Originally Posted by boredgunner
The difference in those two pics is massive lol, almost a generational leap. Open them in a new tab and look at the changes I mentioned. Modded Skyrim is very impressive looking, it's one of the better looking games out there, just behind the likes of Metro 2033 and Crysis. The only real flaw would be the shadows, which is a shame because they actually can look good on that engine.
ENB vs RCRN mostly comes down to preference. I don't consider ENB to be "proper" since it changes the styling of the game, and it doesn't help that the change is not one I like. ENB makes it look like a typical overdone fantasy game; it's just a bloomfest. I much prefer RCRN's realistic look, and its technical improvements are welcome (improved shaders, volumetric fog).
The 2nd screenshot on the previous page didn't look impressive to me in the slightest.You're really just stating your opinion like everyone else is. I happen to think those screens you posted were insanely dull looking. But if you like that vanilla look with slightly better lighting, great.
ENB is what you make of it. Bloomfest? Uh... turn down the bloom then. Or turn it off. Maybe you just want to use it's SSAO. Or reflections. Or high quality shadows. Or Skylighting. Or one of the many graphics features that Borris hand-coded into that game that enhances its visuals. Examples of a not over-done fantasy bloom fest ENB:
Oh, I missed that. High five
My skyrim shots were all taken with a variety of ENBs... mostly testing them out. But I couldn't imagine playing the game without ENB. It just adds too much to the base game and really bumps up the graphical fidelity to modern standards (combining texture mods, of course). The ticky thing is coding that enbeffect.fx with actual competence and taming the bloom\colors. There are very few ENB setups I actually like overall...Edited by jim2point0 - 4/6/13 at 2:11am