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[TweakGuides] PC Game Piracy Examined - Page 3

post #21 of 82
Quote:
Originally Posted by Dman View Post
Thats the only console that that was possible on, due to the fact its essentially a PC running a scaled down version of windows 2k, nintendo and sony consoles are in a different league of their own, not going to get into any more specifics, since its against the TOS.
Are you speaking from experience because I am. If it can be done it can be undone. Programmed-- reverse programmed, engineered -- reverse engineered, ETC. IMO they should just say we do not like making PC game because it is to time consuming and costly IN COMPARISON to making console games. At least that would be more truthful than saying that pirates cause it.

Quote:
Originally Posted by Dman View Post
I'm taking this is directed at me, I don't know why you don't think I know how to do "stuff", and I can assure you my technical aptitude is higher then a lot of people, I'm just not going to incriminate myself or post anything against the TOS out of respect for this site, so I guess thats the end of my posts in this thread.
No my friend I am not directing my words at anyone. I am just speaking out at the world. This is a tough subject that gets my riled up every time. I am sorry if I offended anyone truly I am. To the mods I am also sorry if I broke any rules but I was trying to be aware and careful with my words, I am also sorry if I offended any of you.

Like I said regardless of what the system is, the console, even hand held's. If they can program it people can reprogram it.
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post #22 of 82
Thread Starter 
Please keep discussions related to the article.

Also, there is no need to repeat what you have posted before multiple times, once is quite enough thankyou.
post #23 of 82
I got four pages in, then tl;dr...
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post #24 of 82
You cannot win developers. Thats the truth. If they did kill PC gaming it would just become widespread on consoles. The same way everyone knows that guy who will install windows for you for free, people will find out about the person who can get them free Xbox 360 games. And it's already happening, of the top of my head I can think of twelve of my friends who all have chipped xbox 360's. So at the end of the day, the only way the devs can win is to jump into bed with the RIAA and so on and give government officials nice sports cars etc to coax them into banning p2p or something like that. (At which point the internet will not be the internet anymore)
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post #25 of 82
people complain about cost, but my complaint is with demos. Consoles get demos, but the PC doesn't. Why are the consoles getting free previews? You could use the argument that the PC audience is smaller, it doesn't make sense to invest in demo development if the sales are so disspraportionate to the consoles..yadda yadda. But if you make a demo, you might keep the pirate from pirating, and also expose the game to someone who wouldn't have considered it for the PC in the first place.

If you give me a demo, there's no reason for me to pirate to see how the game plays, to determine if it's worth my money. So few games get demos, they just expect us to shell out $50 based on someone elses perspective(reviews).

I don't know why this isn't discussed. I used to get game demos in the mail from PC Gamer(i think that was the magazine, not sure), back before cable internet was a norm. It was great. Nowadays we have the internet infrastructure for widespread demo distribution, yet, still very few PC games get demos. I don't know, maybe it's just me, but I like to try before I buy.
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post #26 of 82
Ok the ones talking about last gen consoles aren't really a valid argument to an extent. Yes it was possible on older consoles. But you have to remember, those consoles weren't really built with the intention to block piracy. They don't have as many safe guards as the newer consoles present.

Microsoft took the time to use an OS that is no built off of windows like the first xbox was. They also put a good amount of epoxy on the chip that is needed to do a direct hardware hack forcing a workaround. As of right now I haven't heard of any hardware hacks for the 360 just yet. They also made it so that almost all games can access xbox live. Yes there are ways to stay hidden on xbox live but all it takes is a simple update to brick your console or o kick you off live till you get a new console.

Sony decided to go with blu-ray. Blu-ray burners are still expensive and the discs themselves are as well. Sony made their console almost open source to an extent but they have kept piracy down with pricing of the things needed to pirate. So as of right now sony isn't having trouble with it because of the fact their games are so big on disc.

Ms is having a bit more trouble since the disc and burners are relativity cheaper. You can't compare older gen consoles because piracy on a console wasn't a big problem back then than it is now.
    
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post #27 of 82
Quote:
Originally Posted by Villainstone View Post
Oh my freaking GOD. PC games ARE NOT any EASIER to PIRATE than CONSOLE GAMES.

Softmod your console and you can get all the free games you want. Hardmod it with a chip and you can get all the free games you want. Hell if you have a Wii then you can get EVERYTHING that the Wii has to offer (software wise) for free PERIOD...

