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post #6741 of 26632
Yeah, I can't wait for DiRT 3, I'm sure it'll look even better.
 
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post #6742 of 26632



Edited by renaldy - 4/10/11 at 2:21am
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post #6743 of 26632
Quote:
Originally Posted by _CH_Skyline_ View Post
I've noticed that I don't get as much 'stretch' on my peripheral displays with this game, so in that respect it does appear that it's one of the best representations of 2D Surround/Eyefinity. I totally agree, it's a great looking game.
How many times do I have to repeat that this has nothing to do with the level of support for surround/eyefinity, but just for the in game FOV.

Games with low FOV like BC2 will experience less stretching than games with high FOV like TF2.

Nothing to do with poor support for surround/eyefinity. It's just how games work. Using modern graphics engine methods, one can NOT get rid of the stretching. If you want less stretching, you must lower the FOV which results in you seeing less.
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post #6744 of 26632


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post #6745 of 26632
















heh
 
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post #6746 of 26632
Quote:
Originally Posted by De-Zant View Post
How many times do I have to repeat that this has nothing to do with the level of support for surround/eyefinity, but just for the in game FOV.

Games with low FOV like BC2 will experience less stretching than games with high FOV like TF2.

Nothing to do with poor support for surround/eyefinity. It's just how games work. Using modern graphics engine methods, one can NOT get rid of the stretching. If you want less stretching, you must lower the FOV which results in you seeing less.
Well, if you're looking for a serious answer, you'll probably have to repeat it until you just stop caring because there will always be people that think otherwise. And as a matter of fact, DiRT 2 looks so much better than a lot of other games out there in a 3 monitor setup, that I'm sort of reluctant to just believe you on this. With all the shots I've seen from Skyline, I'm sure it's a bit more than just FOV when it comes to DiRT 2, but I guess I'll have to really find out for myself. I'm gonna check some of his past shots as well as look online to see what games support 3 monitor setups really well.
Quote:
Originally Posted by Alatar View Post


heh
That's so freaking awesome, lol.
 
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post #6747 of 26632
Quote:
Originally Posted by TheRockMonsi View Post
Well, if you're looking for a serious answer, you'll probably have to repeat it until you just stop caring because there will always be people that think otherwise. And as a matter of fact, DiRT 2 looks so much better than a lot of other games out there in a 3 monitor setup, that I'm sort of reluctant to just believe you on this. With all the shots I've seen from Skyline, I'm sure it's a bit more than just FOV when it comes to DiRT 2, but I guess I'll have to really find out for myself. I'm gonna check some of his past shots as well as look online to see what games support 3 monitor setups really well.
It's just FOV. Dirt 2 has a very low FOV, but the floating camera is so far away that you still see loads. It looks great in eyefinity because it has a low FOV

Go play JC2 or TF2 or CSS or so. All have high FOVs which makes the image stretch at the ends.

If you take low FOV games such as morrowind, oblivion, dirt 2, BC2, they all will look loads better, because there is less stretching.


One could theoretically create a program that would "distort" the image so that there is absolutely 0 stretching. However, nobody has yet created such a program. And most likely nobody won't for the next few years, since it would take loads of horsepower to run that amount of pixels and post process every single frame.
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post #6748 of 26632
Quote:
Originally Posted by De-Zant View Post
It's just FOV. Dirt 2 has a very low FOV, but the floating camera is so far away that you still see loads. It looks great in eyefinity because it has a low FOV

Go play JC2 or TF2 or CSS or so. All have high FOVs which makes the image stretch at the ends.

If you take low FOV games such as morrowind, oblivion, dirt 2, BC2, they all will look loads better, because there is less stretching.


One could theoretically create a program that would "distort" the image so that there is absolutely 0 stretching. However, nobody has yet created such a program. And most likely nobody won't for the next few years, since it would take loads of horsepower to run that amount of pixels and post process every single frame.
It does make a lot of sense that games with a low FOV will look better than games with a high one. I just always thought that games that support 3 monitors setups the best were ones that didn't stretch the image at all, but just added to it. I guess you could say that's why I think DiRT 2 looks so amazing - it seems like it adds more to the original (1 monitor) image rather than stretching it, if you know what I mean.

I can certainly see how having a high FOV can "stretch" the image a lot though; if you think about it, you can even get that same sort of effect with one monitor if you set the FOV high enough. Only difference is that it'll be a lot harder to see anything with a really high FOV on one monitor rather than it being on 3 altogether (if I'm not mistaking).
 
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post #6749 of 26632
Yah. That's the way it works.

What I would do if I had 3 monitors is 3x portrait eyefinity and then set the in game FOV really high. That way, I would get loads of FOV, would see well, and have a great aspect ratio.
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