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[Official] Diablo III Information and Discussion Thread - Page 870

Poll Results: What class will you play first when the game is released?

 
  • 26% (282)
    Barbarian
  • 20% (227)
    Demon Hunter
  • 17% (188)
    Monk
  • 13% (142)
    Witch Doctor
  • 22% (245)
    Wizard
1084 Total Votes  
post #8691 of 14966
Quote:
Originally Posted by Beens17 View Post

Hey again !
Two more questions i would like you guys to help with:
1. Does bleed trigger LoH ?
2. I'm a Wizard on act 2, I'm using a kinda tankish build with 2.2k hp regen and 550 LoH and its hard to decide which rune should i use with Energy Armor, is it the 40% all resist buff (Which pump my resists to 790-900) or the 35% max hit thingy?
Thx.

Anyone?
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post #8692 of 14966
Quote:
Originally Posted by Masked View Post

Right now, now that MF no longer works on chests etc...The only viable option is to farm Champ packs.
Personally, I've given up on the game for a bit -- I'm by no means a glass cannon and I can't even get through Act 2 Inferno...It's ridiculous.
They still haven't tested it by any means but, alas...This is what remains...
Yeah man I feel you... i'm going to keep on grindin in vain... but man... my monk has 16k dps, 605 resist all, 20k hp, and 5k armor (this is all unbuffed) and I can still BARELY make it through the beginning of act 2, and this is only if I don't run into a huge pack of cats and wasps or an elite pack.

The ridiculous thing is I can kill any normal monster in act 1 with 2 hits while buffed... except for the big guys obviously then they take a couple seconds. I can solo act one without a follower like its cool and it takes me less than 30 seconds to down elite packs in act 1, but act 2 is just total annihilation. It makes no sense to me... Every skill I have is pretty much defensive... serenity with heal, breath of life with increased attack, blinding flash with 60% elite attack miss, mantra of conviction with 10% less dmg from enemies... then passives are resolve, seize the initiative, and one with everything...

Getting quite frustrating... I know 20hp is a problem... but since monk heals dont scale anyway... it doesn't really matter when those wasps 2 shot me with their little flying things and the cats 2 shot me with moltovs... I have tried more HP and it simply doesn't work when your losing life that fast.

Quote:
Originally Posted by Sainesk View Post

nother question about monks, are Fire and Physical the most expensive usually on gear? just wondering since they can turn their max resist into AR with that passive, is there a resist that is more common and usually cheaply available compared to others...?
I been doin pretty good with poison... I just decided to stick with the resist that I was getting good drops from

Quote:
Originally Posted by Georgevonfrank View Post

Has a Monk what kind of stats should I have before I go into Act 2?
Ridiculous ones is what you should have... I'm trying to figure this out too. Refer to my post a couple up and that is what I have and doesn't work. I can make it around act 2 only by avoiding elite mobs with firechains,molten.plagued, desecrator, and vortex... as well as kiting huge mobs of normal monsters...

So look at my stats, and you need MORE than that... I'm also using crippling wave, have decent LoH and have 1.81 attack speed.
post #8693 of 14966
How many of you guys have fps stuttering issues after the patch? Before the patch I would get lag for the first few minutes then it would go away. Now it lags no matter how long I play for
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post #8694 of 14966
Quote:
Originally Posted by I_am_McLovin View Post

How many of you guys have fps stuttering issues after the patch? Before the patch I would get lag for the first few minutes then it would go away. Now it lags no matter how long I play for
I am. I have been having some pretty bad lag spikes every now and then too. I know it's def not on my end because I have over 30mps internet speeds and my latency in game is never over 70.
post #8695 of 14966
Quote:
Originally Posted by likethegun View Post

I am. I have been having some pretty bad lag spikes every now and then too. I know it's def not on my end because I have over 30mps internet speeds and my latency in game is never over 70.

I have fiber and my upload drops under min req. all the time...So, you actually can't say it's not on your end.

It takes one upload drop below required and you're in a world of lag...Which, as we discussed a few pages ago, is a major chunk of the issue...
post #8696 of 14966
Quote:
Originally Posted by Masked View Post

I have fiber and my upload drops under min req. all the time...So, you actually can't say it's not on your end.
It takes one upload drop below required and you're in a world of lag...Which, as we discussed a few pages ago, is a major chunk of the issue...

