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Quote:
Originally Posted by Charcharo View Post

Yeah that is impressive for the console, not so much otherwise. The graphics are pretty darn good despite bad LOD and many tricks, but the art style is usually exceptional and spot on. The animation and voice acting are some of the best though that isnt so much technology, rather money. However, their static, dead world, lack of great simulation or combat AI, physics... makes an impression though. Things AA Ukrainian studios solved 10 years ago are stumping their games.

I can imagine Bloodborne is a fun title, I have played Dark Souls. Alas it will be lost in time to die, decades from now if we cant save it on PC. I have hopes for it though, some gamers do love their art form more than the studios apparently do.

I dont see anything to push AI or gameplay or visuals in a gameplay direction or thematic depth in 2018, bar Metro Exodus.
Yeah and I'm seeing even less impressive feats being achieved by PC in recent years wink.gif
And I believe you're talking about Stalker. The trilogy is phenomenal, I've played all three as well as some mods, and was still impressed seeing what PS4 had to offer the first time I picked it up.
In term of environment interaction/physics in general, the crown is being held by BoTW (Zelda) of Nintendo. A very simpleton looking platform like switch. I'm sure you'll be blown away if you consider what PC has to offer is "amazing".
In term of world craft/art style, I'm still having a hard time finding any title on PC can come close to the like of Bloodborne and Journey.
As a gamer, who's switching back and forth between PC and consoles on a daily basis, I can hardly see any reason for anyone to say console devs aren't even trying to push thing forward. Actually they're working very very hard toward setting the bar higher and higher. It's very obvious if you actually care to play their games.
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post #26562 of 26632
Quote:
Originally Posted by Mr.Cigar View Post

Yeah and I'm seeing even less impressive feats being achieved by PC in recent years wink.gif
And I believe you're talking about Stalker. The trilogy is phenomenal, I've played all three as well as some mods, and was still impressed seeing what PS4 had to offer the first time I picked it up.
In term of environment interaction/physics in general, the crown is being held by BoTW (Zelda) of Nintendo. A very simpleton looking platform like switch. I'm sure you'll be blown away if you consider what PC has to offer is "amazing".
In term of world craft/art style, I'm still having a hard time finding any title on PC can come close to the like of Bloodborne and Journey.
As a gamer, who's switching back and forth between PC and consoles on a daily basis, I can hardly see any reason for anyone to say console devs aren't even trying to push thing forward. Actually they're working very very hard toward setting the bar higher and higher. It's very obvious if you actually care to play their games.

I have played some BoTW. I was impressed by the interactivity, but you have to remember, Crysis 1, Far Cry 2, DOOM 3, Half Life 2, and their mods too... happened. I actually expected all open world games to be at least this level in interactivity. From what I saw, AI in BoTW is... average. Some interesting scripted responses and attacks add life, but the simulation AI is under par. I might give it a shot on PC though, to see if it gets better. Either way, Call of Misery + LA maps and GUNSLINGER would for sure be a more immersive and alive world. No AAA developer is even in the same ballpark as that thing.

There is more to crafting a world than just art style and design. For example, I really love realistic and logical, world-first design. Witcher 3's world is somewhat there, Lost Alpha is a further step beyond. Bethesda open world titles are very gamey in comparison, you can feel the designer was making a video game first, a real location second. I dont think that is bad BTW, but I subjectively dont like it as much as the other way around.

I would love to play Bloodborne one day. The only game on the platform that looks interesting to me, but it must be on a computer or no cigar. I love gaming too much to buy a console, no matter the price. Journey seems to be possible with emulators even right now, will see long term but I must finish Undehell first (a mod).

I actually think you should take a gander at the AA and modding scene or the RTS/RTT/GS/Tycoon scenes on PC. The bar is pushed but not by AAA studios. It is modders that are tackling AI and world design the best right now. SOMA is the game that blew me away the most in terms of writing and thematic depth (though Talos and Hearts of Stone's Pan Twardowski are close to it) ... the thing could even rival mid tier books, something no video game was capable of doing before without faltering hard. You really should check it out mate, you might find a lot of joy there! thumb.gif
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post #26563 of 26632
Quote:
Originally Posted by Charcharo View Post

I have played some BoTW. I was impressed by the interactivity, but you have to remember, Crysis 1, Far Cry 2, DOOM 3, Half Life 2, and their mods too... happened. I actually expected all open world games to be at least this level in interactivity. From what I saw, AI in BoTW is... average. Some interesting scripted responses and attacks add life, but the simulation AI is under par. I might give it a shot on PC though, to see if it gets better. Either way, Call of Misery + LA maps and GUNSLINGER would for sure be a more immersive and alive world. No AAA developer is even in the same ballpark as that thing.

