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[Official] Diablo III Information and Discussion Thread - Page 819

post #8181 of 30163
Quote:
Originally Posted by Masked View Post

I don't understand how someone can work at an ISP and not understand this.
The game, the entirety of the game, isn't client-side...It's server-side.
It's on a Nginx/Apache base that's routed through AT&T.
I mean, do I have to request you re-take the network + cert?
Client-side/Server-side fluxes are literally within the first 10 pages of the manual.
You're actually processing the entire game server-side so more data cap. is required...
I got nothin at this point, though...For real.
You're on your own moving forward...I genuinely feel, for any IT, this is pretty much, common sense...
It's like using PCOIP and dropping your signal below retention...Wow.

The way you present it your saying that the lag issues are the ISP's fault. This is proven wrong with so many examples from so many different providers from all over the world experiencing the same thing.

Edit: This convo is pointless until some actually upload and download numbers are shown. I'll try it when I get home on a friends account.
Edited by eternal7trance - 6/19/12 at 12:27pm
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post #8182 of 30163
Quote:
Originally Posted by Masked View Post

When that was done in the beta, assets were stored client-side not server-side.
They're now stored server-side...So, that entire experiment is invalid...
Just sayin.

So what do you mean by "assets"? As far as I'm concerned the beta was the full game cut off at skelly king. And wasn't the purpose of the beta to test load capacity and latency and such? Why would they change the way the game is streamed for release?

Thanks for your insight.
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post #8183 of 30163
Quote:
Originally Posted by HardwareDecoder View Post

well I haven't posted on the D3 forums because yea they are full of trolls and anything you say is liable to get flamed for 17 pages.
Apparently I am one of the crybabies because I am rather annoyed they are nerfing ias 50% because it does literally screw my current gear. Including the andariels helmet I payed millions for cause of the 15% ias/dex on it. Now it's probably worthless. The only saving grace is maybe they have made inferno a little bit easier to compensate, we will see I guess. Inferno was already hard enough with my tons of +ias since it didn't help from being a glass cannon only to kill faster. Heh idk I just don't know. I started making a monk, but I think you need ias on a monk as well to keep spamming LOH attacks. Maybe i'll just have to make a barb like my one friend who can't kill anything him self but never dies and just stands and tanks for me while i spam nether tentacles LOL.
just to make it clear, I wasn't referring to you, or anyone else here as a crybaby.. that was toward the majority of the posters on the battlenet forums who would rather cry about it being too hard or inbalanced than actually play the game and just get better. smile.gif
you can be mad/upset about your items or whatnot being nerfed without being a crybaby. I've got a DH too, and he is based on maxing out dex/ias with no regard whatsoever to survival. he gets oneshotted in act2+ and I made him that way. Before they started making some of these changes to the inferno acts, that was the most viable way to pay as a DH, but now that is over and perhaps we can all look more to armor/vit and be able to play the game.. not just deal enormous amounts of damage and pray we NEVER get hit by anything. I am looking forward to it myself. and you guys got to admit, with the glass cannon build, reflect damage is a horrible horrible thing to be fighting against. Nothing like being forced to commit suicide.
also, the IAS gear is not worthless now... we still get half smile.gif
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post #8184 of 30163
Quote:
Originally Posted by eternal7trance View Post

The way you present it your saying that the lag issues are the ISP's fault. This is proven wrong with so many examples from so many different providers from all over the world experiencing the same thing.

You haven't proven anything...With any legitimate sample size...Ookla (The parent company of Speed-Test) even admits it's a random sample and shouldn't be relied on...That's for valid reasons...Especially the fact that it's capped...Shall we start there or end with that?

I have about 2/3 of SWTOR's actual data read-outs server-side and quite frankly, that's all I need to prove that lag issues are the result of the ISP's complete/utter lack of an upload.

It's funny you're claiming I'm wrong when I can pull 5/6 random game admins out of a hat that, could just as easily prove you're wrong.

It's so widespread that, there are actually petitions circling in the gaming community to guarantee uploads...That's how bad it is.

When I was in Austin, working with Bioware, WE had a MASSIVE issue regarding uploads, specifically with the ISP's I mentioned...Again, proof of this is everywhere...Google it.

This issue effected over HALF of the gaming population and we actually had to PUSH a massive amount of asset data client-side to compensate...Anyone else remember those 10gb patches? That's why.

You don't have that here, you have the EXACT OPPOSITE.

In order to prevent cheating/whatever, D3 is nearly COMPLETELY server-side...Thus, proportionally more data is required to flow from the client --> Server.

If you don't understand why this is such an issue, please go take a network + class...I'm not here to educate you on why a server-side asset-based game requires far MORE of a transfer than a client-based game from 1999.

Quote:
Originally Posted by Bobotheklown View Post

So what do you mean by "assets"? As far as I'm concerned the beta was the full game cut off at skelly king. And wasn't the purpose of the beta to test load capacity and latency and such? Why would they change the way the game is streamed for release?
Thanks for your insight.

Erm, no.

Beta is never the finished product.

Blizzard decided to move the game from the client, to the server.

So when you play Diablo 3, you're not playing the game from your hard drive, you're playing it from theirs.

That changes the ENTIRE schematic in regards to load/draw etc.