A few pages ago I also proved D3 doesn't use over 5kb on the upload... the upload would pretty much have to be completely shutting off for that to be an issue for D3.
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post #8697 of 14966
Quote:
Originally Posted by Crazy9000 View Post

A few pages ago I also proved D3 doesn't use over 5kb on the upload... the upload would pretty much have to be completely shutting off for that to be an issue for D3.

You actually didn't prove anything tbh.

The up/down facilitated by your end isn't what's actually reaching the server.

If your signal goes through a "bad" hub/router otw to Blizzard, that's a problem...

It only has to blip for an instant for there to be an issue.

Nginx is a very, very, very picky base...

I'm not about to sit here and teach you how your signal actually reaches the host server but, your upload is only about 1/10th of that entire equation.

So you can prove all day what D3 requests but, what actually reaches the base, is an entirely different ballgame.

Like I said, I'm on fiber, I blip all the time and considering I can actually read what's reaching the back-end, I'll be the first to tell you, there are severe buffer issues and what's being requested, isn't enough.

Rubber-banding, anyone since 1.03????
post #8698 of 14966
Quote:
Originally Posted by Masked View Post

You actually didn't prove anything tbh.
The up/down facilitated by your end isn't what's actually reaching the server.
If your signal goes through a "bad" hub/router otw to Blizzard, that's a problem...
It only has to blip for an instant for there to be an issue.
Nginx is a very, very, very picky base...
I'm not about to sit here and teach you how your signal actually reaches the host server but, your upload is only about 1/10th of that entire equation.
So you can prove all day what D3 requests but, what actually reaches the base, is an entirely different ballgame.
Like I said, I'm on fiber, I blip all the time and considering I can actually read what's reaching the back-end, I'll be the first to tell you, there are severe buffer issues and what's being requested, isn't enough.
Rubber-banding, anyone since 1.03????

If our internet is sending out the proper amount, that's all we can be responsible for. If Blizzard's server that can't handle how the internet works, that's on them.
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post #8699 of 14966
Quote:
Originally Posted by Crazy9000 View Post

If our internet is sending out the proper amount, that's all we can be responsible for. If Blizzard's server that can't handle how the internet works, that's on them.

Yes but, it's a 2 way street.

If you're driving down the wrong lane or if you take your foot off the gas, it's just as much your fault, as anyone's.

The rubber banding exists mostly because the buffer isn't working properly (Which, I pointed out to them 2 weeks ago, then again last week) but, that still doesn't excuse you from hickups...If you hickup once, you disturb the entire process...

New MMO technology is a very very picky tech...and most of the issues being seen, aren't necessarily on their end...

Like I've said 20x so far...You can only say there //IS// definitely a problem...As to who's fault it is, you can't tell until you actually investigate that problem.

Has anyone actually investigated the problem thoroughly enough to discern the above? No...I strongly doubt any of you have looked into the hop schematic and actually broken down your signal to see which router is causing issue...If there is one...Or done a MS report via your ISP...

So you've actually done nothing beyond looking at the request up/down...Which, only tells you what's actually being requested/sent so, there's actually been 0 investigating into this problem thus far.

Again, I'm not defending them but, blaming them without having done any of the above, is stupid.
post #8700 of 14966
Quote:
Originally Posted by Masked View Post


So you've actually done nothing beyond looking at the request up/down...Which, only tells you what's actually being requested/sent so, there's actually been 0 investigating into this problem thus far.
Again, I'm not defending them but, blaming them without having done any of the above, is stupid.

Some loss is pretty much a given in all internet traffic. Obviously most of my data is getting to them most of the time, otherwise it would be much worse then the slightly annoying it is. If loss is the problem, they could just request a little bit more data to cover... The slowest DSL I know of is 256/256, which would have no problem sending double what is being sent now.

Even if there routers that are dropping some packets on the way, that infrastructure needs to be accounted for. It's obviously what most people are using. I'm sure they'll eventually get it worked out, but IMO the blame is with Blizzard either way.
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