There is more to crafting a world than just art style and design. For example, I really love realistic and logical, world-first design. Witcher 3's world is somewhat there, Lost Alpha is a further step beyond. Bethesda open world titles are very gamey in comparison, you can feel the designer was making a video game first, a real location second. I dont think that is bad BTW, but I subjectively dont like it as much as the other way around.

I would love to play Bloodborne one day. The only game on the platform that looks interesting to me, but it must be on a computer or no cigar. I love gaming too much to buy a console, no matter the price. Journey seems to be possible with emulators even right now, will see long term but I must finish Undehell first (a mod).

I actually think you should take a gander at the AA and modding scene or the RTS/RTT/GS/Tycoon scenes on PC. The bar is pushed but not by AAA studios. It is modders that are tackling AI and world design the best right now. SOMA is the game that blew me away the most in terms of writing and thematic depth (though Talos and Hearts of Stone's Pan Twardowski are close to it) ... the thing could even rival mid tier books, something no video game was capable of doing before without faltering hard. You really should check it out mate, you might find a lot of joy there! thumb.gif



- You don't have a console. Whilst it may not impress you, I don't think you should dismiss consoles (referring to your other posts here, not this specific one). Until you own a console, and have ploughed enough hours into it to make an informed decision I wouldn't assume anything or draw any conclusions. Whilst on the surface, I do agree with you on many fronts. I am a PC gamer at heart, I've always had both, but always played PC, almost exclusively for the last 17 years, and I'm struggling to get away from the ease of use of a console and exactly how far they have come. PS3/Xbox 360 era was about a 3/10 for me... but with PS4 / Xbox One (non pro/X editions), it went to a solid 6.5/10... and now with the Pro and X... it is approaching a 8/10. 10 Being PC gaming for me.

- You're talking about mods and modding, this takes time to set-up, a lot of people just want to play a game, not spend hours modding. This is coming from someone that has put over 1000 hours into solely modding Skyrim, and many many more into GTA IV/V and other games... I love modding and the freedom of PC, but now I don't have the same amount of time to invest in it so it all boils down to (for me), the time factor. And Consoles just save time, hours of tweaking, hours of squeezing the last bit of FPS... Sometimes hours fixing issues that shouldn't happen. When on a console you just play it, and it works. 99% of the time. I don't think I have played a single PC game recently that hasn't required a lot of tweakings or fixing issues.

- I agree modders are tackling a lot of games issues and are having great success but since they can't bring it to the masses in an easy to digest platform/method, it is almost impossible for them to become more mainstream. Let us hope in the future modding becomes something more prevalent throughout all games, console and PC and there isn't this invisible divide between PC and console. Consoles are now more like PC's than ever, and this can only be a good thing. To tackle one last aspect of your perspective of consoles.... Sony put a lot of effort into designing the PS3, they took processing to the next level but sold at at loss on each console, now they're going the opposite route with the PS4/Pro trying to be more profitable, if that means hindering bandwidth so one of the big drivers in innovation can survive, that is only beneficial, yes they could have theoretically made a more powefrul console, but I am sure they have the expertise to determine that for themselves being the giant company that they are.

So finally, to put this PC/console theorised comparison to rest, I'd highly recommend at some point you do invest in a console as it will give you a greater understanding of how far they've come, and just how close to PC they've become. Even if you're still not thoroughly impressed, you will see some of the ways in which they have implemented certain graphical features that compare to PC without the performance hindrance. Sometimes a setting exists on PC that is ridiculously taxing, with not much visual improvement. And for whatever reason, this seems to give Pro PC users some kind of argument towards the fact PC is THAT much better than Console. When in actual fact, after owning a PS4 Pro/PS4 since their respective releases, I can honestly say, the visual improvement is not that noticeable on PC vs Console with current gen games; especially when you offset the small differences with glorious HDR, that most of the time, is far superior than that extra level of AA, or those extra sharp shadows that are almost unnecessary.
Edited by Roxborough - 11/22/17 at 4:59am
    
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post #26564 of 26632
Quote:
Originally Posted by Roxborough View Post

- You don't have a console. Whilst it may not impress you, I don't think you should dismiss consoles (referring to your other posts here, not this specific one). Until you own a console, and have ploughed enough hours into it to make an informed decision I wouldn't assume anything or draw any conclusions. Whilst on the surface, I do agree with you on many fronts. I am a PC gamer at heart, I've always had both, but always played PC, almost exclusively for the last 17 years, and I'm struggling to get away from the ease of use of a console and exactly how far they have come. PS3/Xbox 360 era was about a 3/10 for me... but with PS4 / Xbox One (non pro/X editions), it went to a solid 6.5/10... and now with the Pro and X... it is approaching a 8/10. 10 Being PC gaming for me.

