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[TGD] AMD shows off ray-tracing tech on YouTube - Page 2

post #11 of 36
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y View Post
lol "now i'll show you the wireframe" and it still looks like a solid surface. thats high detail.
Yeah. I was quite amazing at that as well. Very, very detailed indeed. I'm looking forward to a lot of the stuff that's coming out of AMD lately.
 
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post #12 of 36
HOLY ****!! Maybe soon I will get to kill real people in a game, WOAH! I can imagine having more fun killing all those annoying bastards in css if they looked that real...i would be so happy. (****ing mic spammers I hate them).....

Ok seriously now, wouldn't shooting something that looks so real **** with someones mind if they kept on doing it,cause there are a lot of people with weak minds out there.(Just saying if they put this tech into fps games)
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post #13 of 36
Thread Starter 
Quote:
Originally Posted by guyladouche View Post
This is very interesting and very cool, but it seems like what they're doing now is taking a "scanned" image (so to speak), digitizing it, and then re-rendering it, yes? That's impressive what they've done, but I'm curious how this is going to translate into purely rendered action (as opposed to recorded actions). Very interesting though.
It's not an 'image', they scan a person in this 'LightStage' thing, it records very dense 3D data (you saw the 32 million polygon face, you couldn't make out a single polygon) and the complete animation of the person, like motion capture except it takes care of the 3D artwork as well. Then they texture it and shade it to make it look like a person, and it's photorealistic. I mean, it's there, it's running in real-time, a photorealistic 3D rendering of a person.

Intel was beating the ray tracing drum a little while ago as they've been doing the past few months, and Nvidia would say, no way, it's not going to do that, that's not the near future. That's too far away, hybrid rendering is the key. And here it is, in real time, running on <$200 consumer graphics cards.

Lol.
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post #14 of 36
Quote:
Originally Posted by bowman View Post
It's not an 'image', they scan a person in this 'LightStage' thing, it records very dense 3D data (you saw the 32 million polygon face, you couldn't make out a single polygon) and the complete animation of the person, like motion capture except it takes care of the 3D artwork as well. Then they texture it and shade it to make it look like a person, and it's photorealistic. I mean, it's there, it's running in real-time, a photorealistic 3D rendering of a person.

Intel was beating the ray tracing drum a little while ago as they've been doing the past few months, and Nvidia would say, no way, it's not going to do that, that's not the near future. That's too far away, hybrid rendering is the key. And here it is, in real time, running on <$200 consumer graphics cards.

Lol.
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post #15 of 36
Whoa, absolutly amazing :O
post #16 of 36
ATI seems to be pushing a lot of new technology, whereas nVidia is pushing old, yet powerful, technology.
post #17 of 36

Am I the only person that thinks of this movie when large entertainment corporations show off how well they can fake reality?

The Running Man - T.V. Fakery Edit(At about 3:25 the bad guys super-impose a real-time render of Arnold over a stand in to fake his death)

post #18 of 36
i want this kind of detail in Postal 4. LoL!
     
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post #19 of 36
Go AMD. Very interesting tech, would kill for a good resolutions, Youtube really has bad quality.
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post #20 of 36
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y View Post
lol "now i'll show you the wireframe" and it still looks like a solid surface. thats high detail.
Yeah, I'm sorry but that's not a wiremap... It's definitely the shaded surface minus the textures. I've never seen a wiremap that dense, nevermind one that could be manipulated in realtime.
    
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