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[RPS] Exclusive: Multiwinia Hands-on

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http://www.rockpapershotgun.com/2008...inia-hands-on/


Quote:
ve been in the possession of Multiwinia preview code for the last month or so. It’s a slice of the game, playable against bots, and is the first anyone outside of the Beta have really had a chance to play. Which means I’m going to yabber on at length as I Know Things You Don’t Know. It’s fundamentally multiplayer Darwinia, returning to the Future War idea which set Introversion along the road to what remains their award-winning opus. And I thought the best way to introduce the world to it would be to take a casual stroll through a game I’ve just played, introducing features as they appear and talking about what sort of tactical gubbins are firing through my noggin at every step. And writing a straight preview is boring.

So that and a load of grabs - including big’uns - beneath the cut.

The map I’m going to play is called the Holy Tree, and it’s a four way scrap around a - er - Holy Tree. Like, obv. Here it is, displaying its obvious holiness.

I'm looking forward to this game
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post #2 of 2
Never was able to get into Darwinia
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Overclock.net › Forums › Industry News › Video Game News › [RPS] Exclusive: Multiwinia Hands-on