Hell all you need is a Wii, a small piece of software, and a Zelda disk, and it is all yours.

Oh before and head strong MODS think I am condoning piracy and want to hit the infraction button on STOP...... I DO NOT SUPPORT PiRACY. I AM NOT PROMOTING PIRACY, I AM AGAINST PIRACY.
a lot of times though to do a softmod requires expense for certain disk or something else. not always sure but a lot of them that I have seen at least. hard mods cost money and risk a bricked console.
either way though it takes effort to find the info and to understand the info and many people would still be afraid of bricking something softmod or hardmod.

sure though once the mod is done it's easy as can be but gettign to that point that the mod is finished is what puts a lot of people off.

PC you just download the already ripped game and you are good to go. or worst case scenario you get the game and then get the "patch" to get it to run and you are done. I would say PC is quite a bit easier as everything is arleady set up for you many times and takes little to no user skill to figure out.



but then again things could of changed a bit since I last was looking at info on this. btw I don't have a hard or softmodded console. too much cost for me to do so or effort in getting things to go right :-) plus I find it easier to if I'm going to play a console game to play it on the PC anyway. in all honesty though it is with games I already own for a console I alrady own. just too lazy to hook the console back up after I moved.
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post #28 of 82
Also keep in mind before rattling off the wheelbarrow of people you know who with modded consoles that you're assuming that what's happening to you locally is happening on the grand scale. By posting on this site you're already known to belong to a specific group of people who are interested in diving into and tweaking electronics, which even in this day and age, is still a rare thing. This usually means you are more apt to surround yourself with similar people.

Most people don't do this, and the very thought of putting a non-xbox cd in the xbox is enough to blow a lot of minds. I have several 22+ friends who only have a very basic grasp of their computers, let alone their consoles and what they do know is mostly thanks to me. Hell, I even graduated with another CS major who, as far as he was concerned, figured that whatever happened in a computer component wise was magic.

Quote:
At that point it was just as simple as going to a (edited) and doing a search for you all know what.
Exactly, most people don't do that. Most people don't know what a forum/board/ and until relatively recently chat room are. I remember when I was around 14 my mom got some porn-related spam e-mail and (because we share the same name and I'm a dude) assumed I was conversing with extremely trampy women.

You can't take personal experience and extrapolate it to everyone. Pirating PC games is tough, but it's manageable - it's technically only 1 or 2 more steps then installing things normally. Consoles are even harder and considering most people can't even connect that it's basically a computer in there anyway, it's beyond what they can normally comprehend.

As far as Piracy goes up until several months ago I was very familiar with it, but I graduated from college got a good job and now make sure I purchase any game I'm interested in. All of that was fun, but now I realize that, like me, people need to get paid and so I do what I can (and support steam whenever the chance arises ). In fact, I technically can't run half the games I own, I consider those build motivation.

I hope as the first big PC gaming generation ages (I consider that to be the low end of 20) they'll do something similar, which if that's the case we'll see a steady rise in sales over time. Keep in mind also the state of the economy, which has been steadily declining as piracy has risen. The lack of PC game sales can be attributed to this in multiple ways.
Edited by sherlok - 12/18/08 at 1:07pm
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post #29 of 82
Quote:
Originally Posted by ryboto View Post
people complain about cost, but my complaint is with demos. Consoles get demos, but the PC doesn't. Why are the consoles getting free previews? You could use the argument that the PC audience is smaller, it doesn't make sense to invest in demo development if the sales are so disspraportionate to the consoles..yadda yadda. But if you make a demo, you might keep the pirate from pirating, and also expose the game to someone who wouldn't have considered it for the PC in the first place.

If you give me a demo, there's no reason for me to pirate to see how the game plays, to determine if it's worth my money. So few games get demos, they just expect us to shell out $50 based on someone elses perspective(reviews).

I don't know why this isn't discussed. I used to get game demos in the mail from PC Gamer(i think that was the magazine, not sure), back before cable internet was a norm. It was great. Nowadays we have the internet infrastructure for widespread demo distribution, yet, still very few PC games get demos. I don't know, maybe it's just me, but I like to try before I buy.
Well put. It also seems the games that do get demos, get one that is so fabricated... It makes me mad, "Yay a demo. Wow thats awesome" buy the game and it ends up being buggy crap.

