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[Official] Diablo III Information and Discussion Thread - Page 694

Poll Results: What class will you play first when the game is released?

 
  • 26% (282)
    Barbarian
  • 20% (227)
    Demon Hunter
  • 17% (188)
    Monk
  • 13% (142)
    Witch Doctor
  • 22% (245)
    Wizard
1084 Total Votes  
post #6931 of 14960
Quote:
Originally Posted by AllGamer View Post

LOL thumb.gif nice find
the more DPS you can stack up the better
but 12k HP is not really much, should shop for stuff with more +VIT and +STR to bump up the armor and life
everytime i shop, i look for 3 stats
either DEX + VIT + STR (Monk & DH) or INT + VIT + STR (WD & Wiz)
so Barbs are the most economical, they only need STR + VIT biggrin.gif
at the moment my Followers have more HP (10k) than i do (8k), as i stack them up with blue VIT drops
but not so lucky for myself as i only want RARE items with the stats that i want
another good bonus i always look for are Critical hits
but is hard to find good equipment with all 4 stats that are worth while or affordable

Barbs most economical??? Pardon??? Monks/Barbs are the most gear dependent classes. At lower levels you don't feel the strain but once you are in Inferno gear is a premium and you can't do what the range classes do which is just stack your main stat + IAS because we actually have to get beat on while we do damage so we have to find gear with +resist to all as well.

Since Barbs are so gear dependent you will spend a load of money on the AH trying to play with the range classes in Act2 Inferno and beyond. Barb gear is also the most expensive late game because we are pigeon holed into one build type which requires str+vit+resists all to be competitive and we aren't really competitive at that.

I have 100h played on the barb and I love the class but the late game gearing is annoying. I have much more fun on my Wizard. Gear is cheap (relative to my barb) and I am at 60k dmg and in Act2 inferno with little effort.
post #6932 of 14960
Wow so i totally and i mean totally redid my gear last night. On a budget (which is why i prob have no HP lol) I transformed my old setup which was something like.

Lv 60 Monk for only a few days.

-35k HP, 11-12k DPS, 208 Resist to all (bec talent), had a normal set and a MF set.

Now my new spec looks like.

-15k HP (LOL), 13k DPS (15.7kdps self buff), 1516 Dex, 401 Vit, 4502 Armor, 577 Resist to all, 35 dodge, 60% damage reduction, +113 Magic find in my DPS gear (168 in some blues)

I have been steamrolling Hell act 4 like its not even funny then i figured lets try inferno that place that made me cry in my first 5 mins, and So far I have been steamrolling all of act 1 i have random save points and just kept jumping portals and killing the floor then porting to another etc. I gotta redo it in order and prob should be able to clear Act 1 now when before just the first 2 quests were brutal.

So what am i trying to say among all of this is rather simple.

Having a lot of health is nice, but not being able to properly heal that health doesnt work unless you can back it up.

I traded 20k Health for + 370 Resistance and some Armor, I am now super beefy and only need to heal 15k total health back from 1. It seems to work for now, I am only in Act 1 inferno and i destroy Act 4 hell.

for whatever its worth, my upgrades will be near identical items except have some vitality i hope smile.gif
post #6933 of 14960
on a slightly side subject

Does anyone know of a counter to the Arcane 360 Laser beam trap, other than staying the way far away from it?

it's really annoying when a group of elites / champions mops just drops like 5 of them in a row, and you have no where to run to avoid those lasers
    
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post #6934 of 14960
Yeah that is my opinion as well. Also, my 12k hp is entirely sufficient with the mantra of healing + hp per hit rune then just have cutting winds or w/e popped and I hardly ever even loose health. So far with that build NM has been CAKE, there are very few elite mobs that I can't just sit infront of and pound to death, my health hardly even drops in most cases. Even if they do hurt me a bit I have 2 healing spells on top of it that I rarely even touch. It will be fun to get to inferno get rofl stomped and come back here QQing about how terrible I'm doing hahaha.
post #6935 of 14960
Quote:
Originally Posted by AllGamer View Post

on a slightly side subject
Does anyone know of a counter to the Arcane 360 Laser beam trap, other than staying the way far away from it?
it's really annoying when a group of elites / champions mops just drops like 5 of them in a row, and you have no where to run to avoid those lasers

Run far, far, far, away...Then run some more.

