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[Official] Diablo III Information and Discussion Thread - Page 830

post #8291 of 29804
Quote:
Originally Posted by EVILNOK View Post

I know it always sucks to lose DPS but am I the only 1 that thinks IAS NEEDED a nerf? I went from 36.5k to 27.3k DPS but I think (repair costs aside) its a lot better playability wise. IAS was way to powerful. When you can OP any class based on 1 stat alone something isnt right. I'm personally glad it was nerfed a little. As far as gold and good items, I made a little over 200k after repair costs in about 2 hours and got some of the best loot I've seen. All farming A1 inferno Fields of Misery and Halls of Agony.

I agree. IAS was OP, and I'll take the new item drops at the cost of new repairs. You just can't die like before... if you're going to die 10 times to beat a mob, you need to skip it now.

I think the main complaint is that IAS was nerfed so late, after people had spent so much gathering IAS items.
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post #8292 of 29804
Quote:
Originally Posted by kevindd992002 View Post

I also noticed that some of the gears that I'm using are way below my level. I'm at level 49 but my weapons have required levels of 40 and 41. Is that something to consider?

I'm lvl 52 in Act1 Hell and most of my gear is 5-10 levels behind my actual character level. I have only bought 2 or 3 things off the auction house.. mostly just keep an eye out for upgrades and swap stuff out when I can. Its usually a marginal upgrade, not a reinvention of the piece. If I hear the Inferno guys correctly, this strategy eventually becomes nonviable due to the difficulity of Inferno.
post #8293 of 29804
So much QQ here... thought it was only on the official forums.

Adapt is all I can say to everyone frustrated with what they feel are nerfs.

I have a 60 DH and the attack speed nerf feels more painful than it really is only because I am used to a particular visual speed on my abilities. Damage weather you stacked attack speed or not did not really go down to much. Just your superficial damage because you are shooting slower.. you are still hitting/critting just as hard. Learn to stutter step.

Not really understanding the QQ about reflect damage. All you have to do is spam smoke screen while on Siegebreaker. You don't take reflected damage while smoke screen is up. This goes for any rare pack you come across too. The trick is to time smoke screen. You don't cast the ability until your first arrow hits the target. If you are having issues with Discipline then put preparation up on your bar too.

If you still don't have the mobs dead then you have a damage issue and maybe you need to look at your gear.

There is cheap gear out there (relative I know). I picked up gloves that were a 5k dps upgrade over my now nerfed attack speed gloves for 75k on the AH last night. Its true damage so it was a great boost in dps. Once you understand the math behind your stats it is pretty easy to find upgrades on the cheap.


I also have a 60 barb. Was my first character. I shelved him because of Act2 issues and the DH was just a blast to play pre-nerf. Those having issues in Act2, again, need to look at their gear. 400 resist to all doesn't cut it. Not for the everyday player. The biggest thing that helped me clear Act2 last night with little trouble was making sure you have a high block chance 25% or more and high DR.

High LOH is a waste IMO on a barb. You have abilities like revenge and ignore pain for that. You should be looking at crit dmg since we naturally have low dmg with 1h+ shield.

Farming act1 was a blast. The amount of yellows that drop is sickening. It is actually more depressing getting more yellows because I get to ID more loot with crap rolls. I killed a goblin last night with 239% MF and he dropped 5 yellows. Never seen that before. At my current MF rare packs were dropping up to 3 and occasionally 4 yellows.

There is going to be a mechanics shift for all classes with the latest patch. If you aren't into theorycrafting then put the game down for a week until people get new builds up for you to play with.

Lastly the repair cost isn't that bad. If you dying over and over on content maybe you should not be in that act? Yeah the costs are high but I was making 70+k per old warden/butcher run last night after repairs. Do I make as much money per run now? No.... but I still come out ahead.
post #8294 of 29804
Quote:
Originally Posted by Cryosis00 View Post

*snip*

The issue that MOST people have is that the reflect damage nerf wasn't actually documented, anywhere, by any blizzard employee, at any point in time...

