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[Official] Diablo III Information and Discussion Thread - Page 823

post #8221 of 29802
Quote:
Originally Posted by nycste View Post

to anyone on these forums who finds good solid gear please consider making friends with some of us and let's help gear each other some ESP now that better gain is more attainable.
I don't wanna make this forum about trading gear perhaps someone could make a forum for that reason or purpose and I don't mean an OCN auction house.
again I'm an act 4 barely holding it together tank monk with fire themed all resist build.

i will post here if i get anything that is usable biggrin.gif what's your id?
Yep, Aeris died
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Yep, Aeris died
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post #8222 of 29802
Quote:
Originally Posted by nycste View Post

to anyone on these forums who finds good solid gear please consider making friends with some of us and let's help gear each other some ESP now that better gain is more attainable.
I don't wanna make this forum about trading gear perhaps someone could make a forum for that reason or purpose and I don't mean an OCN auction house.
again I'm an act 4 barely holding it together tank monk with fire themed all resist build.

Act 4 in Normal?
Stealth Assassin
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Stealth Assassin
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post #8223 of 29802
Can someone put the patch notes in a spoiler for me? I can't view it at work frown.gif

Thank you in advance!
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Be Rock Steady
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post #8224 of 29802
Warning: Spoiler! (Click to show)

Diablo III Patch 1.0.3 - v.1.0.3.10057
The latest client patch notes can be found here.

Visit our Bug Report forum for a list of known issues.

Hotfixes made in addition to changes in patch 1.0.2c can be found here.
Table of Contents

    General
    Battle.net
    Classes
    Items
    Crafting
    Followers
    Bosses
    Monsters
    Bug Fixes

    

General

    To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
    The rewards provided for replaying quests have been reduced
    The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

 
Battle.net

    General
    
        Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
        The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
        Chat settings and preferences will now be saved whenever you log out
        Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
    
    
    Bug Fixes
    
        Using the /who command in a heavily populated chat channel should no longer cause the client to crash
        The "Invite to Party" button should no longer become grayed-out if a player:
        
            Declines a party invite
            Requests a party invite and then declines it
            Accepts a party invite, but then immediately leaves the party
        
        
        The character screen should now always display the correct act and quest information
        If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."
    
    

 
Classes

    Barbarian
    
        Active Skills
        
            Ignore Pain
            
                Skill Rune – Contempt for Weakness
                
                    The amount of damage reflected will now cap at the player's maximum Life
                
                
            
            
            Overpower
            
                Skill Rune – Crushing Advance
                
                    The amount of damage reflected will now cap at the player's maximum Life
                    The tooltip has been updated to represent that both melee and ranged damage are reflected
                
                
            
            
            Weapon Throw
            
                Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
            
            
        
        
        Passive Skills
        
            Relentless
            
                Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
            
            
        
        
    
    
    Demon Hunter
    
        Active Skills
        
            Cluster Arrow
            
                Skill Rune - Dazzling Arrow
                
                    Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
                
                
            
            
            Grenades
            
                Skill Rune - Stun Grenades
                
                    Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
                
                
            
            
        
        
        Bug Fixes
        
            Caltrops
            
                Skill Rune – Jagged Spikes
                
                    Effect will now only stack up to 10 times on a single target
                
                
            
            
            Elemental Arrow
            
                Skill Rune – Nether Tentacles
                
                    Tentacles will now only hit each target once
                
                
            
            
        
        
    
    
    Monk
    
        General
        
            Monks can now use two-handed axes, two-handed maces, and two-handed swords
        
        
        Active Skills
        
            Serenity
            
                Skill Rune – Instant Karma
                
                    The amount of damage reflected will now cap at the player's maximum Life
                
                
            
            
            Seven-Sided Strike
            
                Skill Rune - Sustained Attack
                
                    Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
                
                
            
            
            Mantra of Retribution
            
                Damage will now cap based on the maximum Life of the target
            
            
        
