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[adobe] Flash Player 10 beta 2 (Astro) with GPU rendering released

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These release notes document known issues related to the beta versions of Adobe® Flash® Player 10, code named "Astro". The current beta build 10.0.0.525.
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GPU Compositing — Combining images, filters, and video in your SWF just got faster. Your video card can be used to do compositing on all raster content. Utilizing the hardware processing power of the graphics card, GPU compositing accelerates compositing calculations of bitmaps, filters, blend modes, and video overlays faster than would be performed in software on the CPU. GPU compositing is applied when specified in the HTML parameters provided appropriate graphics hardware is available. If the hardware does not provide required capability, Flash Player will fall back to the software rendering without user interaction. Hardware compositing takes advantage of the tremendous memory bandwidth and computational horsepower of the GPU, reducing the load on the CPU, and can provide a performance boost to many graphically intense applications, resulting in more fluid, realistic and responsive user experiences. Open GL 2.0 video card with GLSL capabilities required to use this feature. When in use with the beta, a green square will appear in the upper left corner when accelerated.
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Blood
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Blood
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post #2 of 2
TL;DR for GPU Compositing - you can now play high motion SWF files at high resolutions without dropping frames
Akiyama Mio
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Akiyama Mio
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CPUMotherboardGraphicsRAM
E6420 @ stock, 0.98v Asus P5N-E SLI Gainward GTX 460 1GB @ 800/1600/1900 2x2GB Kingston @ 800MHz 5-5-5-15 2T 
Hard DriveOptical DriveOSMonitor
WD 250GB, 320GB SATA/3, 16MB Cache, Seagate 1TB LG GSA-H62N 18x SATA Ubuntu 9.10 x86 & Win7 x86 Asus VW222U 
KeyboardPowerCase
Logitech Classic Corsair 650HX NZXT Apollo Black 
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Overclock.net › Forums › Industry News › Software News › [adobe] Flash Player 10 beta 2 (Astro) with GPU rendering released