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[Official] Diablo III Information and Discussion Thread - Page 805

post #8041 of 29979
Quote:
Originally Posted by Cryosis00 View Post

Masked, where is the 1000% increase claim coming from? Just wondering.

That number is the cumulative gathering from about 20 "hardcore" players, that have JUST farmed Act 1 inferno... it's not exactly fact but, the released numbers are about a 3000% increase from my own personal results so, about 1000%, IMO, is fair...In getting Ilvl 61 items from Act 1 of Inferno.

Right now, ilvl 61 items only drop in the very last part of act 1 inferno...Otherwise, you're getting a 60 ilvl...By very last, I'm talking like just before the butcher.

Theory-crafters claim/document that it's a 0.08% chance...My numbers are a little less, yours may be more.

If you go by PCGamer's numbers (Who after immediately posting them, took them down) or the leaks on the back-end...

You're coming from 0.08% or in my case, 0.005%...Others have claimed it's less...I can't comment on that but, of the 1000 blues/rares I see a night, only about 5/6 of them are ilvl 61.

"Officially", if the patch notes happen, it's a 200% drop rate change from what it currently is, indefinitely.

They claim that it will jump to 18%...Which means, that coming from 0.08% it will be about a 225% increase ~ "Officially" this is the change.

So if you have better luck then the general public, you're guaranteed a 225% increase in drops of ilvl 61, than you're getting now...You'll also have ilvl 62 drops, in act 1 inferno, that you've never had before.

The preview is here.

Unofficially, if the patch notes happen, it's a 3600% drop rate change from what it currently is for the majority of us stuck at the end of act 1 or, 80% of us.

Now, this game is based on RNG so, we're all going to have different numbers but, I know of 3/4 people on these forums that have lower drop rates than I do.

I'm a freak and I do keep track of my drops but, if anything that's been mined/Blizzard has released is true, we're looking at a drastic change.

We can actually go back and forth all day about the RNG and the current unreleased numbers in place but, it's still a drastic change...That was more/less my point.

A drastic change is being made that will radically change the economy in all forms.
post #8042 of 29979
Quote:
Originally Posted by Masked View Post

That number is the cumulative gathering from about 20 "hardcore" players, that have JUST farmed Act 1 inferno... it's not exactly fact but, the released numbers are about a 3000% increase from my own personal results so, about 1000%, IMO, is fair...In getting Ilvl 61 items from Act 1 of Inferno
....snip...
I'm a freak and I do keep track of my drops but, if anything that's been mined/Blizzard has released is true, we're looking at a drastic change.
We can actually go back and forth all day about the RNG and the current unreleased numbers in place but, it's still a drastic change...That was more/less my point.
A drastic change is being made that will radically change the economy in all forms.

Nice writeup m8, I was unaware of the current values. Granted I knew they were bad, but I don't bother 'farming' myself. Id rather have every class at 60 and progressed as far as my bank will allow than to just farm. esp with the the unique item upgrade around the bend, why farm now when it will be nullified in a few weeks?
post #8043 of 29979
Nothing pisses me off more from a loot stand point then finding Wizard specific gear with useless stats like Strength. I understand that RNG is random, but unlike D2 where we did not have class specific equipment (items may have class restricted skills or stats, but they were not class specific to equip), RNG makes some class specific items just flat out retarded. I found a 600+ DPS wand the other day with +Str and +Dex. Ok dexterity I can see being somewhat useable by a Wizard, but strength? Come the on! mad.gif Sure you can make the argument that this makes good rare items more valuable, but let me ask you this, which idiot blacksmith would ever make an item completely useless for the user? There should be no situation at all where a class specific item is loaded with non-usesful class stats. I feel like for class specific items, RNG should be altered with proper parameters. Just my annoyance of the day...
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post #8044 of 29979
Quote:
Originally Posted by AllGamer View Post

use Battle.net balance instead of CC
then you will not get charged

Umm if I use the bnet balance then the funds will go to the bnet account and not paypal
post #8045 of 29979
Quote:
Originally Posted by ntherblast View Post