        
        Bug Fixes
        
            Near Death Experience
            
                Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
            
            
        
        
    
    
    Witch Doctor
    
        Active Skills
        
            Summon Zombie Dogs
            
                Skill Rune – Leeching Beasts
                
                    Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
                
                
            
            
        
        
    
    
    Wizard
    
        Active Skills
        
            Diamond Skin
            
                Skill Rune – Mirror Skin
                
                    The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
                
                
            
            
            Magic Weapon
            
                When activated, a buff icon will now appear that displays the amount of time remaining
            
            
            Meteor
            
                Skill Rune - Star Pact
                
                    Now deals damage as Arcane instead of Fire
                
                
            
            
            Passive Skills
            
                Paralysis
                
                    Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
                
                
            
            
        
        
    
    

 
Items

    General
    
        + Attack Speed bonus values on weapons and armor have been reduced by 50%
        
            This change does not apply to quivers
        
        
        High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
        
            The new approximate drop rates are as follows:
            
                Hell - Act III and Act IV
                
                    iLvl 61: 9%
                    iLvl 62: 1.9%
                    iLvl 63: 0%
                
                
                Inferno - Act I
                
                    iLvl 61: 17.7%
                    iLvl 62: 7.9%
                    iLvl 63: 2.0%
                
                
                Inferno - Act II
                
                    iLvl 61: 18.6%
                    iLvl 62: 12.4%
                    iLvl 63: 4.1%
                
                
                Inferno - Act III and Act IV
                
                    iLvl 61: 24.1%
                    iLvl 62: 16.1%
                    iLvl 63: 8.0%
                
                
            
            
            Please see the Patch 1.0.3 Design Preview for more information and specific details
        
        
        Repair costs have been increased for item levels between 53 and 63
        Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
        The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
        The Staff of Herding can no longer be salvaged or dropped
        Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
        Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
        Weapon racks will no longer drop weapons 100% of the time
        Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
    
    
    Weapons and Armor
    
        "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
        Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
        
            For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
        
        
        Manticore now has one additional bonus affix
    
    
    User Interface
    
        Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
        Tooltips for items on the ground will now show comparison stats
        Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
        When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
        When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
    
    
    Bug Fixes
    
        Items level 50 and above will now display their item level in the tooltip
        Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
        Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
        
            Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in a future patch.
        
        
        Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
        Fixed a bug with linking items with socketed gems in chat
        Fixed a bug where vendors would occasionally not have any items for sale
        Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
        Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
        Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size
    
    

 
Crafting

    General
    
        The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
    
    
    Blacksmith
    
        The gold cost to level the Blacksmith has been reduced by 50%
        The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
        
            Base levels now require 1 page/tome, down from 5
            Milestone levels now require 2 pages/tomes, down from 5
        
        
        The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
        Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
        The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
        Weapon crafting costs have been reduced
        The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
    
    
    Jeweler
    
        The gold and material cost to combine gems ranks 2-8 has been reduced
        
            Combinations for these ranks now only require 2 gems, down from 3
            
                The gold cost to combine each rank of gems is now as follows:
                
                    Rank 2 - Flawed: 10 gold (down from 500 gold)
                    Rank 3 - Regular: 25 gold (down from 750 gold)
                    Rank 4 - Flawless: 40 gold (down from 1250 gold)
                    Rank 5 - Perfect: 55 gold (down from 2000 gold)
                    Rank 6 - Radiant: 70 gold (down from 3500 gold)
                    Rank 7 - Square: 85 gold (down from 7500 gold)
                    Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
                
                
            
            
        
        
    
    

 
Followers

    General
    
        Bug Fixes
        
            Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
        
        
    
    
    Enchantress
    
        Skills
        
            Mass Control
            
                Radius reduced from 15 yards to 8 yards
                If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
                Skill will now correctly target enemies in all circumstances
            
            
        
        
    
    

 
Bosses

    General
    
        Bosses have had their pathing improved
        The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
    
