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[Kotaku] Dante's Inferno Trailer - Page 2

post #11 of 25
Quote:
Originally Posted by dharmaBum View Post
Fluent in 14th century Italian are ya?

Cut EA a break. Everyone and their mother fell all over themselves to praise the Bioshock story even though it was essentially a tortured, mangled recreation of Brave New World. Video games can't capture the essence of literature, and we shouldn't expect them to.
Um - I don't care if it was based off a book Bioshock had one of the best story lines and plot I've ever played, read, and listened to ever. And trust me, I'm a book guy - I read alot. Bioshock should be a book itself, even if it is based off another book.

Andrew Ryan...... amazing character. Absolutely amazing.
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Nemesis NE-α
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post #12 of 25
Quote:
Originally Posted by dharmaBum View Post
Fluent in 14th century Italian are ya?

Cut EA a break. Everyone and their mother fell all over themselves to praise the Bioshock story even though it was essentially a tortured, mangled recreation of Brave New World. Video games can't capture the essence of literature, and we shouldn't expect them to.
Really? I thought that Brave New World dealt with the decline of human civilization into a state of repetitiveness that made everyone "happy". Science, art, and emotions are kept in check in Brave New World in order to keep the population under control. In Bioshock, it's the opposite. Rapture is an unstable city, one that became that way due to human ambition. In Rapture, there were no limits on people while in Brave New World, all of society is watched closely to prevent instability.
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post #13 of 25
Quote:
Originally Posted by dharmaBum View Post
Fluent in 14th century Italian are ya?

Cut EA a break. Everyone and their mother fell all over themselves to praise the Bioshock story even though it was essentially a tortured, mangled recreation of Brave New World. Video games can't capture the essence of literature, and we shouldn't expect them to.
Um, I'm pretty sure they based it on Atlas Shrugged. Read it. It's fantastic. Bioshock isn't like Brave New World in the slightest.

Edit: Almost forgot to add my opinion about the thread topic XD Well, I really did enjoy The Divine Comedy, but I'm not going to make any judgments about the game solely based on the trailer. I'll wait for this to play out and see if EA does a good job with it like it did with Dead Space. Personally, I find the portrayal of Dante as a Belmont-esque holy warrior to be kindof neat
Edited by Solertia - 12/15/08 at 8:33pm
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post #14 of 25
Quote:
Originally Posted by dharmaBum View Post
Fluent in 14th century Italian are ya?
Never claimed to be buddy
But a language gap is nothing a couple versions of translated text, interpretations and a general understanding of the politics that he's satirizing doesn't fix... same goes for most of the people that have "read" the Inferno - probably including yourself

Quote:
Originally Posted by dharmaBum View Post
Cut EA a break. . . Video games can't capture the essence of literature, and we shouldn't expect them to.
I didn't say anything to the effect of expecting video games to capture "the essence of literature"... my only expectation is that there be some moral obligation that people hold true to the author's work if they're going to use it's title... instead of you know - pissing on the authors' graves for a quick buck (*cough* I, Robot *cough*)
Edited by killa_concept - 12/15/08 at 9:20pm
post #15 of 25
Sparked some proper discussion it seems. Probably taken somewhat more seriously than intended, but no worry. At least that gives me leave to ramble on.

Said in jest.

Quote:
Originally Posted by OmegaNemesis28 View Post
Um - I don't care if it was based off a book Bioshock had one of the best story lines and plot I've ever played, read, and listened to ever. And trust me, I'm a book guy - I read alot. Bioshock should be a book itself, even if it is based off another book.

Andrew Ryan...... amazing character. Absolutely amazing.
Have you read B.N.W.? Or 1984? Or We? Far better, but this is a much detailed discussion I can't get into like I would to here. But I'll say this; we must remember that an interactive medium like gaming has the problem of forcing the player to "win," whatever the developer or player may mean that to be. It must end, for all intents and purposes, in something akin to a 'Hollywood Ending,' that is, somewhat arbitrary and forced, and quite unnatural.

