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[TGD] AMD shows off ray-tracing tech on YouTube - Page 4

post #31 of 36
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y View Post
lol "now i'll show you the wireframe" and it still looks like a solid surface. thats high detail.
omg that's a wireframe! I just thought it was a model without textures.
post #32 of 36
watch out viacom might sue us all for wathing this!! lol
post #33 of 36
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Originally Posted by Halo2Vista View Post
watch out viacom might sue us all for wathing this!! lol
Eh? I thought Viacom was an OK company. Of course all i know if they own Xfire.
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Lee XT
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post #34 of 36
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Originally Posted by Licht View Post
Eh? I thought Viacom was an OK company. Of course all i know if they own Xfire.
Viacom just succeeded in getting a judge to force Google to turn over all of their records concerning youtube. What was watched, what was clicked, and the IP address the click came from. The fear is that Viacom is planning RIAA like lawsuits for anyone that even watched copyrighted material....

On topic from reading about this the 1GB DDR size seems to be par for the course on any of the cards being used for ray tracing going back to the 2900XT's used for the Transformers trailers. Larrabee is still a year and a half out and it looks like ATi has been planning for the switch to real time ray tracing for years.
post #35 of 36
Quote:
Originally Posted by bowman View Post
It's not an 'image', they scan a person in this 'LightStage' thing, it records very dense 3D data (you saw the 32 million polygon face, you couldn't make out a single polygon) and the complete animation of the person, like motion capture except it takes care of the 3D artwork as well. Then they texture it and shade it to make it look like a person, and it's photorealistic. I mean, it's there, it's running in real-time, a photorealistic 3D rendering of a person.

Intel was beating the ray tracing drum a little while ago as they've been doing the past few months, and Nvidia would say, no way, it's not going to do that, that's not the near future. That's too far away, hybrid rendering is the key. And here it is, in real time, running on <$200 consumer graphics cards.

Lol.
Speaking of Polygons, anyone remember 'StarFox' on Nintendo64? I remember when it was all mass polygons and they were hella proud about that only 12 yrs ago.
    
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post #36 of 36
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Originally Posted by FuNkDrSpOt View Post
Speaking of Polygons, anyone remember 'StarFox' on Nintendo64? I remember when it was all mass polygons and they were hella proud about that only 12 yrs ago.
man i loved that game! I still have it, but sadly no N64 to play it on
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