I dunno, ive been getting out of the gaming scene... There just doesnt seem to be any genuinely unique games with addicting gameplay coming out anymore. Last game i got was BF2, got bored, guess what i did? I downloaded one of its many mods, i still play the game, just not the vanilla.

Starcraft, i still play that, along with diablo, and command and conquer (up until Generals).

Honestly, I think its more of the devs not making good games than anything else.
    
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post #30 of 82
Quote:
Originally Posted by ryboto View Post
people complain about cost, but my complaint is with demos. Consoles get demos, but the PC doesn't. Why are the consoles getting free previews? You could use the argument that the PC audience is smaller, it doesn't make sense to invest in demo development if the sales are so disspraportionate to the consoles..yadda yadda. But if you make a demo, you might keep the pirate from pirating, and also expose the game to someone who wouldn't have considered it for the PC in the first place.

If you give me a demo, there's no reason for me to pirate to see how the game plays, to determine if it's worth my money. So few games get demos, they just expect us to shell out $50 based on someone elses perspective(reviews).

I don't know why this isn't discussed. I used to get game demos in the mail from PC Gamer(i think that was the magazine, not sure), back before cable internet was a norm. It was great. Nowadays we have the internet infrastructure for widespread demo distribution, yet, still very few PC games get demos. I don't know, maybe it's just me, but I like to try before I buy.
See the thing is, how many people say they won't pirate as long as they get a demo but wont buy the game?

It's easy to take someone's word for it(not saying your not being truthful) when they say if you give me a demo I won't pirate. Then there those who pirate the game to test it out but don't actually buy the game cause they like it and they already have it installed. Why go through the trouble of uninstalling it, going to the store and spending the money when you already have it?

That's the problem, regardless if there is a demo or not, regardless if you want to test out the game or not, piracy is still piracy no matter the intentions. You wouldn't test out a bag of chips in the store to see if they taste good before you buy them now would you?

And if someone is gonna bring up the car dealership analogy, the difference is that there is no way of you to get a hold of the car and drive it as long as you want and no one knows about it. You have someone there with you making sure you don't take the car. Games don't have that nor do chips

Quote:
Originally Posted by sherlok View Post
Also keep in mind before rattling off the wheelbarrow of people you know who with modded consoles that you're assuming that what's happening to you locally is happening on the grand scale. By posting on this site you're already known to belong to a specific group of people who are interested in diving into and tweaking electronics, which even in this day and age, is still a rare thing. This usually means you are more apt to surround yourself with similar people.

Most people don't do this, and the very thought of putting a non-xbox cd in the xbox is enough to blow a lot of minds. I have several 22+ friends who only have a very basic grasp of their computers, let alone their consoles and what they do know is mostly thanks to me. Hell, I even graduated with another CS major who, as far as he was concerned, figured that whatever happened in a computer component wise was magic.


Exactly, most people don't do that. Most people don't know what a forum/board/ and until relatively recently chat room are. I remember when I was around 14 my mom got some porn-related spam e-mail and (because we share the same name and I'm a dude) assumed I was conversing with extremely trampy women.

You can't take personal experience and extrapolate it to everyone. Pirating PC games is tough, but it's manageable - it's technically only 1 or 2 more steps then installing things normally. Consoles are even harder and considering most people can't even connect that it's basically a computer in there anyway, it's beyond what they can normally comprehend.

As far as Piracy goes up until several months ago I was very familiar with it, but I graduated from college got a good job and now make sure I purchase any game I'm interested in. All of that was fun, but now I realize that, like me, people need to get paid and so I do what I can (and support steam whenever the chance arises ). In fact, I technically can't run half the games I own, I consider those build motivation.

I hope as the first big PC gaming generation ages (I consider that to be the low end of 20) they'll do something similar, which if that's the case we'll see a steady rise in sales over time. Keep in mind also the state of the economy, which has been steadily declining as piracy has risen. The lack of PC game sales can be attributed to this in multiple ways.

Exacly what I've said in other piracy posts. While it may be easy for us to do it, it is not easy for the average computer user who shops at bestbuy, CC, or any store for a computer. users who are tech savy or have someone show them the ropes are realistically the onlyy ones who do it. The myspacers and facebookers don't even know where to begin to even try to pirate a game unless they think limewire is a start.
    
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