Quote:
Originally Posted by Solertia View Post
Um, I'm pretty sure they based it on Atlas Shrugged. Read it. It's fantastic. Bioshock isn't like Brave New World in the slightest.
Have you read either? Brave New World is about a society fed drugs by the higher ups to keep them in submission. Atlas Shrugged is quite unlike anything in BioShock, except that some of the characters might subscribe to the books - very heavy and cumbersome, and to be honest quite boring - purpose.

Now, to preempt any quick retort - I'm sure you've read at least one of those books. Honestly I never actually finished Atlas because it's not good literature and there's better things to waste my eyes on, but I got far enough to know there's nothing in the plot resembling BioShock, unless John Galt turns out to be a splicer that shoots bees out of his hands.

Quote:
Originally Posted by killa_concept View Post
I didn't say anything to the effect of expecting video games to capture "the essence of literature"... my only expectation is that there be some moral obligation that people hold true to the author's work if they're going to use it's title... instead of you know - pissing on the authors' graves for a quick buck (*cough* I, Robot *cough*)
I guess this sort of goes to my first point that games lack the (for lack of a better word) freedom to follow the obligation you insist on. Sure, EA (or any dev or publisher) could be 'true' to the title, but then it would simply be an audio book with interesting, pre-rendered graphics. Which come to think of it would just be a movie.

A movie of Inferno would be fantastic, if handled correctly (What Dreams May Come is, I think, the closest cinematic adaptation of the material we have. But that has the problem of starring Robin Williams.)

The argument exists for the material to be off-limits for the medium, but I don't buy it. Yeah, it won't work on the level of art, but who's asking it to? Must I be moved to deep and profound reflection of existence and meaning by blowing apart hordes of demonspawn in order for the experience to have value?
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post #16 of 25
In order to make this work I think it should be a prerequisite to read the actual Divine Comedy before even being able to attempt to play this "game".

If they did make it word for word like the book... it'd be a boring game for most, but with real awesome visuals.
    
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post #17 of 25
think i will stick wtih left 4 dead....
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post #18 of 25
And since EA is making this...

...

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post #19 of 25
Quote:
Originally Posted by dharmaBum View Post
I guess this sort of goes to my first point that games lack the (for lack of a better word) freedom to follow the obligation you insist on. Sure, EA (or any dev or publisher) could be 'true' to the title, but then it would simply be an audio book with interesting, pre-rendered graphics. Which come to think of it would just be a movie.

A movie of Inferno would be fantastic, if handled correctly (What Dreams May Come is, I think, the closest cinematic adaptation of the material we have. But that has the problem of starring Robin Williams.)

The argument exists for the material to be off-limits for the medium, but I don't buy it. Yeah, it won't work on the level of art, but who's asking it to? Must I be moved to deep and profound reflection of existence and meaning by blowing apart hordes of demonspawn in order for the experience to have value?
I believe I was somewhat misinterpreted - when I mentioned an obligation to be true to the work, I wasn't suggesting that they should follow it word for word... I meant that the work and author's intentions should be evaluated for what genre it would best suit... before simply jumping the gun and trying to make a quick profit

Considering the work, I believe it would be much better suited to a Silent Hill 2 sort of approach: a puzzle-based game with a weak playable character, symbolic monsters that you'd much rather not confront, a lingering sense of dread, a fear of proceeding and of course a strong atmosphere.. the aim of it all being to instill psychological fear (as opposed to a fear of simply being startled)

Instead, they've decided to make a typical action/thriller game because that "sells".... making a game in which Dante (or Virgil) runs around stabbing demons with crosses hardly seems ANYWHERE near what the Divine Comedy was about (more something I would expect from a video game based on Twilight )
Edited by killa_concept - 12/17/08 at 9:02pm
post #20 of 25
Sooo... this is gonna be just like God of War????
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