    
    Skeleton King
    
        Abilities
        
            Will now summon Skeletal Archers in Hell and Inferno difficulties
        
        
    
    
    The Warden (mini-boss)
    
        General
        
            Now has Fast and Molten affixes, in addition to Jailer
            In Inferno difficulty, the Warden will also gain the Desecrator affix
        
        
    
    
    Butcher
    
        Bug Fixes
        
            Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
        
        
    
    
    Ghom
    
        Abilities
        
            Gas Cloud
            
                Radius of Gas Cloud has been slightly reduced
                Slowing effect has been removed
                The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
                In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
            
            
        
        
    
    
    Maghda
    
        Bug Fixes
        
            Punish Dust projectiles can no longer be reflected
        
        
    
    
    Zoltun Kulle
    
        General
        
            Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
        
        
        Abilities
        
            Ceiling Collapse
            
                Can now be cast at a player from any range
            
            
            Fireball
            
                Fireball attack now moves slower
                Can now be cast at a player from any range
            
            
            Teleport
            
                Will now Teleport and run away from the player less often
                Will now occasionally Teleport to the player
            
            
        
        
    
    
    Belial
    
        General
        
            Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
        
        
        Bug Fixes
        
            Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
        
        
    
    
    Siegebreaker
    
        General
        
            Overall damage has been reduced
            No longer vulnerable to Confuse and Charm effects
            Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
            Now enrages after 4 minutes
            In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
        
        
    
    
    Cydaea
    
        Abilities
        
            Spiderlings
            
                Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
                In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
            
            
        
        
    
    
    Rakanoth
    
        General
        
            In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
        
        
    
    
    Izual
    
        General
        
            Health pool has been increased
            The number of Oppressors that join the fight has been reduced from 4 to 2
            Will no longer target Followers or Tyrael as frequently
        
        
        Abilities
        
            Base Attacks
            
                Base attack damage has been lowered
                No longer does Cold damage on top of base attacks
            
            
            Charge
            
                Charge damage has been reduced
                Knockback has been removed
                Will Charge slightly more often, but will only target players
            
            
            Frozen Bombs
            
                Frozen Bomb damage has been reduced
                Bombs will now explode faster
                Only 8 Bombs will now spawn around the player rather than 12
                Bombs will spawn at Izual's feet less often
            
            
            Frost Explosion
            
                Frost Explosion damage has been reduced by 70%
                Duration of freeze has been increased
                Damage dealt to players while frozen will now break the effect
                Players can now use defensive cooldown while frozen
                Players can no longer avoid being frozen by doing high amounts of damage to Izual
            
            
        
        
        Bug Fixes
        
            Izual will no longer spawn twice if a player skips his introductory cut-scene
        
        
    
    
    Diablo
    
        Bug Fixes
        
            Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
            Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
            Fixed a bug that was causing pets to not attack Shadow Clones
        
        
    
    

 
Monsters

    General
    
        Champions, Rares, and Uniques have had their pathing improved
        Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
        Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
        Colossal Golgor base damage has been reduced
        Herald of Pestilence tentacle attack damage has been reduced
        Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
        Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
        Succubus monsters will now run away less and for a shorter distance
        The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
        Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
        Bloodclan Warriors no longer knockback when buffed and attack slightly slower
        Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
        Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
        Leaders of Invulnerable Minions packs have had their health pools reduced
        Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
    
    
    Bug Fixes
    
        Interrupting a monster attack before it lands will now properly trigger its cooldown
        Treasure Goblins will now drop gold piles for all nearby players
        Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
        The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
        The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
        Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
        Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
        Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
        Fixed a bug that was causing some Elite monster packs in Inferno difficulty to not reset their enrage timers and heal to full health as intended
        Fixed a bug that allowed players to avoid or delay the enrage timer reset on Elite monster packs in Inferno difficulty by running through a dungeon portal
        Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
        Fixed a bug where Sandwasp projectiles could sometimes become invisible
    