- You're talking about mods and modding, this takes time to set-up, a lot of people just want to play a game, not spend hours modding. This is coming from someone that has put over 1000 hours into solely modding Skyrim, and many many more into GTA IV/V and other games... I love modding and the freedom of PC, but now I don't have the same amount of time to invest in it so it all boils down to (for me), the time factor. And Consoles just save time, hours of tweaking, hours of squeezing the last bit of FPS... Sometimes hours fixing issues that shouldn't happen. When on a console you just play it, and it works. 99% of the time. I don't think I have played a single PC game recently that hasn't required a lot of tweakings or fixing issues.

- I agree modders are tackling a lot of games issues and are having great success but since they can't bring it to the masses in an easy to digest platform/method, it is almost impossible for them to become more mainstream. Let us hope in the future modding becomes something more prevalent throughout all games, console and PC and there isn't this invisible divide between PC and console. Consoles are now more like PC's than ever, and this can only be a good thing. To tackle one last aspect of your perspective of consoles.... Sony put a lot of effort into designing the PS3, they took processing to the next level but sold at at loss on each console, now they're going the opposite route with the PS4/Pro trying to be more profitable, if that means hindering bandwidth so one of the big drivers in innovation can survive, that is only beneficial, yes they could have theoretically made a more powefrul console, but I am sure they have the expertise to determine that for themselves being the giant company that they are.

So finally, to put this PC/console theorised comparison to rest, I'd highly recommend at some point you do invest in a console as it will give you a greater understanding of how far they've come, and just how close to PC they've become. Even if you're still not thoroughly impressed, you will see some of the ways in which they have implemented certain graphical features that compare to PC without the performance hindrance. Sometimes a setting exists on PC that is ridiculously taxing, with not much visual improvement. And for whatever reason, this seems to give Pro PC users some kind of argument towards the fact PC is THAT much better than Console. When in actual fact, after owning a PS4 Pro/PS4 since their respective releases, I can honestly say, the visual improvement is not that noticeable on PC vs Console with current gen games; especially when you offset the small differences with glorious HDR, that most of the time, is far superior than that extra level of AA, or those extra sharp shadows that are almost unnecessary.

- I grade consoles not on hardware, but on what they can do other than gaming OR for gaming long term AND whether they can be/are emulatable.
For example, the Xbox One X has Backwards Compatibility. Sure it is terrible when compared to a gaming PC, as the Xbox One X can not do 5K, or 8K, it can not go from 30 to 90 fps, it cant push AA and AF and LOD as per user request like on PC (which is de facto modding). However, whilst very bad compared to even a low end PC, it is a huge step for consoles. It is a major feature and good for gaming to have such ability. Its emulation ability is again super incredibly limited compard to even a bargain min 2008 PC, but it is still a step forward consoles didnt have.

On these fronts alone I would ignore PS4 and PS4 Pro but give the Xbox One /X a nod. Problem is the ultimate and most important thing - will PCs be able to emulate the consoles? That is the big deal in the end. I will grade the consoles on that when their generation is over.


As for why it is important - long term. Not just one or two or five or even 10 years down the line. I am talking decades or centuries down the line, both for art, preservation and gaming's status as an art form. I can not trust MS or Sony or Nintendo to keep gaming's older titles alive for generations to come. Any of these 3 may not even exist 15 years from now. Nintendo sees games as toys, Sony and MS as just products. Few governments in the world currently accept gaming as an art form and its only us gamers and a few museums doing the work and maybe GOG. That is all the stands between oblivion for its history or ... respect for the elders in it.

