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[Official] Screenshot of Your Games Thread - Page 964

post #9631 of 26194
Nice GTA shots! Here's some shots from the pre alpha build of Project Cars.

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post #9632 of 26194
THAT'S PRE-ALPHA???
damn!
post #9633 of 26194
Quote:
Originally Posted by crazyg0od33 View Post

THAT'S PRE-ALPHA???
damn!
Yea the game is supposed to be released summer 2013 on the PC, 360, PS3, and possibly the Wii U. PC gamers though can make a one time payment now to get access to weekly pre-alpha builds until the game is released.
post #9634 of 26194
How's the game itself? I know it's pre alpha just wondering. Looks unbelievable

EDIT: also, btw guys/gals - I'd recommend playclaw for sure for recording. 11.2gb for a 23 minute BF3 video, looks almost as good/as good as fraps, and my fps was very smooth the entire game. unfortunately the free one has a watermark so i cant really upload it but it's great!
Edited by crazyg0od33 - 6/30/12 at 7:01pm
post #9635 of 26194
Quote:
Originally Posted by genzo119 View Post

GTA4 $ Mod biggrin.gif
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which mod do u use?
post #9636 of 26194
post #9637 of 26194
Quote:
Originally Posted by crazyg0od33 View Post

How's the game itself? I know it's pre alpha just wondering. Looks unbelievable
!

It's really good for being in pre-alpha and it's a very ambitious game overall. It's going to be a very realistic race sim with a full career mode, pit stops, dynamic time of day and weather system, co op, and dedicated mp servers. It's hard to judge the physics right now because they are currently developing a more advanced tire model and dynamic physics system so a lot of things are placeholders. It runs and controls very well so far though. The ffb is ok but is still a work in progress. Most of the tracks are only about 25% done also so they do not look as good as the cars yet. The developers take feedback everyday from the users though and release development tools, such as FFB and lighting tweakers that allow testers to contribute to the game. Members get to vote on what tracks and cars they want as well. You get to see everything as it's developed too which has been very interesting. The development process has been almost 100% transparent and I hope more games get made this way in the future.
post #9638 of 26194
DXtory over everything else, fraps makes the file sizes way to large.
and DXtory has way more options.
post #9639 of 26194
Ok, please help me then. i FINALLY got Dxtory working great (It really looks amazing btw - I'll upload a vid soon) but the file sizes are still double that of fraps. it was suggested I use an x264 codec, which I tried, but when I do that, my video recording is crazy choppy. any suggestiond?
thanks


figured it out and man is it nuts. only difference is a little color washing, but I'll take that for 2.52gb vs 40.7 for the EXACT SAME VIDEO!!!

here ya go, open in a new tab and follow the settings to the T!

http://i.imgur.com/dAQIN.png

also, to get the codec (download/install the x86 first, then the x64):
http://komisar.gin.by/old/2200/x264vfw.2200kMod.x86.exe
http://komisar.gin.by/old/2200/x264vfw.2200kMod.x86_64.exe
Edited by crazyg0od33 - 6/30/12 at 10:59pm
post #9640 of 26194
This is Gta4 enb mod vs Project CARS
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