Its a good thing I found this thread because I was gonna create my own
Anyways, I'm a HUGE Fan of the POP series going back to the first one in 1989 by Jordan Mechner and loved SOT, WW and TTT. When I heard about this new POP, I rushed out to get it.
Well, anyways, I like the newest POP games' graphics and they look pretty nice. I like how optimized the engine is, however, I think its a bit too optimized. Let me explain: I have a 17" CRT monitor with a refresh rate of 60Hz. I run the game @ 1280x1024 with all settings maxed with 8xAA and in some cases, my fps is >60. The problem with this is that if I check vsync, then when my fps drop below 60, the fps will become 30, so, I'll have the game run at 60 then all of a sudden a drop to 30 which is VERY noticeable. I've tried 4xAA and 8xAA, same issue. I'll try 2xAA and then without any AA to see if I can use vsync or not.
Since the last trilogy warped up, they had to have a new story and I think this one fits in just fine with the atmosphere and settings. Having Elika as a partner could be a bonus depending on how you look at it. It does give the game some more content and you can use her attacks along with yours for more combos. If you're a fan of the previous POP games, you might not like this new addition, because, its not in line with what the POP games are about. I am neutral on this subject. I like the idea of how you can talk to her, but, I find it very annoying to have to press T like 10 times to have the full conversation and in some cases, more. I wish they made it that when you click T once, you get the whole conversation compared to never clicking it, but, I can get over it
These points above are all good points, now the bad ones. The combat system is just plain horrible. First, movement is VERY restricted. I mean in previous POP games, I could easily turn around and run if I wanted(not that I did, but, as an example), while, in this new one, I am always facing the opponent and moving forward doesn't seem smooth at all, its hard to explain, but, it felt smoother with the previous POP games. Second, the fact that there is no free form fighting system is just a bad idea. I mean who doesn't love to be able to create combos on the fly. It makes the game more exciting when you can try different combos on enemies and keeps it fresh. Third, no speed kills or picking up an opponent weapon. I can get over speed kills, but, the weapon one I can't. I used to love picking up an opponent's weapon, do some combos on other opponents and finish them off by throwing it, then pick up the weapons they drop. In some cases, I would just pick up and automatically throw every single weapon I can find, just for the fun of it. Finally, only one opponent at a time
Come on, everyone knows that the fun is when they gang up on you, because, you'll have to account for each of them, so, you can't concentrate on just one, but, you have to consider all of them as a group which is where combos were best used to reduce their size. I think Ubisoft restricting movement, removing the free-form fighting system, removing ability to pick up and use an opponent's weapon and only have you fight ONE opponent at a time really cripple the game because this game relies heavily on combat.
The difficulty is the next con of the game. I understand that they want it to be accessible to the casual user and have him finish the game, but, its just way too easy. The previous POP games used to have a lot of jumps that have to be timed. One of the best parts of the game was being able to finally complete a jump after previous failures, because, it felt like you achieved something, but, now with easier jumps and the fact that Elika is always there to save you makes it seem pointless. I mean once I saw that Elika will save me in the game, I started becoming more careless with my jumps, because, there is no consequence for mistiming a jump. I think Ubisoft should have made two difficulties, casual and hardcore where in casual, Elika saves you everytime. In hardcore, Elika either doesn't save you at all or does, but, its limited to 1 at the start which increases with her power, or maybe just 5 times from the start. When you reach the 6th time, you die, get returned to a previous save game and the counter starts over again. So, general conclusion, good game, story and gfx, but, crippled combat and difficulty which make the game very easy
@click_here Well, the second game, WW, was a dark game. I have to say though, that I like the change. I mean first is the start, when he's trying to fix everything, but, in the second one, he's a much darker prince, thus, it fits with the story. I've had that same problem though
@PCMAN123 I would say yes, I mean its not that gpu intensive at all, however, there is no demo to try it out
A guy played it on his 7300 with all settings on low at low resolution and he said it was played. If you know someone who has it, borrow it and give it a test run, if it works, then get it and play it through Edited by BigFan - 1/10/09 at 1:15am