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[BBC] Free video games to beat pirates - Page 3

post #21 of 70
Quote:
Originally Posted by Brutuz View Post
Yeah...
Not going to work...

People will either hate that they have to do this, or It will be cracked.

And when will the company's realize that the only reason Pirates cost them so much is because they actually try to stop them? Keep the CD keys and take out the CD protection stuff, that way Pirates don't get MP, so they miss out on something at least, and they don't lose as much money.
The problem is; is that people will still pirate the game.

With this, you get the game for free, but cant get say, "elite" gear, or things like that.
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post #22 of 70
Quote:
Originally Posted by SpuddGunn View Post
It'll either be free games (with ad aupport) or they go the route of Steam.



Those arent the free ones, those are David Perry's best know creations.

And Earthworm Jim was awesome
The other two needed another year to finish in both cases, but were pushed out half-cooked by the publishers. In any event digital download is the future of gaming, even though a good chunk of the gamers have misgivings about dependence on the internet that it will force even for single player games.
post #23 of 70
some korean MMOs are very popular and fun, although you can tell they're free because of the clunky UI's.
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post #24 of 70
The problem is that alot of people will buy a game and finish it within a week, or get board in a few days and thats it. That means if they are free pretty much no income. This approach can only apply to games that have massive playability. Single player fps's would be financal suicide to do on. A rpg or something would be more likely as there is more scope to add stuff people might want to pay for.
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post #25 of 70
It won't work.

Sure, there will always be games like Combat Arms, and Battlefield Heroes, but they won't be as successful as bought games. You'll be getting a bunch of people who will just play the game without buying any of those extras.
post #26 of 70
Games like this suck balls. Utter Balls

Seriously, it is not that hard to create something like Steam. Sure, you can crack it but its a pain in the ass.

And VAC wipes to floor for hack protection
    
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post #27 of 70
Pfft. I was expecting more from the title.

I've said it all along, the current business model for games, movies, music, software is flat out broken.

The solution isn't this. This just means the richest person wins the game, and no one likes that. The solution is to make games FOSS, then charge for the service - running servers with MMORPGs, for example. If you are selling service, people can't pirate it. Plus, you are providing the source code so you get free updates and features from the FOSS community. It's win-win. Of course, it's also a risky business model.
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post #28 of 70
Quote:
Originally Posted by lattyware View Post
Pfft. I was expecting more from the title.

I've said it all along, the current business model for games, movies, music, software is flat out broken.

The solution isn't this. This just means the richest person wins the game, and no one likes that. The solution is to make games FOSS, then charge for the service - running servers with MMORPGs, for example. If you are selling service, people can't pirate it. Plus, you are providing the source code so you get free updates and features from the FOSS community. It's win-win. Of course, it's also a risky business model.
You have two potential problems with this idea - the first is that execs in the game industry are like execs in any industry, blood-sucking control freaks that simply couldn't stand letting the customer tailor the game to do what THEY want it to do instead of how it was meant for them to do. The second is that with the open source community you get games that are years behind tech-wise. Plus that means an end to professionally made single player games as they need no service that can be charged for.

So what are we looking at for a successful business model strictly for game devs?

1)digital distribution - game tap, steam, et cetera.

2) Alex St. John said it best:
Quote:
And so, what you see, is one of the reasons that games that have 40 million dollar budgets, wheras are 80 percent of the cost of the game is art now, and the art replaces, or fakes, the absence of good 3D or realistic 3D physics. Because instead of having a realistic interaction with the [game] world, what I do instead is create a lot more animations, for every possible scenario in the game….
http://www.extremetech.com/article2/...2277870,00.asp

Real time ray tracing will make the games much cheaper to program. That's why Microsoft is including it in DX11, and I'm sure that the Khronos group will follow suit with Opengl if it's not already in there.
http://www.techarp.com/showarticle.aspx?artno=526

I keep harping on ray tracing because it's the biggie. Once the games cost half to eighty percent less to make they don't have to sell as many copies to turn a big profit. Combined with digital distribution It would lower the cost of game design back to where a small game dev could theoretically not need a publisher. This would also have the effect of lowering piracy worries so that paying customers wouldn't get punished for what they aren't doing through sercurom and other draconian security measures.

I'm sure there's other things that need to change but at the moment I can't think of any.
post #29 of 70
If ray tracing can cut costs that much I'll be very happy. BTW would this mean lowered prices? I'm guessing not since people want to milk something for maximum profits, but hopefully some developers out there can give us a price drop or two with the new technology . Also this seems to be a huge leg up for the little guy, which is a great thing to introduce new IPs and hopefully sleeper hits. I love seeing a game just rise up out of nowhere to smash the competition.
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post #30 of 70
how about instead of this lame attempt, they just bundle more free games when buying certain products, be it hardware, software, or even other games.

"Hey, buy our *insert new game here* and you can get any 2 of these other games free!"

I suppose bundling means paying royalties for advertising and all that crap with whatever product is being sold, but it could work.
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