And all games matter. People often think I am extremely judgmental and arrogant especially when I smack down movies games like The Last Of Us or even Horizon Zero Dawn. And yes, they look... not for me at all. But even I understand that ultimately, my opinion is subjective. I dont want these titles or ANY other title to die and never be seen from again. What if my great-granchildren want to play them but can not because Sony died out and the last Playstation 4s and 3s are in museums or cost insane amounts of money? What if it was just those, from their point of view, ancient titles that inspire their imagination, make them happy or even give them ideas for future works of art? Weirder things have happened, so this is not even all that unimaginable. It is that small spark within gaming I want to protect, same way my parents gave me their old books and movies when I myself were a child.

So due to that I also cant buy a console. To me too much is at stake, even things after my death. You will of course point out that I cant be certain PC and PC emulation will protect our art form...and you are right. But it is the best we have, alongside museums.

- I dont have to spend hours modding mate. For example, Underhell, a critically acclaimed 20 hour mod took me 30 seconds to install. All I did was install Source SDK 2007 and then unrar a file. That is literally all I did, it was written on the site of the mod in a way that anyone would understand it and now I got a 20 hour Survival Horror/Stealth/Tactical FPS with elements of psychological horror. It is literally a new game with its own storyline, voice acting, plot, models and so on. And that isnt the only mod of this caliber, there are de facto hundreds. Not all of them are great, but some are pretty decent and some... rival AAA Expansion Packs and AAA games outright in terms of gameplay and storytelling. This is a gigantic plus IMHO and it is not something difficult as in most cases such mods are easy to install. They are not overwriting the base games, at most they are in the same folder as the game and even that is rare.

Lost Alpha for example is a brand new game. So is Minerva (installs on steam like a normal free game). Call of Chernobyl demands an installation of CoP but is otherwise a completely new game. You install it where you want and you have an easy to use installer.

Maybe there are some more complex mods of this caliber to install but ... 10+ hours of free, often AAA tier quality? Surely the rare 15 minute installation is worth this?

However you mentioned lower tier mods like those on Skyrim and GTA. I mean lower tier in terms of what they change. Those ironically require more tweaking, but with tools like Nexus Mod Manager, helpers like moddb, us, the community, and steam workshop... I dont think its that complex either for 99% of them. I love Men of War mods (PCMR game, unseen physics on consoles) and those are simple one click installs.

You are forgetting a few important things. On Console if the game has issues, bugs, problems... you 100% depend on developers. On PC you are not helpless and unofficial community patches can make a game great. Bethesda and GSC Games shine after you apply the bug fixing love that their devs never did manage to give. And this is forever, since even very old games have such support or had someone fix stuff for them. I DLed a Return to Castle Wolfenstein mod, got the game running at 4K, 90s fps with AF and AA (looks amazing!) and also fixed some bugs that still exist on the console versions of the game.

As for the hours of tweaking... I dont know mate. I have been a PC gamer all my life, I just install the game, use a new driver, and play the title. I dont care so much for the rest. If it runs bad or looks bad I play with settings for 1 minute and its fixed. I dont spend hours tweaking for maximum FPS/%Graphics. Besides, the fact you can even do that at all... is IMHO a pro for PC gaming. If you dont do it - you are fine. If you want to - you are golden. Choice!

As for the tweaking... ugh I dont have such luck. Both Prey, Dark Souls 3, Wolfenstein 2 (which crashes but I cant fix that), and Underhell (a mod) worked without me fixing them. I am playing Prey 2006 now and that needed a resolution change in the ini, i admit...but otherwise its perfect so far.

- Some mods are very popular. I mean look at thisThis is a video review in RUSSIAN for a mod, a Russian mod. It has 300K views. That is more than some Russian reviews for AAA games get tongue.gif
Lost Alpha had over 300K downloads in its first day alone, requiring Moddb to upgrade its servers. 300 000 players, playing a mod for a mid tier, PC only Eastern European game, years after its release. Sure it was hyped but that is still impressive. I would not be surprised.

Same goes for free open source games. Tremulous for example:
https://sourceforge.net/projects/tremulous/files/stats/timeline?dates=2003-01-12+to+2017-03-30
Amazing stuff for a game that was a mod and then became a free open source title!

In general though, I hope Consoles can have mods as complex as PC Gaming's mods and ALSO backport the 30 years of modding we have on PC. If they do that, or rather whichever console does that will actually impress me for once biggrin.gif ! but yes, its time for console gamers to understand what modding means smile.gif !

As for the last part... man AMD and Intel have engineers that make Sony and Nintendo's finest look like some 1st year students in comparison... yet Bulldozer and Netburst happened with both. No one is safe from failure.

