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post #25851 of 25939
Quote:
Originally Posted by sepiashimmer View Post

Or wait until an emulator comes out

There is a PS3 emulator already. Maybe more than one. Not sure if Journey is playable on it though, you'll have to check. After spending a decade on console gaming and a decade on PC gaming (and playing games from outside those decades too of course), I'm not convinced that any console exclusive is worthwhile unless you're really into JRPGs and Japanese action games (two genres where consoles offer a bit more).

Some bizarre screenshots of S.T.A.L.K.E.R. Call of Chernobyl.

4nruFRc.jpg

tut98pr.jpg

wy19mwJ.jpg

TKAR7dp.jpg

Fw9hsdg.jpg
Edited by boredgunner - 4/16/17 at 9:59am
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post #25852 of 25939
Quote:
Originally Posted by boredgunner View Post

There is a PS3 emulator already. Maybe more than one. Not sure if Journey is playable on it though, you'll have to check. After spending a decade on console gaming and a decade on PC gaming (and playing games from outside those decades too of course), I'm not convinced that any console exclusive is worthwhile unless you're really into JRPGs and Japanese action games (two genres where consoles offer a bit more).

Some bizarre screenshots of S.T.A.L.K.E.R. Call of Chernobyl.


The way these "emulator" works, you have to rebuild the whole PS3 game trying to duplicate the console source code from their original DevKit to PC's DX Environment, similar to how X1's backward comparability works, except these habitats don't have nearly as much engineering resource and talent pool as Microsoft's xbox team, plus PS3's dev env is even more complex than PS4's.

Using x10 times more expensive system to play 10 year old games @ untested performance and bug feasted state is a low demand and high effort job, good thing is, it's an on going open source project where anyone can chip in and help out on games they like(if they have enough knowledge and skill to contribute), the bad thing is, a slightly complex games such Journey, it's unlikely gonna run on these emulators unless you have a whole dedicated team behind it, and a vastly complex game like RDR is completely out of question.

Reality is, there's no such thing as "emulator" on PC ever since PS1 era, consoles' structure and porting methology became vastly more complex after maybe 5th gen, it's a not a thing in the public attention anymore

Screenshot neir automata 1440P







Edited by CryphicKing - 4/16/17 at 3:06pm
    
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post #25853 of 25939
Quote:
Originally Posted by Krzych04650 View Post

Every gamer cannot play it because this is exclusive to some console nonsense.
Well one can own both and the problem is gone. Console is cheap, there's not much of a different in games pricing compared to steam's.
PC has exclusives too you know.
   
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post #25854 of 25939
Quote:
Originally Posted by Mr.Cigar View Post

Well one can own both and the problem is gone. Console is cheap, there's not much of a different in games pricing compared to steam's.
PC has exclusives too you know.

Well, PC exclusive actually makes sense outside of just a business perspective, as many of them take advantage of resources that consoles do not have, and many of them are not playable with controllers because they have too much functionality.
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post #25855 of 25939
Quote:
Originally Posted by boredgunner View Post

Well, PC exclusive actually makes sense outside of just a business perspective, as many of them take advantage of resources that consoles do not have, and many of them are not playable with controllers because they have too much functionality.
Console has keyboard and mouse as well.
I can name one game that won't be able to deliver its full glory on PC without a console controller: The last of us - grounded mode, facing Bloater & Clicker.
You need to push the analog stick slightly and carefully to move around, otherwise you're done. Imagine playing it on PC with a keyboard: Hold shift to stay alive the easiest way possible. Oh well the immersion where has you gone?
And I'm not sure what you mean saying "resources that consoles do not have" though, PC can't utilize game like flow and flower for sure. Of course every problem can be solved easy with an open-minded approach.
   
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post #25856 of 25939
Quote:
Originally Posted by Mr.Cigar View Post

Console has keyboard and mouse as well.
I can name one game that won't be able to deliver its full glory on PC without a console controller: The last of us - grounded mode, facing Bloater & Clicker.
You need to push the analog stick slightly and carefully to move around, otherwise you're done. Imagine playing it on PC with a keyboard: Hold shift to stay alive the easiest way possible. Oh well the immersion where has you gone?
And I'm not sure what you mean saying "resources that consoles do not have" though, PC can't utilize game like flow and flower for sure. Of course every problem can be solved easy with an open-minded approach.

On PC, a game like TLOU would have a walk key/speed modifier. Plus you can always use a controller on PC if you really want to. Would be better if we had IR analog mechanical keyboards though.

As for resources, that can refer to many things like graphics APIs, game engines, physics engines, and hardware limitations of course although this was more of an issue in the past; there was just no feasible way to get a game like Arma 2 or Total War: ROME II and many others onto last gen consoles, and let's not forget MMOs. Or if you want to make a game with very intense, cutting edge physics to the point where GPU acceleration is required, you need NVIDIA PhysX which until very recently was limited to NVIDIA hardware.