Arena-Net is actually contemplating the same thing.

If you'll actually notice, the only pirated copies of D3 are from the Beta...Because that's when the assets were stored on the HD, client-side.
post #8185 of 30163
Quote:
Originally Posted by frickfrock99 View Post

He did this with a Barbarian.
A Barbarian for crying out loud! rolleyes.gif
ADL32.jpg
http://leviathyn.com/blog/2012/06/19/the-world-first-hardcore-inferno-diablo-kill-has-happened/

Kripp is my Barbarian Hero. If you read what he went trough to accomplish this, it's insane. He even got DDoS-ed so the resulting disconnects would cause his character to die. Talk about competition.

Here's the video:

Edited by Sybr - 6/19/12 at 12:41pm
post #8186 of 30163
Quote:
Originally Posted by Masked View Post

You haven't proven anything...With any legitimate sample size...Ookla (The parent company of Speed-Test) even admits it's a random sample and shouldn't be relied on...That's for valid reasons...Especially the fact that it's capped...Shall we start there or end with that?
I have about 2/3 of SWTOR's actual data read-outs server-side and quite frankly, that's all I need to prove that lag issues are the result of the ISP's complete/utter lack of an upload.
It's funny you're claiming I'm wrong when I can pull 5/6 random game admins out of a hat that, could just as easily prove you're wrong.
It's so widespread that, there are actually petitions circling in the gaming community to guarantee uploads...That's how bad it is.
When I was in Austin, working with Bioware, WE had a MASSIVE issue regarding uploads, specifically with the ISP's I mentioned...Again, proof of this is everywhere...Google it.
This issue effected over HALF of the gaming population and we actually had to PUSH a massive amount of asset data client-side to compensate...Anyone else remember those 10gb patches? That's why.
You don't have that here, you have the EXACT OPPOSITE.
In order to prevent cheating/whatever, D3 is nearly COMPLETELY server-side...Thus, proportionally more data is required to flow from the client --> Server.
If you don't understand why this is such an issue, please go take a network + class...I'm not here to educate you on why a server-side asset-based game requires far MORE of a transfer than a client-based game from 1999.
Erm, no.
Beta is never the finished product.
Blizzard decided to move the game from the client, to the server.
So when you play Diablo 3, you're not playing the game from your hard drive, you're playing it from theirs.
That changes the ENTIRE schematic in regards to load/draw etc.
Arena-Net is actually contemplating the same thing.
If you'll actually notice, the only pirated copies of D3 are from the Beta...Because that's when the assets were stored on the HD, client-side.

Yes but how do you explain the lag even on connections that have a high upload?

You're trying to teach me something I already know but you completely avoid what I'm actually saying. You claim that low upload speed causes most of these problems, yet I have people that lag even on business class connections with high upload. I highly doubt Diablo 3 spikes up to 50mBps for upload needed.
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post #8187 of 30163
Quote:
Originally Posted by Sybr View Post

Kripp is my Barbarian Hero. If you read what he went trough to accomplish this, it's insane. He even got DDoS-ed so the resulting disconnects would cause his character to die. Talk about competition.
Here's the video:

Grats to Kripp and all that but if any of us played D3 12+ hours every day and had gear given to us and donations I think most of us could have done this.
post #8188 of 30163
not me, I would have lagged and died.
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post #8189 of 30163
Quote:
Originally Posted by eternal7trance View Post

Yes but how do you explain the lag even on connections that have a high upload?
You're trying to teach me something I already know but you completely avoid what I'm actually saying. You claim that low upload speed causes most of these problems, yet I have people that lag even on business class connections with high upload. I highly doubt Diablo 3 spikes up to 50mBps for upload needed.

Again, that's not what I actually said.

I said that the vast majority of complaints are more/less upload/ISP related...Not all of them.

The game is 100% server-side...If that HD goes down, player gets kicked, obviously it needs to be cycled...I mean, between us, we could more than likely come up with 20/30 reasons as to why they're may be lag...That's not even including AT&T's routing tables...

Again, they're not 100% fault free...There are some buffer issues to still be worked out but, that doesn't paint them red, either.

They've spent more on NEW servers already than Arena-net has spent at all on any hubs/server bases etc...So, to your claim they care more...Even as a contractor, I'd actually laugh in your face...If anything, they care less...But, this is about Diablo 3...

Blizzard is making an effort, it's not a perfect one...I would've been MUCH more aggressive but, I'm not Blizzard...They did what they did but, it is effort...Saying they've put 0 effort or, "don't care" isn't legit, though...Not by a mile.

I'm not a fanboy, I hate WoW with every fiber of my being but, credit is due, where credit is due.
post #8190 of 30163
Quote:
Originally Posted by Rickles View Post

not me, I would have lagged and died.

lol yeah lots have lagged and died. I actually watch his stream from time to time (watched some last night of him doing softcore practice runs right before he did this) and I'm not hating on the guy or anything. Just my 2 cents that in D3 with enough good gear anything is possible.On a different note, I did notice a few minutes ago I did a Butcher run in inferno to see how the patch changed things. I got 2 lvl 61 weapons and a lvl 61 ring before I even got to Butcher. I started from the Chamber of Suffering waypoint so it wasn't that far.
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