As for the last part i covered most of it in the first answer. However, since PCs can use settings higher than console and usually pioneer those, I dont think that is a fair comparison. We do know a GTX 760 always beats a PS4 no matter the title, sometimes by a lot, even with console optimization. And a 7850 also beats a PS4. Of course, equal settings as higher graphics have bad scaling in terms of looks/performance.

Anyways this is what I want from games to be using them teraflops for:
https://sapphirenation.net/technology-advances-gameplay/
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post #26565 of 26632
Quote:
Originally Posted by Charcharo View Post

quote from Charcharo
Below are few games that managed to touch my feelings deeply, by their writing/narrating/emotional buildup. Even though I've been gaming all my life, but the list is quite short
The last guardian (PS4)

Journey (PS3/PS4)


Game that impressed me by its graphics and OUTSTANDING attention to details, game that made me appreciate the effort the devs put in. Just by playing it I know they deserved the praise. From facial expression, body language, story telling, dialog, good sense of humour and all the other minor details. They perfected everything I can think of.
Uncharted 4 (PS4)




And the one and only Bloodborne (PS4) rolleyes.gif needless to say this game is all round amazing. Gameplay, lore, story telling, atmosphere, characters etc.


And I played with mods too. (All PC of course)
Here are a screenshot of GTA IV using the ENB profile that was created from scratch by myself, back in 2011. Not much you may say but back in the day, it took me like 4-5 months to finish


Even minecraft was no exception


I know what PC is good for, as I've been a die hard pc gaming fan since day one (~22 years of PC gaming iirc). It's mods, and I'm afraid that's all about it. I've been posting TW3 modded screenshots in this thread lately, which happens to be one of the only 2 PC games worth playing for me at the moment. The other one is Stalker Call of Chernobyl (Not a typo). Just ANOTHER (Played Misery prior to this one) rework of an excellent trilogy but seems to be long abandoned by the creator themselves. And yes, the game, the mod. All good after these years. But impressed? Hardly smile.gif modding can only go so far, I don't just buy a gaming system to wait for "hit or miss" freebies and mods from community, I want constant and quality products, whether it's a triple A or Indie. One of the best indie company imo, thatGameCompany, also happens to release some of their best works exclusively for the Playstation system. One can't simply deny the like of thatGameCompany. Tell me, what kind of mods could give gamer the experience like these games do?
As for console and its gaming experience, how can you be impressed if you don't actually play the games. Even for the most shallow thing that is graphics, you just CAN'T tell if all you see is from screenshots and videos (Just assuming pardon if I'm wrong). Because most console games they utilize HDR heavily and excellently, screenshots and videos look like trash compared to the actual game as seen on screen. Especially for the like of HZD and UC.
I used to hate on consoles too, but that was back to XB360/PS3 era, when they were actually suck. But it's 2017 and I think they're better than PC already, except with less FPS and no mod. Anyhow I bought PS4 just for exclusives so no big deal. Just couldn't resist because after all I'm just a gamer at heart smile.gif
Edited by Mr.Cigar - 11/22/17 at 11:58am
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post #26566 of 26632
Holy walls of text Batman! I thought I was in the wrong thread for a minute wink.gif
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post #26567 of 26632
man F the last guardian , spent 10 hours playing it and at least 5 of them were about me not knowing where to go , got bored of it and left it to collect dust for the last 12 months
post #26568 of 26632
Quote:
Originally Posted by Mr.Cigar View Post


I know what PC is good for, as I've been a die hard pc gaming fan since day one (~22 years of PC gaming iirc). It's mods, and I'm afraid that's all about it. I've been posting TW3 modded screenshots in this thread lately, which happens to be one of the only 2 PC games worth playing for me at the moment. The other one is Stalker Call of Chernobyl (Not a typo). Just ANOTHER (Played Misery prior to this one) rework of an excellent trilogy but seems to be long abandoned by the creator themselves. And yes, the game, the mod. All good after these years. But impressed? Hardly smile.gif modding can only go so far, I don't just buy a gaming system to wait for "hit or miss" freebies and mods from community, I want constant and quality products, whether it's a triple A or Indie. One of the best indie company imo, thatGameCompany, also happens to release some of their best works exclusively for the Playstation system. One can't simply deny the like of thatGameCompany. Tell me, what kind of mods could give gamer the experience like these games do?
As for console and its gaming experience, how can you be impressed if you don't actually play the games. Even for the most shallow thing that is graphics, you just CAN'T tell if all you see is from screenshots and videos (Just assuming pardon if I'm wrong). Because most console games they utilize HDR heavily and excellently, screenshots and videos look like trash compared to the actual game as seen on screen. Especially for the like of HZD and UC.
I used to hate on consoles too, but that was back to XB360/PS3 era, when they were actually suck. But it's 2017 and I think they're better than PC already, except with less FPS and no mod. Anyhow I bought PS4 just for exclusives so no big deal. Just couldn't resist because after all I'm just a gamer at heart smile.gif