You counter the lasers by being as baller as Mario and not getting hit by them in the first place thumb.gif
post #6936 of 14960
Quote:
Originally Posted by AllGamer View Post

on a slightly side subject
Does anyone know of a counter to the Arcane 360 Laser beam trap, other than staying the way far away from it?
it's really annoying when a group of elites / champions mops just drops like 5 of them in a row, and you have no where to run to avoid those lasers

Once the beam actually comes out it is easy to dodge them. Until then, it is best to just stay out of the way until the beam comes out and you know how to avoid it. That being said, the odds are in your favor that a beam won't hit you if you stand next to it as it has to pop the beam in the small area where you are. I usually just stay out of the way however until I see which direction the beam starts from to rotate.
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post #6937 of 14960
Quote:
Originally Posted by The_Hairy_Yak View Post

Yeah that is my opinion as well. Also, my 12k hp is entirely sufficient with the mantra of healing + hp per hit rune then just have cutting winds or w/e popped and I hardly ever even loose health. So far with that build NM has been CAKE, there are very few elite mobs that I can't just sit infront of and pound to death, my health hardly even drops in most cases. Even if they do hurt me a bit I have 2 healing spells on top of it that I rarely even touch. It will be fun to get to inferno get rofl stomped and come back here QQing about how terrible I'm doing hahaha.

i definitely enjoy playing the monk more than the barb for the same reason

it's great at boss fights, and the ability to always "teleport" to the boss makes it that much more rewarding, it's odd that the monk misses a punch to get back HP

Life on Hit gears works way better on the monk than on the Barb

but once you hit the later stages of Hell, and as many already commented on Inferno

you'll have to practically forgo most of those to get +elemental protection stats gears

LOL biggrin.gif for the very same reason why i rather farm on NM / Hell until i'm all geared up for to finish the Quests on Inferno tongue.gif


Quote:
Originally Posted by OC'ing Noob View Post

Once the beam actually comes out it is easy to dodge them. Until then, it is best to just stay out of the way until the beam comes out and you know how to avoid it. That being said, the odds are in your favor that a beam won't hit you if you stand next to it as it has to pop the beam in the small area where you are. I usually just stay out of the way however until I see which direction the beam starts from to rotate.

it's easy when it's only a couple

i can handle up to 3


but when they drop 5 in a row... and a big horde or mobs around you, there's no escape

specially when they use that skill that teleports You back to where they are standing

really hate that combo LOL tongue.gif

worse is, when they do that in a Walled map

is not as bad in an open field
Edited by AllGamer - 6/4/12 at 10:41am
    
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post #6938 of 14960
Quote:
Originally Posted by AllGamer View Post

i definitely enjoy playing the monk more than the barb for the same reason
it's great at boss fights, and the ability to always "teleport" to the boss makes it that much more rewarding, it's odd that the monk misses a punch to get back HP
Life on Hit gears works way better on the monk than on the Barb
but one you hit the later stages of Hell, and as many already commented on Inferno
you'll have to practically forgo most of those to get +elemental protection stats gears
LOL biggrin.gif for the very same reason why i rather farm on NM / Hell until i'm all geared up for to finish the Quests on Inferno tongue.gif

For some reason I went back to my level 5 monk over the weekend, and I've been enjoying him quite a bit. I'm actually pretty excited to get back home and play him, which I wasn't quite feeling for my wizard.

I just wish there was some way to get rushed to the end of nightmare or something tongue.gif. Not much of a challenge in normal.
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post #6939 of 14960
Quote:
Originally Posted by EVILNOK View Post

I use almost the same build but with zombie bears. Don't really need the wall and grasp at the same time. I also have been trading out soul harvest for hex. Me and a barbarian friend farm A1 inferno nightly just to get geared up for A2. If I find something thats an upgrade for her I give it to her and she does the same for me. If you find someone to run with that complements your class it makes things a lot easier ( not to mention more fun). Honestly short of gear there is no real way. 1 thing, you may want to trade some vitality for more DPS. Most A2 stuff it doesnt matter if you have 20k or 35 k life so I've been trading out vit for int. I'm around 29.8kDPS 26k life, 280ish resists.
Posion dart /splinters
Grasp/ slow
spirit walk/ mana regen
hex/ chicken
fetish army/ legion of daggers
zombie bears
with same passives as you
In elite packs pop fetish,hex,spirit walk and spam bears on them. With big bad voodoo and the mana rune in there its an infinite supply of bears. Also what type of weapon are you using? I decided to go with a 1200DPS 2 hander for now until I can afford a nice 1 hand/offhand combo.

I've tried the hex/chicken and fetish army but never with bears.

I'm using a 1h 850 dps 1.2 A/S with a 150-299dmg +vit/+int mojo.
 
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post #6940 of 14960
Quote:
Originally Posted by AllGamer View Post

i definitely enjoy playing the monk more than the barb for the same reason
it's great at boss fights, and the ability to always "teleport" to the boss makes it that much more rewarding, it's odd that the monk misses a punch to get back HP
Life on Hit gears works way better on the monk than on the Barb
but once you hit the later stages of Hell, and as many already commented on Inferno
you'll have to practically forgo most of those to get +elemental protection stats gears
LOL biggrin.gif for the very same reason why i rather farm on NM / Hell until i'm all geared up for to finish the Quests on Inferno tongue.gif
it's easy when it's only a couple
i can handle up to 3
but when they drop 5 in a row... and a big horde or mobs around you, there's no escape
specially when they use that skill that teleports You back to where they are standing
really hate that combo LOL tongue.gif
worse is, when they do that in a Walled map
is not as bad in an open field

When in doubt, push teleport or diamond skin! biggrin.gif
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