The next day, it still hasn't been addressed.

I do feel it's too much, even still, there's a trust issue here, one that Blizzard claims they care about to the end user base and one they seem to forsake at every single turn.

This is a straightforward example of that failure.
post #8295 of 29804
Quote:
Originally Posted by LexDiamonds View Post

I'm lvl 52 in Act1 Hell and most of my gear is 5-10 levels behind my actual character level. I have only bought 2 or 3 things off the auction house.. mostly just keep an eye out for upgrades and swap stuff out when I can. Its usually a marginal upgrade, not a reinvention of the piece. If I hear the Inferno guys correctly, this strategy eventually becomes nonviable due to the difficulity of Inferno.

I understand. I really want to keep off from buying from the Auction House. So you're saying that you just use item drops from monsters and you never bought from Merchants?
post #8296 of 29804
Quote:
Originally Posted by kevindd992002 View Post

I understand. I really want to keep off from buying from the Auction House. So you're saying that you just use item drops from monsters and you never bought from Merchants?

Merchants tend to not really have anything worth buying, unless you've been super unlucky in drops for a slot.
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post #8297 of 29804
Quote:
Originally Posted by kevindd992002 View Post

I understand. I really want to keep off from buying from the Auction House. So you're saying that you just use item drops from monsters and you never bought from Merchants?

No... I have bought several things off merchants and crafted a lot as well. With the reduction in crafting prices, its now viable to craft the same piece 5-6 times to get one with good numbers for your class.



Can anyone answer my question about LoH in regards to wizards?
post #8298 of 29804
Quote:
Originally Posted by Crazy9000 View Post

Merchants tend to not really have anything worth buying, unless you've been super unlucky in drops for a slot.

Its relative. If you start doing the auction house thing, your perspective changes. A lot.
post #8299 of 29804
Quote:
Originally Posted by Csokis View Post

How much is it worth? smile.gif
gKJPJ.jpg

OMG!, why?! why?! why?! do they have to screw up the stats with the +INT ?rolleyes.gif

see this is a perfect example of class specific items, that should have only class related stats

i know it's just a shield that works for all

but still, this is one of those scenarios where it could have been a class specific weapon
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post #8300 of 29804
Well, when I logged last night with less than 50k I thought I had a pretty poor night. But looking back i spent over 700k in the AH and only started with 100k. I put up over 1m in auctions (that are priced a little high), but didn't feel like the patch was too game breaking unless I was trying a gimmick build.

I tried 3 new builds for my barb, a throw build, a whirlwind build, and a 2h cleave build. Most of these were used in a group of 4 in act2 I also used my generic/boring tanky build (still works best).
The throw build is essentially get + crit and crit to gain rage to throw some more, it works ok but you actually have to manage cooldowns/rage more than any other build. My gear was also not optimal for this as I only had 47.5% crit chance.

Whirlwind build was essentially the same however here I was critting to get 1% life so I wouldn't die as fast. I copied the build from a few pages back and didn't particularly love it. I think with a few minor tweaks and like the throw build, a little bit better gear that this could be pretty fun, wish this would work with a shield, but it seems that you need the IAS from dual wielding in order to try and outheal incoming damage.

The cleave build I used was centered around aoe stuns and cleave/revenge spam + insanity. I felt that this was the squishiest build I had tried but it was also the one I used the most. Clearing a pack of mobs in a charge and 1 cleave was pretty cool.

While it was nice to finally out dps the WD that I play with the high repair cost put me right back into my tank set up. His zombie bears are now pretty much broken (have to use them on a flat surface) so he was a lot more dissapointed with the patch than me. The bug that breaks his zombie bears also got me killed by an arcane spinning laser that must have been hidden under the map, nothing like paying 5k to an arcane that you can't even see.

I tried my DH out for about 20 minutes, but having to go backwards 2 acts due to repair cost has really turned me away from playing him.


EDIT: also I dont shy away from +int, just look at it as another way to increase resist.
Edited by Rickles - 6/20/12 at 8:31am
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