I am easy to touch in a game actually. Seriously, I can cry even in cheesy titles. Thing is, will I think about a game's themes and ideas for long? That is what matters to me, if there is depth.

The few games i have played on consoles were Uncharted 1,2, and 3 and TLOU from the previous generation. TLOU was an interesting creation, but ultimately not a game that is made for me. It has good thematic depth though. Uncharted made me apathetic though. Maybe 4 is better, but I will never know. I outlined why I can not buy a console to use for myself in my previous comment. I wont do it out of moral reason.


ALso those mods dont seem to be the type of mods I am talking about tongue.gif bar CoC.

I can play some of ThatGameCompany's games on my PC. But I dont know what mods can give me that feeling, likely they exist but I dont know all mods. However I know no game on consoles ever made will give me Men of War's action.

I can resist every single thing. Even if STALKER 2 comes out as a console exclusive (impossible, Ukraine is a PC gaming country) I will not buy it. My own morals trump every single thing I may enjoy. thumb.gif
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post #26569 of 26632
Quote:
Originally Posted by kx11 View Post

man F the last guardian , spent 10 hours playing it and at least 5 of them were about me not knowing where to go , got bored of it and left it to collect dust for the last 12 months

Just gotta toss up the sword and follow the light. thumb.gif

TCO
     
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Seagate 7200 Rpm Baracuda Crucial M500 512 SSD Crucial M500 480 SSD EK 480mm Coolstream XTX x 2 
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Tons of Fittings Supremacy Evo Copper EK  XSPC 240mm Radiator V3 x 2 Swiftech MCP35X PMW Pump DDC x 2 
CoolingCoolingCoolingCooling
EK Rampage V Mosfet WaterBlock Original CSQ NB Eloops B12 - 2 1300rpm  Phobia 8way 4pin Fan Controller x 2 Ek Single Link CSQ Bridge x 2 
CoolingCoolingCoolingCooling
Bitspower Z Tank (Clear) 250mm x 2 980 WaterBlocks x 2 Ek DDC Pump Top (Acrylic) x 2 Primochill 3/8" x 1/2" OD Clear Tubing 
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Bitspower 12mm Acyrlic Tubing 19" x 4  XSPC 3/8" x 1/2" Compression Fittings x 12 Windows 7 Professional 64 Bit Crossover 324K 
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post #26570 of 26632
Quote:
Originally Posted by kx11 View Post

man F the last guardian , spent 10 hours playing it and at least 5 of them were about me not knowing where to go , got bored of it and left it to collect dust for the last 12 months
Actually you should've finished (or been really close to finish) after 10 hrs. I remember beating the game after a mere 10-12hrs, given I spent lots of time just to stand there admiring the views.
Quote:
Originally Posted by TheCautiousOne View Post

Just gotta toss up the sword and follow the light. thumb.gif

TCO
Shadow of the colossus remake coming in 2018 so you'll have your fun soon sir.
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Minecraft PC
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X58 beauty
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CPUMotherboardGraphicsRAM
Intel core i7 7700k Gigabyte Z207X Gaming 5 ASUS ROG STRIX GTX 1080ti Corsair Vengeance LPX Red Led DDR4 3200 CL15 
Hard DriveOptical DriveCoolingOS
Samsung 960 EVO 250GB Seagate 2.5'' Barracuda 1TB Corsair H80i v2 Windows 10 Professional 
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Dell S2318H IPS with Built-in speakers Silverstone SFX 600W Gold Fully Modular Bitfenix portal 
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Intel® Core™ i7 950@4.2GHz Asus Rampage III Extreme eVGA GTX480SC SLI Corsair Dominator GT 2x3GB-2GHz-C8 
Hard DriveOptical DriveOSMonitor
OS: SS250GB + Data: WD 1.5TB + Craps: SG 80GB ASUS DVDRW-24B1LT Windows 8 Professional X64 Samsung 22'' 1920x1080 
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