I'm not sure if XDR2 will be used in practical applications. Some games utilize the bandwidth available on graphics cards today.
The only real advantage I saw with XDR2 is how much more narrow the interface can be. Sure, less power at the same bandwidth, double the bandwidth at the same power, yada yada yada. If XDR2 doubles the bandwidth of GDDR5 on a 256-bit interface, it will have some applications in future graphics cards. At what cost to the consumer? I haven't a clue. I think it might behoove Intel to tinker with the technology since they're newcomers to the discrete graphics card market. If they can make an affordable solution at a competitive cost, ATI and nVidia might make the jump as well.
Of course, this is all speculation. There's no telling where things are headed. But if XDR2 isn't affordable enough, we'll only see it used in systems like the PS3. Which oddly enough doesn't use XDR for graphics, only for system memory.
The only real advantage I saw with XDR2 is how much more narrow the interface can be. Sure, less power at the same bandwidth, double the bandwidth at the same power, yada yada yada. If XDR2 doubles the bandwidth of GDDR5 on a 256-bit interface, it will have some applications in future graphics cards. At what cost to the consumer? I haven't a clue. I think it might behoove Intel to tinker with the technology since they're newcomers to the discrete graphics card market. If they can make an affordable solution at a competitive cost, ATI and nVidia might make the jump as well.
Of course, this is all speculation. There's no telling where things are headed. But if XDR2 isn't affordable enough, we'll only see it used in systems like the PS3. Which oddly enough doesn't use XDR for graphics, only for system memory.












