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post #151 of 184
Quote:
Originally Posted by Woundingchaney View Post
Here is the issue. I realize you do not support DRM nor do I, though I cannot and will not condemn a corporation or individuals within the industry for attempting to protect what I would consider to be marketable software. Until I or someone comes up with a viable realistic alternative I cannot make a stand against DRM primarily because I believe it to be an intended solution to a serious issue regardless of how viable it may or may not be.

First and foremost I play games (pc and otherwise) and support the corporations that publish and license these games and the individuals that create them. I do not support consumers that do not pay for these games because I view them to be a plague on the industry. This is where my concerns are, not on DRMs or any other such nonsense. I would rather rage against illegal downloading than DRMs any day of the week.

This is an issue that whether we accept it or not is brought upon Gamers by Gamers at least to some extent.
I agree entirely. But I cannot allow people to say it's fine and we should just shut up like Lelouche is doing. Imagine if I said "Piracy is fine, what the ehll are you moaning about? 99.9% of users don't even notice it" you'd be thoroughly enraged and rightly so.

I know of a perfectly viable way of dealing with piracy and it isn't to restrict installs and allowing you to uninstall games.

The CD key system works fine. How about a system where you enter your CD Key at the install process and at that point, before the game installs, it "phones home" and checks that the CD-Key was indeed issued by the publisher and is legit, or it offers you an offline phone activation for free, then the game "activates" and allows use of the .exe file. NO more limits, just this everytime you install. A mirror of Microsofts activation system which works very well.

Nothing is unpiratable as everything is capable of being backwards engineered. This is where publishers can responsibly get the word out there via ad campaigns adn the like, about piracy and much it damages the industry, because so far all I've seen any dev do is restrict the use of a program for legitimate users. Not a single one of them has gone through the trouble to advertise and create awareness.
    
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post #152 of 184
Can't wait until cars come with DRM.
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post #153 of 184
Quote:
Originally Posted by Melcar View Post
Can't wait until cars come with DRM.
"You have Driven: FOUR THOUSAND MILES, your car will no longer operate until you reactivate in your local garage situated: THE NEXT LEFT, ONWARDS FOUR BLOCKS UNTIL YOU SEE THE LITTLE SIGN WHICH READS "DAVE'S GARAGE". The car will no stop working just when you need it. Have a nice day."
    
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post #154 of 184
Quote:
Originally Posted by Shin2k35 View Post
I agree entirely. But I cannot allow people to say it's fine and we should just shut up like Lelouche is doing. Imagine if I said "Piracy is fine, what the ehll are you moaning about? 99.9% of users don't even notice it" you'd be thoroughly enraged and rightly so.
Im in agreement although I do believe that regardless of how you or I feel the majority will dictate policy probably more so now than ever in the history of "gaming".

Quote:
I know of a perfectly viable way of dealing with piracy and it isn't to restrict installs and allowing you to uninstall games.

The CD key system works fine. How about a system where you enter your CD Key at the install process and at that point, before the game installs, it "phones home" and checks that the CD-Key was indeed issued by the publisher and is legit, or it offers you an offline phone activation for free, then the game "activates" and allows use of the .exe file. NO more limits, just this everytime you install. A mirror of Microsofts activation system which works very well.
Im not really at a point where I can say this is or isnt a better way though at its base it is extremely similar just not quite as invasive. Realistically though even if this approach was accepted do we really believe this would end or even dull the controversy?? I personally do not. The CD key method has been circumvented in numerous ways.

Though as another point I have personally had to call and confirm activation for a title. It was a very painless procedure and I was given absolutely no trouble.


Quote:
Nothing is unpiratable as everything is capable of being backwards engineered. This is where publishers can responsibly get the word out there via ad campaigns adn the like, about piracy and much it damages the industry, because so far all I've seen any dev do is restrict the use of a program for legitimate users. Not a single one of them has gone through the trouble to advertise and create awareness.
I agree to a point though the issue is still somewhat in its infancy and at the current moment its still very much a legal matter as far as piracy. In addition if DRM doesnt bother 99.8% of the consumers then why should they draw attention to the controversial solution they have incorporated to a very controversial problem?? Realistically it is a potential PR nightmare either way. I have seen many messages against illegal downloading one that comes to mind is the short clip played prior to the beginning of dvds.

