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[Official] Diablo III Information and Discussion Thread - Page 738

post #7371 of 29803
Quote:
Originally Posted by Sainesk View Post

nearing to getting my DH into inferno too, just wondering if these skills are good in there: Hungering Arrows with Cinder as main damage and Caltrops with Jagged Spikes. I feel the Caltrops are really what my Doc was missing in inferno - can't just run away and keep planting Grasp of the Dead without movement interruption like Caltrops vs really tough elite packs, not to mention no cooldown lachen.gif. Also, i'm guessing 2 Handed Crossbow all the way for Sharpshooter/Archery builds for the extra crit damage?

i gave up on caltrops in inferno helpful against the small mobs but as soon as a blue pack comes you wish you had something else.
Right now this is currently what i'm using DH3SKILLCALC , usually lay the spike trap in front of a mob, fire the elemental arrows and 80% of the time it drops everything if anything is left just finish off with Hungering arrows.
If you find yourself in a tight spot smokescreen, this is also incredible helpful to dodge attacks. preparation is there to heal instead of having to use a potion, if you end up just getting purely swarmed throw down rain of vengeance with the stampede then lay some spike traps.
This build takes a bit of time to get used to especially with timing, but becomes incredible handy, as for bows i do prefer the 2h xbows over a 1hand or regular bow.

I'm most likely going to experiment using perfectionist over steady aim, since most of the time there is enemies all around you only time steady aim is useful to me now is during boss fights with a team.
Edited by mr. biggums - 6/7/12 at 11:16pm
post #7372 of 29803
Quote:
Originally Posted by OC'ing Noob View Post

*sobbing in a corner after another round in the desert for Act 2*

Quote:
Originally Posted by burksdb View Post

can i join sad-smiley-002.gif

Quote:
Originally Posted by mr. biggums View Post

i gave up on caltrops in inferno helpful against the small mobs but as soon as a blue pack comes you wish you had something else.
Right now this is currently what i'm using DH3SKILLCALC , usually lay the spike trap in front of a mob, fire the elemental arrows and 80% of the time it drops everything if anything is left just finish off with Hungering arrows.
If you find yourself in a tight spot smokescreen, this is also incredible helpful to dodge attacks. preparation is there to heal instead of having to use a potion, if you end up just getting purely swarmed throw down rain of vengeance with the stampede then lay some spike traps.
This build takes a bit of time to get used to especially with timing, but becomes incredible handy, as for bows i do prefer the 2h xbows over a 1hand or regular bow.
I'm most likely going to experiment using perfectionist over steady aim, since most of the time there is enemies all around you only time steady aim is useful to me now is during boss fights with a team.


Barf made it to sewers in act 2 inferno on my monk, i cant get past the first 3 groups, this is really beyond BS chains, holds, ranged fire and u cant get near them either....



FYI - is 2.44 max attack speed, because my sheet doesnt seem to update higher then that when i switch btw higher speed or not
EDot - 2.44 is not max attack speed it just seems to be mine, nevermind smile.gif thats with enchantress out
post #7373 of 29803
375
post #7374 of 29803
Quote:
Originally Posted by Crazy9000 View Post

Patch 1.03 is going to nerf act 2 a bit.
Thank the heavens! Lol... after spending hours getting gear just to progress through it... maybe ill be able to farm it! Lol
post #7375 of 29803
Quote:
Originally Posted by jbobb View Post

I'm getting sick of making Izual runs to try to find the plans for the Staff of Herding. I have everything else and it took me much less time to get all the other items put together than it is for the plans. I have defeated him about 20 times now and still no drop for the plans. mad.gif
Make sure you are running azul at the respective difficulty for the normal staff... for the nightmarish/hellish/inferno staff you buy it from bastons keep from the healer in ACT 4 for 1 gold. This is only for the upgrage though. You must craft the original normal staff first in order to make any use of the upgrade plans. Just keep at it! I was lucky to have it drop my second time on azul, but the other ingredients took me about 45 min to gather...
post #7376 of 29803
Quote:
Originally Posted by nycste View Post

Warning: Spoiler! (Click to show)
375

Well, I see you got past the sewers...

Does anyone know how to make the snakes visible without getting hit?
post #7377 of 29803
Quote:
Originally Posted by rctrucker View Post

Those are really low dps but have a good amount of life on hit.
It all depends on if your soloing, or running with groups. I'm sure that for inferno, you will have a tough time without that life on hit, because it goes a long way with fury stacks.
Although, a 2h weapon with 1k dps will improve your damage by A LOT. Losing the life on hit and amount of hits you do, will be a hit to your survive ability. I haven't yet seen a barb running anything but sword and board in inferno.

I found that shield didnt improve my surv enough to compensate for the loss in dps, I may post some vids of a3/4 inferno 2hander its totaly doable and aside from the worst elite packs (you know vampiric, molten, fire chains + whatever else gets spawned idealy shielding on a mob that runs away the whole time) I never have to dodge packs some bosses are worse than others but mostly its pretty easy.
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post #7378 of 29803
Lost my first hardcore character because of a server disconnect. Good thing I was only level 14. That mode is impossible to play unless you're a masochist.
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post #7379 of 29803
Dont Flame me now stupid question but what the hell does AIS stand for? doh.gif
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post #7380 of 29803
IAS = Increased Attack Speed
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