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[Official] Diablo III Information and Discussion Thread - Page 956

post #9551 of 30067
Quote:
Originally Posted by eternallydead View Post

You should be search for 25-35 AR, dex 60+
That way you ahve more to sift through. I mean what if there were cheap 120 dex, 6% crit, 29 all res, life regen bracers listed?
Would you want to not see them due to having the AR set too high. 25+ AR per piece of gear is a good start.

but the thing is he is a demon hunter.. so he doesnt have to have resistance at all .. just pure dps and its a done deal
Quote:
Originally Posted by HarrisLam View Post

all my gear are better than 25-35 AR and dex 60, except that 1 ring i talked about earlier, so that wouldnt work
as for the bracer example, that sounds like my bracers with extra crit....
I suppose I have decent gear if you ignore the resist part, maybe ill take some time out to crop pics of my gear later on

why do you keep focusing on resistance?


you're a demon hunter.. go do your job as a glass canon one shot sharpshooting crit machine


learn to kite or dont play a difficulty you are not geared for.. simple as that.. but you dont need resist


its a wasted stat for you


for melee class or class that have to stand very close or melee'ish range actually need it.. but wizzards and demon hunters dont

Quote:
Originally Posted by eternallydead View Post

Very true; but only if you have millions of gold at your disposal.
Most people starting out looking for a bargin need to widen their searchs and find the diamond in the ruff. What if there was a helm with no vit, but 5% crit chance? Depending on your other pieces of gear, you could compensate for the Vit on another piece.
But if you are looking to spend 10m+ on each piece of gear, then keep the searches more specific.

why even keep forcing yourself to look on the ah when you can farm a lower difficulty till you have the gold for a better dps gear


demon hunters only need 2 or 3 stats at best


- dexterity
- ias
- crit damage/crit chance
- life on hit/life regen


simple as that
Quote:
Originally Posted by -SE7EN- View Post

you can also keep letting go of important stats and PLAN on getting a different item with that.. then end up with under 17k HP and get 1shot by the Butcher's charge doh.gif and end up having to put some of your old gear back on (hopefully not having sold it first) not saying I did this myself or anything biggrin.gif

he's a demon hunter.. he needs to dps at all cost.. if he gets one shoted but can almost one shot the butchen then id say its a good tradeoff and he just need to kite better
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post #9552 of 30067
What? it's free
    
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post #9553 of 30067
Quote:
Originally Posted by HarrisLam View Post

all my gear are better than 25-35 AR and dex 60, except that 1 ring i talked about earlier, so that wouldnt work
as for the bracer example, that sounds like my bracers with extra crit....
I suppose I have decent gear if you ignore the resist part, maybe ill take some time out to crop pics of my gear later on

There are two ways to play DH atm.

There is the Tank spec and the DPS spec.

Tank:
Positive:
High Survival
Good for Australians
Rarely Die
Can have the IQ of a retard melee player

Negative:
Low DPS
No reason to go tank except bad Internet
Extremely expensive gear that you compete with monk for, read 5-10x more expensive for same dps
Can't complain about being melee to justify being a retard


DPS:
Positive:
Kill everything very easy
Gear costs nothing to beat the game, still cheap to farm act 3
Insane dps, 50% or more than a tank spec
Clear way faster and get more rares/hr, deaths don't matter

Negative:
Requires decent internet
You actually have to be aware and not a retard melee faceroller
Has a steep learning curve/frustrating due to bullssss... game mechanics/lag
Requires the foresight and discipline to keep 100k gold at all time for repairs, which some people dont, and go broke with broken gear (check bnet forums if u dont believe me)
Quote:
Originally Posted by -SE7EN- View Post

you can also keep letting go of important stats and PLAN on getting a different item with that.. then end up with under 17k HP and get 1shot by the Butcher's charge doh.gif and end up having to put some of your old gear back on (hopefully not having sold it first) not saying I did this myself or anything biggrin.gif

Cant facepalm hard enough...

This is the logic you put out:

I upgraded my gear.
I lost some hp but gained some damage (hopefully a net increase in stats).
I got charged by the butcher and died.
Therefore I need more vitality/resist.

Here is the correct logic:

I am bad and got hit by charge (insert any other avoidable damage, which is nearly everything in this game atm).
I should not get hit by charge because it causes me to die.
I do not want to die.
I do not need more gear.
I need to react in the 3 second window where he points, there is a giant charge beam animation that shows the exact location of where he is charging, which he actually points to, and then use an immunity or, you know, move.
Edited by Ploppytheman - 7/11/12 at 12:22pm
post #9554 of 30067
Quote:
Originally Posted by Fr0sty View Post

he's a demon hunter.. he needs to dps at all cost.. if he gets one shoted but can almost one shot the butchen then id say its a good tradeoff and he just need to kite better

There is a certain balance of dps and defense.

