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[Official] Screenshot of Your Games Thread - Page 952

post #9511 of 26191
Yeah Hot Persuit looks great, even better in motion biggrin.gif
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post #9512 of 26191
RE5

RE5DX10%25202012-06-21%252016-06-44-27.jpg
From Drop Box
RE5DX10%25202012-06-21%252016-09-14-26.jpg
From Drop Box
RE5DX10%25202012-06-22%252015-08-57-33.jpg
From Drop Box
post #9513 of 26191
BF3

sTZwi.jpg
TFrYo.jpg
LrqDo.jpg
FyQ5o.jpg
ehGi8.jpg
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post #9514 of 26191
^Nice shots!

Would you mind sharing your injector settings?
post #9515 of 26191
Sure, credit goes to Snoball for these settings! smile.gif
Code (Click to show)
Code:
/*======================================================================================
                             "USER" ADJUSTABLE SETTINGS
======================================================================================*/
// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
/*------------------------------------------------------------------------------
      FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect. 
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
      FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.25;  // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.154; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0358; // Lower the value for more smoothing
/*------------------------------------------------------------------------------
      PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable  | 1 = Enable
// Set values to calculate the amount of  AA produced blur to consider for the sharpening pass
#define Average 0.6
#define CoefBlur 1.5
// Set values of the sharpening amount
#define SharpenEdge 0.18
#define Sharpen_val0 0.9
/*------------------------------------------------------------------------------
      BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high!  4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 8 // Must be set with a value dividable by 2
float BloomPreset = 3.5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 3.5; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 3.5; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 3.5; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
/*------------------------------------------------------------------------------
      TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.01 // 1.00 = Max
#define TechniPower 4.50 // lower values = whitening
// lower values = stronger channel
#define redNegativeAmount 0.89 // 1.00 = Max
#define greenNegativeAmount 0.95 // 1.00 = Max
#define blueNegativeAmount 0.95 // 1.00 = Max
/*------------------------------------------------------------------------------
      TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.10
#define Exposure 0.00
#define Saturation 1.5 // use negative values for less saturation. 
#define BlueShift 0.0 // Higher = more blue in image.
#define Bleach 0.05 // Bleach bypass, higher = stronger effect
#define Defog 0.1 // Strength of Lens Colors.
#define FogColor float4(0.04, 0.295, 0.11, 3.1) //Lens-style color filters for Blue, Red, Yellow, White.
/*------------------------------------------------------------------------------
      SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define GreyPower 2 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in 
#define SepiaPower 0 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in
/*------------------------------------------------------------------------------
      VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 0.65 // lower values = stronger radial effect from center
#define VignetteAmount -0.65 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
      POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.025;
/*------------------------------------------------------------------------------
      FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;  
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post #9516 of 26191
Ah hah, thought it looked similar to the one I'm running now... That's because I'm running Snoballs as well. Thanks tho.
post #9517 of 26191
<3

I didn't make the settings but I appreciate the credit! lol

Found them as an anon post on some website.
 
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post #9518 of 26191
Mission acquire BF3 pictures! I get carried away. Possible doubles in hgere. Save Your Interwebsz! (Click to show)

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Edited by snoball - 6/22/12 at 1:40pm
 
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post #9519 of 26191
Just a quick question. I don't have bf3 yet so I can't really compare. But what do those settings do differently and where to I change them?
post #9520 of 26191
Quote:
Originally Posted by crazyg0od33 View Post

Just a quick question. I don't have bf3 yet so I can't really compare. But what do those settings do differently and where to I change them?
They seem to get rid of the ugly filter on the game and make it more colorful. Definitely more pleasing to look at. Gives me a reason to boot up the game again.
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