Also we are talking about publishers not developers (or at least I am).
Edited by Woundingchaney - 10/18/08 at 11:35am
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post #155 of 184
Quote:
Originally Posted by Woundingchaney View Post
Im in agreement although I do believe that regardless of how you or I feel the majority will dictate policy probably more so now than ever in the history of "gaming".



Im not really at a point where I can say this is or isnt a better way though at its base it is extremely similar just not quite as invasive. Realistically though even if this approach was accepted do we really believe this would end or even dull the controversy?? I personally do not. The CD key method has been circumvented in numerous ways.

Though as another point I have personally had to call and confirm activation for a title. It was a very painless procedure and I was given absolutely no trouble.




I agree to a point though the issue is still somewhat in its infancy and at the current moment its still very much a legal matter as far as piracy.

Also we are talking about publishers not developers (or at least I am).
I believe that method is a whole lot less invasive as before. I doubt, honestly, that it would cause any controversy because there's no chance you will be denied access to the game. If you're online then it'll be even painless than MS's offline activation (which is even less painful if you call on a mobile as they text you the activation number for the normal cost of your texts, which is free for me) If you're offline then a small phone call away to a machine who's purpose is to deal out activation numbers to people holding legitimate (IE, on the file) CD key holders. There would be some tweaking involved, but the outcome would be legal owners can install as many times as they damn please without hinderence and could legally trade or sell their games to another owner who will enjoy the same benefits. There would be no need to uninstall games prior to an all important format and no need to speak to anyone at the publisher (which would benefit them greatly through less costs, no?) The current system seems like an utter waste of resources and it also seems like the only real point behind it, give that the DRM doesn't even affect pirates and is 100% crackable, is to keep checks on legitimate owners and perhaps to prevent the resale of all titles. Which publisher say is not the aim, yet they've been very vocal about preowned games in the past.

Previously the CD key methold was bypassed because there was no way of chekcing whether the key entered was one issued by the publisher. This sytem forces a check by the publisher, but is completely uninvasive.

I remember the huge uproar over the Sony Rootkit fiasco and they fell under immense pressure. You are 100% correct, imho, when you say that the majority will decide what happens and that is why I'm so vocal about the removal of this DRM from all and future games.
Edited by Shin2k35 - 10/18/08 at 11:41am
    
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post #156 of 184
Quote:
Originally Posted by Shin2k35 View Post
"You have Driven: FOUR THOUSAND MILES, your car will no longer operate until you reactivate in your local garage situated: THE NEXT LEFT, ONWARDS FOUR BLOCKS UNTIL YOU SEE THE LITTLE SIGN WHICH READS "DAVE'S GARAGE". The car will no stop working just when you need it. Have a nice day."
Think about it. It would most likely prevent the owners to trick out their rides, unless the manufacturer approves of the changes (or better yet, you're forced to get parts from them only), or force you to use manufacturer approved dealers for regular car service (no longer will you be able to get a cheap oil change at your friend Joe's Garage). It could also go nicely on luxury lines of cars (to prevent imitations at least). Happy days.
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post #157 of 184
This statistic is wrong because they haven't interviewed 99.8% of all gamers.
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post #158 of 184
Most PC gamers out there do not know jack ***** about computer hardware, let alone what DRM really is. This comment isn't at all surprising, it came from EA...what were you expecting? Something intelligent? HA!
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post #159 of 184
The 99.8% number is made up bullcrap from EA. I am sure it is a very high number of gamers that don't care about DRM but no way is it 99.8%.

I am sure there are other ways to try to stop piracy that are not so invasive. The thing is they don't care about making 2-3% of gamers angry as the rest of the sheeple will not say anything and it will still get them more money.

It is ALL and ONLY about money. Not about fairness or anything else. Corporate America is built purely on greed.
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post #160 of 184
Quote:
Originally Posted by Tsuna View Post
Woah really?????????????? But the 1% is me
that would be .002%, genius....

EDIT: Oh wow, I failed hard.


Still, it isn't 1% ^^
Edited by SentryOptic - 10/20/08 at 6:58pm
    
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