Garry's Mod is conceptually impossible on consoles, so are feature rich multiplayer games that emphasize modding and maintaining and customizing your own server. The console multiplayer model is too restrictive for this, for something like UT2004 or any Arma game or Crysis/Crysis Wars or Killing Floor. They can release a dumbed down version on consoles (for simpler games, Arma is too much for a controller to handle), which they have done with Killing Floor 2 and some Valve games, but that's effectively cutting out half the game's potential and not every studio wants to butcher their games like that.
Edited by boredgunner - 4/16/17 at 10:01pm
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post #25857 of 25939
Quote:
Originally Posted by boredgunner View Post

On PC, a game like TLOU would have a walk key/speed modifier. Plus you can always use a controller on PC if you really want to. Would be better if we had IR analog mechanical keyboards though.

As for resources, that can refer to many things like graphics APIs, game engines, physics engines, and hardware limitations of course although this was more of an issue in the past; there was just no feasible way to get a game like Arma 2 or Total War: ROME II and many others onto last gen consoles, and let's not forget MMOs. Or if you want to make a game with very intense, cutting edge physics to the point where GPU acceleration is required, you need NVIDIA PhysX which until very recently was limited to NVIDIA hardware.

Garry's Mod is conceptually impossible on consoles, so are feature rich multiplayer games that emphasize modding and maintaining and customizing your own server. The console multiplayer model is too restrictive for this, for something like UT2004 or any Arma game or Crysis/Crysis Wars or Killing Floor. They can release a dumbed down version on consoles (for simpler games, Arma is too much for a controller to handle), which they have done with Killing Floor 2 and some Valve games, but that's effectively cutting out half the game's potential and not every studio wants to butcher their games like that.
Walk key/speed modifier would break all the immersion for TLOU. And you forgot one important point, Console can utilize keyboard and mouse.
While I agree with most of your points on resources aka technology, there's still one thing I'd like to point out: Those are not the most critical features for most games out there. They're like special bonus to me.
On PC I do play Garry's mod, as well as Minecraft, Skyrim, Fallout, Stalker, The Witcher etc., most of them are multi-platform (except Stalker) but on PC they offer better performance & mod ability, you see I'm taking the easy method for myself here, just want to enjoy every game at its best. PS4's been getting some really top of the art exclusives recently so yeah, it's worth getting one even its games might or might not offer cutting edge technology.
   
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post #25858 of 25939
Quote:
Originally Posted by Mr.Cigar View Post

Walk key/speed modifier would break all the immersion for TLOU. And you forgot one important point, Console can utilize keyboard and mouse.

Can you use keyboard and mouse in every game? It is barely compatible with any last gen console games, I know this generation has a bit more compatibility for that but I don't know how much.
Quote:
Originally Posted by Mr.Cigar View Post

While I agree with most of your points on resources aka technology, there's still one thing I'd like to point out: Those are not the most critical features for most games out there. They're like special bonus to me.
On PC I do play Garry's mod, as well as Minecraft, Skyrim, Fallout, Stalker, The Witcher etc., most of them are multi-platform (except Stalker) but on PC they offer better performance & mod ability, you see I'm taking the easy method for myself here, just want to enjoy every game at its best. PS4's been getting some really top of the art exclusives recently so yeah, it's worth getting one even its games might or might not offer cutting edge technology.

Well, I didn't get into too many specific examples besides Garry's Mod and the multiplayer games. Most MMOs are just too big in scale and have too many gameplay elements to fit onto a console's hardware and/or controller (it isn't feasible to release a game on console that is only compatible with KB+M), which also applies to many strategy games, many RPGs, and the Arma franchise. Such is the nature of those games. I strongly disagree about the artistic vision of PS4 exclusives, which strike me as underwhelming at best especially for the AAA budget they were made with.
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post #25859 of 25939
Quote:
Originally Posted by boredgunner View Post

Can you use keyboard and mouse in every game? It is barely compatible with any last gen console games, I know this generation has a bit more compatibility for that but I don't know how much.
Well, I didn't get into too many specific examples besides Garry's Mod and the multiplayer games. Most MMOs are just too big in scale and have too many gameplay elements to fit onto a console's hardware and/or controller (it isn't feasible to release a game on console that is only compatible with KB+M), which also applies to many strategy games, many RPGs, and the Arma franchise. Such is the nature of those games. I strongly disagree about the artistic vision of PS4 exclusives, which strike me as underwhelming at best especially for the AAA budget they were made with.
Not all. Some MMO, Overwatch and its rip-off named Paragon, Battlefield series. There is more but most of them are games I don't care or play on PC so I'll never know. But yeah just to name a few.
Artistic vision might vary depend on each person's taste. To me not a single game out there has come close to the beauty of Journey, and in term of atmospheric design, Bloodborne is the reigning king. And I've been a loyal pc gamer for more than 20 years.
   
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post #25860 of 25939

This is pretty much the only screenshot I actually like. All my other ones are trash. BTW. Looking at the mini map you can see I get gunned down seconds later.
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