Umm if I use the bnet balance then the funds will go to the bnet account and not paypal

Can't you move the funds afterwards to Paypal anyways? I thought you could for RMAH?
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post #8046 of 29979
Quote:
Originally Posted by OC'ing Noob View Post

Nothing pisses me off more from a loot stand point then finding Wizard specific gear with useless stats like Strength. I understand that RNG is random, but unlike D2 where we did not have class specific equipment (items may have class restricted skills or stats, but they were not class specific to equip), RNG makes some class specific items just flat out retarded. I found a 600+ DPS wand the other day with +Str and +Dex. Ok dexterity I can see being somewhat useable by a Wizard, but strength? Come the on! mad.gif Sure you can make the argument that this makes good rare items more valuable, but let me ask you this, which idiot blacksmith would ever make an item completely useless for the user? There should be no situation at all where a class specific item is loaded with non-usesful class stats. I feel like for class specific items, RNG should be altered with proper parameters. Just my annoyance of the day...

Just one of the many flaws of D3's item system frown.gif
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post #8047 of 29979
Quote:
Originally Posted by OC'ing Noob View Post

Can't you move the funds afterwards to Paypal anyways? I thought you could for RMAH?

Pretty sure you can not transfer funds from your bnet balance to paypal
post #8048 of 29979
Quote:
Originally Posted by Bobotheklown View Post

Just one of the many flaws of D3's item system frown.gif

Another thing that bugs me. Why do I regularly find loot under level 60 on Inferno, when I have to be level 60 to even play Inferno? What the hell is the point of having items drop that are at levels UNDER the minimum level of admission for players? doh.gif Loot drop is suppose to help players progress to the next level. Crap loot at level 50's does not help me progress in Inferno. One can argue that it barely helps one progress in Hell. Loot drops at Inferno should never drop below level 60. It is just bat crap retarded to do so. 1.0.3 cannot come fast enough IMHO.
Quote:
Originally Posted by ntherblast View Post

Pretty sure you can not transfer funds from your bnet balance to paypal

That sucks. Well hopefully they fix that after enough backlash considering how crappy their current system is for the RMAH.
Edited by OC'ing Noob - 6/18/12 at 12:16pm
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post #8049 of 29979
Quote:
Originally Posted by OC'ing Noob View Post

Another thing that bugs me. Why do I regularly find loot under level 60 on Inferno, when I have to be level 60 to even play Inferno? What the hell is the point of having items drop that are at levels UNDER the minimum level of admission for players? doh.gif Loot drop is suppose to help players progress to the next level. Crap loot at level 50's does not help me progress in Inferno.

agree i find wayyy too much junk on inferno that are still lvl 55, to 59

it's absolutely ridiculous i have to take a couple of minutes to sort out the drops every time after we kill an elite bunch, to see what's worth keeping and what's waste of space
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post #8050 of 29979
Quote:
Originally Posted by OC'ing Noob View Post

Nothing pisses me off more from a loot stand point then finding Wizard specific gear with useless stats like Strength. I understand that RNG is random, but unlike D2 where we did not have class specific equipment (items may have class restricted skills or stats, but they were not class specific to equip), RNG makes some class specific items just flat out retarded. I found a 600+ DPS wand the other day with +Str and +Dex. Ok dexterity I can see being somewhat useable by a Wizard, but strength? Come the on! mad.gif Sure you can make the argument that this makes good rare items more valuable, but let me ask you this, which idiot blacksmith would ever make an item completely useless for the user? There should be no situation at all where a class specific item is loaded with non-usesful class stats. I feel like for class specific items, RNG should be altered with proper parameters. Just my annoyance of the day...

No you're right... I've been crafting Grand Exalted stuff and 26/30 I will get 150-200+ STR and when I do manage to get INT on them it will have INT, STR, DEX with them... I stopped playing for almost a week now and it has been a good feeling but that just goes to show that I tried so hard to like a game but in the end I'll just either wait for the patch or just find another game ://
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