Originally Posted by niffer022
Yeah it looks like the effect when benching the cpu in 3dmark 06, so the cpu is getting bogged down, how can i resolve that??
I really do appreciate your help and how you explain things, makes it easier to understand lol.
If id have known AMD suck so much id have not bought the cpu and put the money towards a intel setup. What im finding confusing though is the fact you said the AMD bottleneck 8800gt's, if thats the case why dont they state that on the tin..
Suppose im a little miffed at the fact that the people at the shop said it would work fine and id notice a massive differance. Iv always used nvidia but never had any problems like this before..
Sorry for ranting on but im a tad annoyed that iv wasted alot of money .
First off, when I gave those examples of the effects of gpu vs cpu bottlenecking, I was NOT taking into account the possible variabilities introduced when a game is being played over the internet ... cause I really don't play them. It is ENTIRELY possible that internet problems could look just like cpu problems, so I wouldn't necessarily jump to the conclusion (yet) that this problem in this one game is being caused by your cpu.
As for HOW to discern the difference betwixt these two possibilities ... that one unfortunately I don't have an immediate answer for. I'll try to look into it for you.
But as I've said, I do NOT think it's in any way MORE likely that it's your CPU (vs. the internet), because you're saying that you DIDN'T have problems before playing the same game on the same settings with the same number of players, etc. And there's also no way it's your video card, otherwise, the 8600GT would've made the problem noticeably worse. And I'm assuming you took my advice and tried running the game at lower resolution no AA/AF, etc, and found no difference?
I'll tell ya what, I got a couple things for you to try. There are a few settings on most games that, while they fall under 'Graphics' (or 'Sound') settings in most cases, they can actually impact your processor pretty hard. Check for the following settings in your game, and set them all to their lowest possible (or off, if thats the only option):
1) Physics Quality
2) Sound Quality
3) Number of Sounds
4) Water Quality
6) Decal Quality and/or Count
If reducing those *specifically* boost your performance, that would be a good sign that it's your processor slowing you down.
I would suggest trying servers with LESS players, but in reality, that would only take the gfx card out of the equation and tell us little about the cpu vs. internet distinction.
BTW, a quick search on 'lotro lag' yielded many hits, here's one sample thread: http://forums.lotro.com/showthread.php?t=43211
You might do some searching around that site for answers ...
BTW, exactly WHO are you upset with? CPU bottlenecks are entirely dependent on the SCENARIO being tested. There is no such thing as an 'across the board' CPU bottleneck like some people here are insinuating. It depends on the test, the resolution, the settings, etc.
I've explained this in numerous ways to you at this point, if you'd paid close attention to what I've been telling you.
Here's an example to illustrate: try playing Crysis at 1680x1050 with 4xAA sometime. I don't care if you have a Octa-Core liquid-nitrogen-cooled Nehalem at 5.0GHz or YOUR processor, with your 8800GT you're only get like 18FPS. IOW, NO CPU bottleneck would be involved. This phenomenon is SITUATIONAL, not ABSOLUTE. You get it now?
IOW, nobody OWES you any such explanation on 'the tin', these things are for YOU to find out my friend!