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[softpedia] NVIDIA Enables OpenGL3.0 on Its Cards

post #1 of 9
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Quote:
The company's latest driver releases are said to bring support for the new standard

According to the latest news on the web, NVIDIA's GeForce 8 or later graphics cards along with some of the company's Quadro professional offerings will have full support for OpenGL 3.0 and version 1.3 of the OpenGL shading language (GLSL) enabled. The support for the standard comes with the company's latest driver releases available for Windows Vista, Windows XP, Linux, Solaris, and FreeBSD.

The Santa Clara graphics manufacturer stated that through these drivers, developers would be able to “immediately begin using these drivers to build OpenGL 3.0 functionality into their software to give end-users new, superior graphics reproduction and visualization features.†As the news unveils, the official FAQ says that getting up and running with OpenGL 3.0 would involve using a fresh context creation call and that, if it wasn't used, the software would fall back to OpenGL 2.1.

The Khronos Group's OpenGL page can be consulted for more information on the OpenGL 3.0 standard. It seems that the latest version of the specs “adds many new features to OpenGLs advanced programmable pipeline and, while remaining fully backward-compatible with older versions, introduces a deprecation model for the first time.â€

A great deal of today's game titles are written using Microsoft's DirectX, which means that OpenGL 3.0 is not expected to have too much of an impart on the gaming scene. Even so, the support for the new standard marks a step forward for the green company. As many of you already know, the graphics card manufacturer is promoting technologies able to leverage the gaming experience, such as PhysX.

NVIDIA stresses a lot on promoting its PhysX enabled graphics solutions, and sees the technology as the future in the gaming area, especially given the fact that there are many developers that share its point of view. On the other hand, its rival, ATI, is also promoting a similar technology, Havok, which, unlike PhysX, is not a proprietary standard.
Source
post #2 of 9
thats awsome news my friend cosider the fact that im a Nvidia dude!
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post #3 of 9
I wonder what the improvements of Ogl 3.0 vs 2.1 are. I use Ogl every day.
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post #4 of 9
Quote:
Originally Posted by jrharvey View Post
I wonder what the improvements of Ogl 3.0 vs 2.1 are. I use Ogl every day.
Supposedly, not that many. OpenGL 3.0 was suppose to include major changes but most of those were dropped.
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post #5 of 9
Quote:
Originally Posted by DuckieHo View Post
Supposedly, not that many. OpenGL 3.0 was suppose to include major changes but most of those were dropped.

I remember reading one of the dev. mailing lists and after reading 30 odd pages of mostly guys supporting the new revision I was like "so, what does it do?"
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post #6 of 9
Quote:
Originally Posted by DuckieHo View Post
Supposedly, not that many. OpenGL 3.0 was suppose to include major changes but most of those were dropped.
I think most developers see new features just a pain in the butt especially when they have their software running just fine the way it is. From what I have heard it will probably take 2-3 years before we even see software that will utilize it.
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post #7 of 9
yes Nvidia rules, best chipset in the world, powns us all
    
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post #8 of 9
Quote:
Originally Posted by littlephoenix View Post
yes Nvidia rules, best chipset in the world, powns us all
    
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post #9 of 9
Quote:
Originally Posted by jrharvey View Post
I think most developers see new features just a pain in the butt especially when they have their software running just fine the way it is. From what I have heard it will probably take 2-3 years before we even see software that will utilize it.

Most of the supposed OGL3 advances were cut because of the main benefactor's preference that Khronos focused on tweaks and optimizations that could work on legacy hardware. This is why a lot of legacy stuff was kept in the new revision, and new features supported by way of extensions (instead of a new implementation like everyone was promised in the beginning).
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