For the most part, I agree, you should be very high DPS; however, even while kiting, you make catch a stray spear, or have a guy telport on you the wall / vortex. You need enough health / resistance / armor to servive a couple hits like this.

I have found 25k hp is a pretty nice number for act 1 and 2. Resistances should be ~350 perhaps more for physical. with this you should beable to take a hit or two with out dying.

The rest should be focused on Dex, Crit chance/damage, IAS, and life regen.

If you are kiting, life regen helps a decent ammount imagine gaining 1k life a second as you are running... take a 15k hit, full hp in 15 seconds. If you get enough damage 30k+ I would highly recomend a life leach bow. Lets say you aoe crit 5 monsters for 100k each...

500k x 3% (leach life) x 0.2 (reduction of leach in inferno) = 3000 life regained.

if you crit one monster for 100k damage, and have 3% leach life you gain 600 hp.
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post #9555 of 30067
Quote:
Originally Posted by Ploppytheman View Post

Cant facepalm hard enough...
This is the logic you put out:
I upgraded my gear.
I lost some hp but gained some damage (hopefully a net increase in stats).
I got charged by the butcher and died.
Therefore I need more vitality/resist.

Here is the correct logic:
I am bad and got hit by charge (insert any other avoidable damage, which is nearly everything in this game atm).
I should not get hit by charge because it causes me to die.
I do not want to die.
I do not need more gear.
I need to react in the 3 second window where he points, there is a giant charge beam animation that shows the exact location of where he is charging, which he actually points to, and then use an immunity or, you know, move.
haha, very true for the most part. i did not lose vit for more dmg though, it was actually more life regen. I could have easily avoided the butcher's charge, however, i was raining down frogs on him, and was crossing the screen to avoid fire and ran right into him when he was charging (that i THOUGHT i had interrupted with cc). bad playing on my part, but i don't usually die....so i figured maybe actual life > life regen lol. it wasn't just the fact that the butcher charge could kill me, its i figure if that can, then some of the harder-hitting elites in act 2 would be able to also, and perhaps i should switch back before I sell my old gear and make an act2 run... had i been playing as my glass cannon DH, then yes, l2p, l2kite, etc. as my support-WD cc-pet build, i like to be able to take at least a hit without dying smile.gif
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post #9556 of 30067
since the topic is about DHs, is it ok to just build up only physical resistance instead of all resist? my dh is at act 1 inferno, 0 resists but no real issues so far.
Yep, Aeris died
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post #9557 of 30067
Quote:
Originally Posted by Nethermir View Post

since the topic is about DHs, is it ok to just build up only physical resistance instead of all resist? my dh is at act 1 inferno, 0 resists but no real issues so far.
why would you build up only physical? I would figure you get hit more by ranged attacks than being melee'd.. the only way i would see it useful to go after a certain resist and not res-all is as a bonus, or to save money as a monk.
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post #9558 of 30067
Quote:
Originally Posted by eternallydead View Post

There is a certain balance of dps and defense.
For the most part, I agree, you should be very high DPS; however, even while kiting, you make catch a stray spear, or have a guy telport on you the wall / vortex. You need enough health / resistance / armor to servive a couple hits like this.
I have found 25k hp is a pretty nice number for act 1 and 2. Resistances should be ~350 perhaps more for physical. with this you should beable to take a hit or two with out dying.
The rest should be focused on Dex, Crit chance/damage, IAS, and life regen.
If you are kiting, life regen helps a decent ammount imagine gaining 1k life a second as you are running... take a 15k hit, full hp in 15 seconds. If you get enough damage 30k+ I would highly recomend a life leach bow. Lets say you aoe crit 5 monsters for 100k each...
500k x 3% (leach life) x 0.2 (reduction of leach in inferno) = 3000 life regained.
if you crit one monster for 100k damage, and have 3% leach life you gain 600 hp.

why do you still think demon hunters need resist?

they need to use smokescreen and just avoid being hit... and spam their arrows of whatever special flavor they want and own stuff ...


if you want a tank go with a barb or monk but not a demon hunter



Quote:
Originally Posted by Nethermir View Post

since the topic is about DHs, is it ok to just build up only physical resistance instead of all resist? my dh is at act 1 inferno, 0 resists but no real issues so far.

