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[Official] Diablo III Information and Discussion Thread - Page 740

post #7391 of 29803
Quote:
Originally Posted by Bobotheklown View Post

Hold on, what is your question? I might have an answer.

He was asking if blizzard has confirmed any reduced player damage in inferno. (masked mentioned something that was around 32% of your displayed dps), but Blandsay was wanting to know if Blizzard had any "official" stats / numbers stated.
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post #7392 of 29803
Quote:
Originally Posted by Crazy9000 View Post

I don't think your DPS is being reduced, he's just adjusting it for the monsters increased HP. Not sure where the 8 percent is coming from though, with 4x increase wouldn't you still get 25 percent DPS?
As for how much DPS the monsters scale to, I wouldn't even argue about it tongue.gif. It's going to be removed in 1.03 apparently.

When are we getting 1.03 then biggrin.gif

Quote:
Originally Posted by OC'ing Noob View Post

What is in the game is the current truth. Intention does not matter, because the only thing that currently affect us are the numbers currently in the game. As for whether or not it was intended, who cares? All you need to know is that they are changing it so it will be moot point.

Because i was curious what their intent was/what they said it should be. why is that such a problem for you? its a pretty simple question.
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post #7393 of 29803
Oh, that 32 percent DPS on inferno is going to be due to monster resists. Doesn't that vary from monster to monster? As well as damage type to damage type.
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post #7394 of 29803
Quote:
Originally Posted by eternallydead View Post

He was asking if blizzard has confirmed any reduced player damage in inferno. (masked mentioned something that was around 32% of your displayed dps), but Blandsay was wanting to know if Blizzard had any "official" stats / numbers stated.

Ahh ok, thanks.

Blindsay,
I would think the "reduced player damage" would be a visual indication via watching the mobs health bar while you try to solo it. As far as difficulty and multiple player increases, please see this article:
http://diablo.incgamers.com/blog/comments/its-dangerous-to-go-alone-or-is-it

The information is taken from the strategy guide, which are numbers provided by Blizzard.
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post #7395 of 29803
Can someone help me out with my Demon Hunter? What attributes should I look into for equipment?

This was in the Diablo III Forum:

This is the priority from best to worse
1. dexterity
2. all resistances
3. vitality
4. magic find

Is this true? Any other pointers?
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post #7396 of 29803
Quote:
Originally Posted by OC'ing Noob View Post

What is in the game is the current truth. Intention does not matter, because the only thing that currently affect us are the numbers currently in the game. As for whether or not it was intended, who cares? All you need to know is that they are changing it so it will be moot point.

Intention is pretty important. If you just look at what you see in game, you can miss-attribute why that's happening, and how it really affects you. For example, taking the numbers that monster resists/armor take out of your damage, and assuming it's an across the board reduction.
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post #7397 of 29803
Quote:
Originally Posted by Bobotheklown View Post

Ahh ok, thanks.
Blindsay,
I would think the "reduced player damage" would be a visual indication via watching the mobs health bar while you try to solo it. As far as difficulty and multiple player increases, please see this article:
http://diablo.incgamers.com/blog/comments/its-dangerous-to-go-alone-or-is-it
The information is taken from the strategy guide, which are numbers provided by Blizzard.

Those numbers are actually regarded as hokum considering the variations that exist.

Blizzard has yet to release the actual math...Which, they've stated in the beginning was tweaked from BETA.

The guide was made from BETA thus, holds absolutely no value moving into the live product.
Quote:
Originally Posted by Crazy9000 View Post

Intention is pretty important. If you just look at what you see in game, you can miss-attribute why that's happening, and how it really affects you. For example, taking the numbers that monster resists/armor take out of your damage, and assuming it's an across the board reduction.

I never said it was across the board, I just did the math including the scaled HP...My 8% came from the HP scaling vs. your total damage (Which does not scale)

32% is what you'd normally do in 1 player inferno, with 4 people, that number is reduced to @8%, it's actually 7point bla bla bla but, that's my point.

Bottom line:

Blizzard admitted it was broken and it's getting fixed later this month...Broken = not working...
post #7398 of 29803
Quote:
Originally Posted by Masked View Post

Those numbers are actually regarded as hokum considering the variations that exist.
Blizzard has yet to release the actual math...Which, they've stated in the beginning was tweaked from BETA.
The guide was made from BETA thus, holds absolutely no value moving into the live product.

Umm, no?

Why the heck would they base the guide on the beta? Surely they had the release version prepared at least a month in advance. Yes there are always changes and the strategy guides are off on many things, but you can still take it as a reference.

Personally when I play inferno with friends, I hit just about as hard as solo. Can barely tell a difference if any.

Edit: Why am I even arguing this, I don't even care. I'll stay out.
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post #7399 of 29803
Lol, what happened to this thread??
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post #7400 of 29803
urgent help needed.

Im DH @ nightmare act 4 fighting this raganoth dude or something

the battleground is called library of hope and upon going in diablo has a voice message telling the guy "dont fail me"

he does what i called a "blink-strike" and he summons 2 soul rippers at a time

his blink strike is crazily scary and it would close to 1 shot me (so i would die if i couldnt dodge the next one or if i got hit like twice by the soul rippers)

so i now finally knows which move he goes from his pre-pose, and i was hoping to vault out right when he blinks to me, theoretically he would then miss the shot, right?


FREAKING NO.

I've had at least 2 times where i vault right when he blinked and my corpse shows up at the supposedly destination of my vault


so what's the solution to this guy as DH? I'm totally stuck at this guy, i mean i can't even get him down to 70% hp.....even if i dodge 2 blink strikes in a roll, those soul rippers are a pain in the ass and then id just die to the third strike....
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