Originally Posted by HarrisLam View Post

ive never used smokescreen, mainly because i was still in normal (now act 1 nightmare, still dont need it)
but when i have to, im sure ill have a hard time figuring out why the duration is so stupid
what are you suppose to do against jailors anyway? Not to mention the annoying frog that stick the tongue out and stick themselves to your face?

Diamond skin is good for jailers, it lasts long enough to get you through unharmed.
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post #6206 of 29773
Quote:
Originally Posted by Masked View Post

I kind of gave up on my Wizard @ level 45...Have a 54 DH now and Smokescreen is actually pretty useless...At least IMO.
I can see it's use in PVP etc but, it was just too long for what it was so, I'm actually content with the nerf.

As ive said I've never used the skill, I just thought it was an ecsape skill to go against immobilization and semi-stun locks?


@bold : did you really mean that? 3 seconds was too long?
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post #6207 of 29773
Quote:
Originally Posted by Zulli85 View Post

Except I and most other people haven't had connection issues since day 2. Been playing as much as I like whenever I like.

Really?
Here's a 1000 post thread of people having connection issues, and that doesn't even take into account the other threads about it on the D3 forums.
http://us.battle.net/d3/en/forum/topic/5149007206
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post #6208 of 29773
Quote:
Originally Posted by HarrisLam View Post

As ive said I've never used the skill, I just thought it was an ecsape skill to go against immobilization and semi-stun locks?
@bold : did you really mean that? 3 seconds was too long?

Yes...I played Hardcore D2, by hardcore I mean, my group and only stopped playing D2 for, D3.

In a PVP setting, that extra second is godly...It allows you to get permanently out of reach of a Barbarian/Monk etc...

2 Seconds is fair because while it gives you advantage, you still require skill to win.

So, yes, I really did mean that 3 seconds, compared to 2, in this game, is/was far too long for that ability.

Quote:
Originally Posted by Nixuz View Post

Really?
Here's a 1000 post thread of people having connection issues, and that doesn't even take into account the other threads about it on the D3 forums.
http://us.battle.net/d3/en/forum/topic/5149007206

As I mentioned earlier...Those "droves" of people, refuse to take into account, that their own providers are garbage...

WoW actually requires less of an up/down than D3 does...So, it's really not surprising.

Since release, Blizzard doubled their racks, more-so than the original doubling that occurred before release.

They're trying VERY hard to accommodate us all...In that respect, you have to give them some credit.
post #6209 of 29773
Quote:
Originally Posted by Masked View Post

Yes...I played Hardcore D2, by hardcore I mean, my group and only stopped playing D2 for, D3.
In a PVP setting, that extra second is godly...It allows you to get permanently out of reach of a Barbarian/Monk etc...
2 Seconds is fair because while it gives you advantage, you still require skill to win.
So, yes, I really did mean that 3 seconds, compared to 2, in this game, is/was far too long for that ability.

oh well, I kind of took your statement out of context.

Wasn't thinking about PvP at all, as I have no concerns on that. I also know how some specific skills could boil down to the scale of 1, or even half a second as I used to play dota myself (which is essentially a Team PvP of D3).

I thought you were talking about the skill in general has a long duration. While it's probably long in PvP, it is nothing in the regular game. If you think about it, it's usually when you're semi-surrounded by powerful mobs that you must use the skill to run away, I can't imagine how far it will get you away from EVERYTHING in anything less than 3 seconds.

And you must run away from absolutely everything, considering how hard monsters hit in the later difficulties


So what do you use to escape from situations? I'm still using vault at the moment. Working great so far, but I still take hits when I get jailed.
Edited by HarrisLam - 5/29/12 at 5:36am
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post #6210 of 29773
i woke up early to play d3 for an hour before going to work...then realized there's a maintenance today.
Yep, Aeris died
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Yep, Aeris died
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