what's up with people wanting resist to something on their dh ?


just kite more and dps more


the less stats on your gears the cheaper you can have a high dps build
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post #9559 of 30067
Quote:
Originally Posted by eternallydead View Post

There is a certain balance of dps and defense.
For the most part, I agree, you should be very high DPS; however, even while kiting, you make catch a stray spear, or have a guy telport on you the wall / vortex. You need enough health / resistance / armor to servive a couple hits like this.
I have found 25k hp is a pretty nice number for act 1 and 2. Resistances should be ~350 perhaps more for physical. with this you should beable to take a hit or two with out dying.
The rest should be focused on Dex, Crit chance/damage, IAS, and life regen.
If you are kiting, life regen helps a decent ammount imagine gaining 1k life a second as you are running... take a 15k hit, full hp in 15 seconds. If you get enough damage 30k+ I would highly recomend a life leach bow. Lets say you aoe crit 5 monsters for 100k each...
500k x 3% (leach life) x 0.2 (reduction of leach in inferno) = 3000 life regained.
if you crit one monster for 100k damage, and have 3% leach life you gain 600 hp.

You should never get hit by anything in act 1, act 2 is stupid and you should never go there after you beat it. If you think you have to, and are really that stubborn, farm the ZK dungeons at the end. Otherwise act 1 and act 3 are the only places worth farming. There is NO reason to do act 2 ever.

You do not need resists or much hp for demon hunter. If you are getting hit you are doing it wrong.

The reason you need hp in this game only for reflect damage. If you have a crossbow you need 30% IAS total, including quiver to not take much damage from 2 cluster arrows while you smokescreen. Otherwise everything is avoidable.

Since they nerfed inferno you can often take a hit from whites with 25k hp, which is a good number to shoot for if you are, i have 28.5k hp and 100 all resist, but I was fine with 25k, and even fine with 20k pre nerf. Eventually you will learn how to not take damage so you can save million and millions of gold!!!

Spears are no longer 10ft wide, dragon fireballs dont hit you from 10ft away, and ranged attacks from arhcers/quills dont do much damage at all. Soul lashers are nerfed so they attack when you are out of range so you never get hit, and there is absolutely no reason to get hit.

Vortex and Teleport and Jailer have a certain range, you are a Demon Hunter, you should be able to avoid these in 99% of situations, and when you cant you smokescreen.

A) Australian
B) Bad
C) Have a job that makes you extremely tired to the point where you cant react

Check my post history for how to play DH if you are having issues. If you read it and try it you WILL get better and destroy this easy game. If you don't understand most of it, play my build and folow what you do get, and the rest will make sense. I'd stream if my internet werent bad.


If you guys have DH questions feel free to ask. I also have played the other classes through act 2 inferno lol.... so I have basic knowledge on them as well.
Quote:
Originally Posted by -SE7EN- View Post

why would you build up only physical? I would figure you get hit more by ranged attacks than being melee'd.. the only way i would see it useful to go after a certain resist and not res-all is as a bonus, or to save money as a monk.

Ranged attacks are physical most of the time, but all ranged attacks are easily dodgeable, and the ones you cant you smokescreen.


IF YOU ARE PLAYING A DEMON HUNTER, AND YOU TAKE DAMAGE, YOU MADE A MISTAKE!!!!

Also if you are monk you most likely want to avoid fire and physical since barbs want those, all the other resist types are most likely cheaper and since monks dont care what resist they stack, its better to have the cheaper ones. I picked poison because there is no poison damage really, and almost all of it is avoidable, but everyone might pic kthat for the same reason lol. So pick w/e you think will be cheapest.
Edited by Ploppytheman - 7/11/12 at 1:56pm
post #9560 of 30067
Quote:
Originally Posted by -SE7EN- View Post

why would you build up only physical? I would figure you get hit more by ranged attacks than being melee'd.. the only way i would see it useful to go after a certain resist and not res-all is as a bonus, or to save money as a monk.
Quote:
Originally Posted by Fr0sty View Post

what's up with people wanting resist to something on their dh ?
just kite more and dps more
the less stats on your gears the cheaper you can have a high dps build

because i want to experiment with it? rolleyes.gif dps is of course paramount but there are a few times that i get hit. it is impossible not to be hit just even once in the game. i can easily dodge projectiles or any other elemental attack but fast packs or elites that teleport tend to hit/kill me every now and then. so im thinking if having physical resist would help. plus it is cheap to get it in AH.
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Yep, Aeris died
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