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Water Cooling Loop?

post #1 of 8
Thread Starter 
Gonna be adding a loop in my Velocity build pretty soon. I wanted to know what you guys think of this loop.

Pump > 3x120 Rad > 2x120 Rad > GPU > Res > CPU > Pump

Let me know what you guys think. Changes may be made because I will have plenty of room. Going in a Lian Li PC-V2100 Plus II.

The case has the mobo mounted upside down so the reservoir will be mounted next to the GPU on the outside of the case.
post #2 of 8
The res/T-line should be the last item before the pump. I would probably go Pump -> 360mm -> CPU -> 240mm -> GPU -> Res -> pump
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post #3 of 8
Thread Starter 
Was thinking about doing that. But I was just thinking of ways to keep it clean. Oh well, more tubes to show off. That setup would keep everything cool.
post #4 of 8
the reason for puuting the res before the pump is so that the pump is always primed on startup
and make sure the pump is below the res
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post #5 of 8
Thread Starter 
Quote:
Originally Posted by thehighlander123 View Post
the reason for puuting the res before the pump is so that the pump is always primed on startup
and make sure the pump is below the res
Will do, res will be located on the external portion of the case at the very top. Pump will be in the lower chamber near the 3x120 rad.

One question, Should I run the loop through the Res or use a Y line to insert it into the loop?
post #6 of 8
Quote:
Originally Posted by sledgehammer1990 View Post
One question, Should I run the loop through the Res or use a Y line to insert it into the loop?
you can either run the line through the res or instead just omit the res and set it up as a T-line. The T-Line takes up less space, but takes longer to bleed the air out.
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post #7 of 8
Thread Starter 
Sorry, I'm kinda new to the water cooling and I want to know the purpose of bleeding the lines. Isn't it to completely fill the lines with liquid?
post #8 of 8
bleeding is the process of getting all the air bubbles out of the cooling loop; having bubbles in the loop reduces the effectiveness of the loop
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