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[Official] Screenshot of Your Games Thread - Page 1311

post #13101 of 26193
Quote:
Originally Posted by jim2point0 View Post

Quote:
Originally Posted by Xinoxide View Post

No SweetFX?
Every freakin time someone posts DS3.... you go on about SweetFX. Not everybody wants it, needs it, or shares you opinions about it.

Awh don't get mad! I was just a little irked about the blue filter.

It does look great and runs very well for a port ( imo ).
post #13102 of 26193
There is no blue filter. It's just how certain areas look. I can suggest that the game has a red\yellow filter by using screenshots from other areas.....

8462170869_0c344daf3d_c.jpg

8469865397_1d3b3053b5_c.jpg

8470955720_cab12a02fd_c.jpg

8457111003_b69ff2f0b3_c.jpg

8468946811_03695a3003_c.jpg

8467027468_187c396689_c.jpg

8458231146_4b4e841d09_c.jpg

Those were Dead Space 3... of course
post #13103 of 26193
Crysis 3 Maxed except FXAA





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post #13104 of 26193
Quote:
Originally Posted by Xinoxide View Post

I was just a little irked about the blue filter.

I don't see it =S
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post #13105 of 26193
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post #13106 of 26193
Quote:
Originally Posted by KungMartin90 View Post

Quote:
Originally Posted by Xinoxide View Post

I was just a little irked about the blue filter.

I don't see it =S

Since removing it through sweetFX, my entire game now looks like Jim2Point0's shots.

Not sure wherein the difference may lie, but I don't get that likeness without bringing down blue and green ( which was a minimal amount ).
post #13107 of 26193
I don't see the colour tints on my screen in most games because my monitor has this colour feature for the perfect HD picture. thumb.gif
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post #13108 of 26193
Quote:
Originally Posted by BradleyW View Post

I don't see the colour tints on my screen in most games because my monitor has this colour feature for the perfect HD picture. thumb.gif

While this can be true.... if you have a screen properly calibrated by an ISF calibrator... using a colorimeter and a spectrophotometer. Then the image will always be AS INTENDED BY THE AUTHOR... which in this case, might mean that they chose to use a tint. So even if your screen is properly calibrated, it will only display what the original product was. Not display tints as you're trying to say.

Take BF3 for example, it has a blue tint to it on purpose. So it's not you "don't see colour tints on your screen", it's just that you have not noticed it on most games, or it just does not bother you. thumb.gif

Plus there's no "perfect HD picture"... because most of the time developers do not follow a specific standard when making games... they randomly shift between sRGB, 709 or create their own. rolleyes.gif
Edited by Derko1 - 2/21/13 at 6:20am
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post #13109 of 26193
Quote:
Originally Posted by Derko1 View Post

While this can be true.... if you have a screen properly calibrated by an ISF calibrator... using a colorimeter and a spectrophotometer. Then the image will always be AS INTENDED BY THE AUTHOR... which in this case, might mean that they chose to use a tint. So even if your screen is properly calibrated, it will only display what the original product was. Not display tints as you're trying to say.

Take BF3 for example, it has a blue tint to it on purpose. So it's not you "don't see colour tints on your screen", it's just that you have not noticed it on most games, or it just does not bother you. thumb.gif

Plus there's no "perfect HD picture"... because most of the time developers do not follow a specific standard when making games... they randomly shift between sRGB, 709 or create their own. rolleyes.gif

I can see a blue tint in BF3, but only if I am in a dark area on the Metro map. I prefer the stock colours on that game. SweetFX ruins it for me because the colouring and image is great on my screen anyway.
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post #13110 of 26193
The Blue tint in BF3 doesn't apply to all maps though. In aftermath, for example, the maps are primarily yellowish. So if you attempted to remove any trace of blue from the game via injectors, what you'd get is even YELLOWER aftermath maps. Only way to fix that is to remove color grading. So we're pretty much forced to accept their art direction.

I don't mind color grading but I feel like it's the wrong way to go in order to make games stand out. Though I do think it worked pretty well in Hitman. That game just had a seedy atmosphere that the red\blue colors kinda worked.
Edited by jim2point0 - 2/21/13 at 7:37am
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