    

 
Bug Fixes

    General
    
        The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
        The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
        Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
        Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
        It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
        It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
        Fixed a bug where The Lyceum in the Southern Highlands was not appearing
        Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
        Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
        Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
        Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
        Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
        Several performance improvements have been made to both the PC and Mac client
    
    
    Auction House
    
        Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
        Items with class-specific affixes should now display the class restriction properly
        It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
        The data displayed in each auction house tab should now properly reset when logging out

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post #8225 of 29802
Quote:
Originally Posted by Nethermir View Post

i will post here if i get anything that is usable biggrin.gif what's your id?

don't recall seen knows it as well as some others I'll have to check when I get home later.
Quote:
Originally Posted by i7Stealth1366 View Post

Act 4 in Normal?

act 4 inferno monk baby with no lv 63 gear lol
post #8226 of 29802
Thanks Nvidiaftw12! I'm genuinely concerned about the repairs on my Barb frown.gif I just hope that I can actually go through all of act 2 by myself on my barb now (800 min resist buffed and 10k damage)
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post #8227 of 29802
reflect damage on siegebreaker is total bs
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post #8228 of 29802
Quote:
Originally Posted by eternallydead View Post

I have a feeling they will revert the repair costs...
It is a poor man tax. The ones who can afford 5mil+ pieces of gear will not even notice it; while the casual player who views 1 million gold as something almost un acheivable is going to get to a point where they CAN NOT PAY their repair bills.
Sure many will say "learn to play"
But most of the casual players will simply stop playing, and some will buy gold or re-roll.
Blizzard needs to balance the repairs with gold received through drops (assuming all rares are salvaged, and you vendor the blues). The problem is they are taking away the gold drops from barrels (due to botters / extreme farming), so there really isn't much of an avenue for quick gold to pay 50k+ repair bills.
TL; DR,
Increased repair bills will mainly hurt the casual players, while those with millions of gold won't care.
they only increased it on items level 53 and up. my barb has most of his gear at that level, and a full repair (yellow broken, not red) cost a little bit over 11k. that is not too outrageous, and it does what it was intended to do.. make you think twice before you just keep throwing yourself at an elite pack / level without any thoughts of strategy. The casual gamer is either not going to be that far along or is going to be playing where it is more enjoyable, not playing for hours while dying every 2 seconds.
Quote:
Originally Posted by Fr0sty View Post

reflect damage on siegebreaker is total bs
he's the easiest boss in the game, and reflect damage is most harmful to those high dps, low armor ranged characters who shouldn't be getting hit by him at all, melee is going to have enough armor/LoH to make reflect damage irrelevant. some of the other bosses added abilities are WAY more cause for concern.
Edited by -SE7EN- - 6/19/12 at 4:49pm
K7 DREADNOUGHT
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K7 DREADNOUGHT
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Melted
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post #8229 of 29802
Quote:
Originally Posted by Rickles View Post

can someone post the patch notes with a spoiler tag please, can't go to bnet
Sure, here it is:

"The only good thing about this patch is that you dont have to waste money crafting garbage gems, but we made up for it by charging 20k for repairs if you die 3 times thumb.gif "

THANK YOU BLIZZARD!

There goes my inferno farming... can we say counterproductive?

edit: I really dont want to read anyone replying to this. It was simply a little crybaby rant because I chose a monk to lvl to 60 first and he was hard enough to keep alive farming as it was... Now I have to spend 6 times the amount of gold to repair him...

The patch really does have some great things, just not the repair costs IMO. Specially because gear doesn't have great durability as it is... Even runnin through levels without dying still knocks down the durability rather quickly...
Edited by likethegun - 6/19/12 at 5:07pm
post #8230 of 29802
I still don't know how bad it's gonna be, will see tomorrow, but my DH is pretty much based on IAS, she had over 4.10 on dual wielding crosspistols...

Perhaps time to get my monk out of his box?
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